iquad=game.quad[ix][iy];
tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
wait = 1;
iquad=game.quad[ix][iy];
tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
wait = 1;
if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
game.state.cx[i] = game.state.cx[game.state.remcom];
game.state.cy[i] = game.state.cy[game.state.remcom];
if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
game.state.cx[i] = game.state.cx[game.state.remcom];
game.state.cy[i] = game.state.cy[game.state.remcom];