More magic-number chasing.
[super-star-trek.git] / battle.c
index bcfd70788b72210b4350eee8d58f4aa5d08faf6b..36a6cfa7a126273f4de9cd872c3dc5a56a94418c 100644 (file)
--- a/battle.c
+++ b/battle.c
@@ -1,6 +1,4 @@
 #include <unistd.h>
-#include "conio.h"
-#include "sstlinux.h"
 #include "sst.h"
 
 void doshield(int i) {
@@ -176,7 +174,6 @@ void ram(int ibumpd, int ienm, int ix, int iy) {
 
 void torpedo(double course, double r, int inx, int iny, double *hit, int wait, int i, int n) {
         int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll;
-       int crx,cry;
        
        double ac=course + 0.25*r;
        double angle = (15.0-ac)*0.5235988;
@@ -188,25 +185,25 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
        if (fabs(deltay) > bigger) bigger = fabs(deltay);
        deltax /= bigger;
        deltay /= bigger;
-        crx=wherex();
-        cry=wherey();
-        if (game.damage[DSRSENS]==0 || condit==IHDOCKED) setwnd(LEFTUPPER_WINDOW);
-       else setwnd(LOWER_WINDOW);
+        if (game.damage[DSRSENS]==0 || condit==IHDOCKED) 
+           setwnd(srscan_window);
+       else 
+           setwnd(message_window);
        /* Loop to move a single torpedo */
        for (l=1; l <= 15; l++) {
                x += deltax;
                ix = x + 0.5;
-               if (ix < 1 || ix > 10) break;
+               if (ix < 1 || ix > QUADSIZE) break;
                y += deltay;
                iy = y + 0.5;
-               if (iy < 1 || iy > 10) break;
+               if (iy < 1 || iy > QUADSIZE) break;
                iquad=game.quad[ix][iy];
                tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
                wait = 1;
                if (iquad==IHDOT) continue;
                /* hit something */
-               setwnd(LOWER_WINDOW);
-               gotoxy(crx,cry);
+               setwnd(message_window);
+               skip(1);        /* start new line after text track */
                switch(iquad) {
                        case IHE: /* Hit our ship */
                        case IHF:
@@ -228,7 +225,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
                                yy = cos(ang)/temp;
                                jx=ix+xx+0.5;
                                jy=iy+yy+0.5;
-                               if (jx<1 || jx>10 || jy<1 ||jy > 10) return;
+                               if (jx<1 || jx>QUADSIZE || jy<1 ||jy > QUADSIZE) return;
                                if (game.quad[jx][jy]==IHBLANK) {
                                        finish(FHOLE);
                                        return;
@@ -276,7 +273,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
                                yy = cos(ang)/temp;
                                jx=ix+xx+0.5;
                                jy=iy+yy+0.5;
-                               if (jx<1 || jx>10 || jy<1 ||jy > 10) {
+                               if (jx<1 || jx>QUADSIZE || jy<1 ||jy > QUADSIZE) {
                                        prout(" damaged but not destroyed.");
                                        return;
                                }
@@ -309,7 +306,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
                                game.quad[ix][iy]=IHDOT;
                                game.state.rembase--;
                                basex=basey=0;
-                               game.state.galaxy[quadx][quady] -= 10;
+                               game.state.galaxy[quadx][quady] -= BASE_PLACE;
                                game.state.basekl++;
                                newcnd();
                                return;
@@ -323,7 +320,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
                                plnetx = plnety = 0;
                                game.quad[ix][iy] = IHDOT;
                                if (landed==1) {
-                                       /* captain parishes on planet */
+                                       /* captain perishes on planet */
                                        finish(FDPLANET);
                                }
                                return;
@@ -401,9 +398,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
                }
                break;
        }
-        if(curwnd!=LOWER_WINDOW) {
-           setwnd(LOWER_WINDOW);
-           gotoxy(crx,cry);
+        if(curwnd!=message_window) {
+           setwnd(message_window);
        }
        if (shoved) {
                game.quad[jx][jy]=iquad;
@@ -517,7 +513,7 @@ void attack(int k) {
                        r += 0.002*game.kpower[l]*r;
                        torpedo(course, r, jx, jy, &hit, 0, 1, 1);
                        if (game.state.remkl==0) finish(FWON); /* Klingons did themselves in! */
-                       if (game.state.galaxy[quadx][quady] == 1000 ||
+                       if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE ||
                                alldone) return; /* Supernova or finished */
                        if (hit == 0) continue;
                }
@@ -606,7 +602,7 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) {
        /* Decide what kind of enemy it is and update approriately */
        if (type == IHR) {
                /* chalk up a Romulan */
-               game.state.newstuf[quadx][quady] -= 10;
+               game.state.newstuf[quadx][quady] -= ROMULAN_PLACE;
                irhere--;
                game.state.nromkl++;
                game.state.nromrem--;
@@ -682,7 +678,7 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) {
 static int targetcheck(double x, double y, double *course) {
        double deltx, delty;
        /* Return TRUE if target is invalid */
-       if (x < 1.0 || x > 10.0 || y < 1.0 || y > 10.0) {
+       if (x < 1.0 || x > QUADSIZE || y < 1.0 || y > QUADSIZE) {
                huh();
                return 1;
        }