More magic-number chasing.
[super-star-trek.git] / battle.c
index 5a29bb8ea4f16545d75cb3c54a331f68eee4ba13..36a6cfa7a126273f4de9cd872c3dc5a56a94418c 100644 (file)
--- a/battle.c
+++ b/battle.c
-#include "sst.h"\r
-\r
-void doshield(int i) {\r
-       int key;\r
-       enum {NONE, SHUP, SHDN, NRG} action = NONE;\r
-\r
-       ididit = 0;\r
-\r
-       if (i == 2) action = SHUP;\r
-       else {\r
-               key = scan();\r
-               if (key == IHALPHA) {\r
-                       if (isit("transfer"))\r
-                               action = NRG;\r
-                       else {\r
-                               chew();\r
-                               if (game.damage[DSHIELD]) {\r
-                                       prout("Shields damaged and down.");\r
-                                       return;\r
-                               }\r
-                               if (isit("up"))\r
-                                       action = SHUP;\r
-                               else if (isit("down"))\r
-                                       action = SHDN;\r
-                       }\r
-               }\r
-               if (action==NONE) {\r
-                       proutn("Do you wish to change shield energy? ");\r
-                       if (ja()) {\r
-                               proutn("Energy to transfer to shields- ");\r
-                               action = NRG;\r
-                       }\r
-                       else if (game.damage[DSHIELD]) {\r
-                               prout("Shields damaged and down.");\r
-                               return;\r
-                       }\r
-                       else if (shldup) {\r
-                               proutn("Shields are up. Do you want them down? ");\r
-                               if (ja()) action = SHDN;\r
-                               else {\r
-                                       chew();\r
-                                       return;\r
-                               }\r
-                       }\r
-                       else {\r
-                               proutn("Shields are down. Do you want them up? ");\r
-                               if (ja()) action = SHUP;\r
-                               else {\r
-                                       chew();\r
-                                       return;\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-       switch (action) {\r
-               case SHUP: /* raise shields */\r
-                       if (shldup) {\r
-                               prout("Shields already up.");\r
-                               return;\r
-                       }\r
-                       shldup = 1;\r
-                       shldchg = 1;\r
-                       if (condit != IHDOCKED) energy -= 50.0;\r
-                       prout("Shields raised.");\r
-                       if (energy <= 0) {\r
-                               skip(1);\r
-                               prout("Shields raising uses up last of energy.");\r
-                               finish(FNRG);\r
-                               return;\r
-                       }\r
-                       ididit=1;\r
-                       return;\r
-               case SHDN:\r
-                       if (shldup==0) {\r
-                               prout("Shields already down.");\r
-                               return;\r
-                       }\r
-                       shldup=0;\r
-                       shldchg=1;\r
-                       prout("Shields lowered.");\r
-                       ididit=1;\r
-                       return;\r
-               case NRG:\r
-                       while (scan() != IHREAL) {\r
-                               chew();\r
-                               proutn("Energy to transfer to shields- ");\r
-                       }\r
-                       chew();\r
-                       if (aaitem==0) return;\r
-                       if (aaitem > energy) {\r
-                               prout("Insufficient ship energy.");\r
-                               return;\r
-                       }\r
-                       ididit = 1;\r
-                       if (shield+aaitem >= inshld) {\r
-                               prout("Shield energy maximized.");\r
-                               if (shield+aaitem > inshld) {\r
-                                       prout("Excess energy requested returned to ship energy");\r
-                               }\r
-                               energy -= inshld-shield;\r
-                               shield = inshld;\r
-                               return;\r
-                       }\r
-                       if (aaitem < 0.0 && energy-aaitem > inenrg) {\r
-                               /* Prevent shield drain loophole */\r
-                               skip(1);\r
-                               prout("Engineering to bridge--");\r
-                               prout("  Scott here. Power circuit problem, Captain.");\r
-                               prout("  I can't drain the shields.");\r
-                               ididit = 0;\r
-                               return;\r
-                       }\r
-                       if (shield+aaitem < 0) {\r
-                               prout("All shield energy transferred to ship.");\r
-                               energy += shield;\r
-                               shield = 0.0;\r
-                               return;\r
-                       }\r
-                       proutn("Scotty- \"");\r
-                       if (aaitem > 0)\r
-                               prout("Transferring energy to shields.\"");\r
-                       else\r
-                               prout("Draining energy from shields.\"");\r
-                       shield += aaitem;\r
-                       energy -= aaitem;\r
-                       return;\r
-       }\r
-}\r
-\r
-void ram(int ibumpd, int ienm, int ix, int iy) {\r
-       double type = 1.0, extradm;\r
-       int icas, l;\r
-       \r
-       prouts("***RED ALERT!  RED ALERT!");\r
-       skip(1);\r
-       prout("***COLLISION IMMINENT.");\r
-       skip(2);\r
-       proutn("***");\r
-       crmshp();\r
-       switch (ienm) {\r
-               case IHR: type = 1.5; break;\r
-               case IHC: type = 2.0; break;\r
-               case IHS: type = 2.5; break;\r
-               case IHT: type = 0.5; break;\r
-       }\r
-       proutn(ibumpd ? " rammed by " : " rams ");\r
-       crmena(0, ienm, 2, ix, iy);\r
-       if (ibumpd) proutn(" (original position)");\r
-       skip(1);\r
-       deadkl(ix, iy, ienm, sectx, secty);\r
-       proutn("***");\r
-       crmshp();\r
-       prout(" heavily damaged.");\r
-       icas = 10.0+20.0*Rand();\r
-       prout("***Sickbay reports %d casualties", icas);\r
-       casual += icas;\r
-       for (l=1; l <= NDEVICES; l++) {\r
-               if (l == DDRAY) continue; // Don't damage deathray \r
-               if (game.damage[l] < 0) continue;\r
-               extradm = (10.0*type*Rand()+1.0)*damfac;\r
-               game.damage[l] += Time + extradm; /* Damage for at least time of travel! */\r
-       }\r
-       shldup = 0;\r
-       if (game.state.remkl) {\r
-               pause(2);\r
-               dreprt();\r
-       }\r
-       else finish(FWON);\r
-       return;\r
-}\r
-\r
-void torpedo(double course, double r, int inx, int iny, double *hit) {\r
-       int l, iquad, ix, iy,  jx, jy, shoved=0, ll;\r
-       double ac=course + 0.25*r;\r
-       double angle = (15.0-ac)*0.5235988;\r
-       double bullseye = (15.0 - course)*0.5235988;\r
-       double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger;\r
-       double ang, temp, xx, yy, kp, h1;\r
-\r
-       bigger = fabs(deltax);\r
-       if (fabs(deltay) > bigger) bigger = fabs(deltay);\r
-       deltax /= bigger;\r
-       deltay /= bigger;\r
-\r
-       /* Loop to move a single torpedo */\r
-       for (l=1; l <= 15; l++) {\r
-               x += deltax;\r
-               ix = x + 0.5;\r
-               if (ix < 1 || ix > 10) break;\r
-               y += deltay;\r
-               iy = y + 0.5;\r
-               if (iy < 1 || iy > 10) break;\r
-               if (l==4 || l==9) skip(1);\r
-               proutn("%d - %d   ", (int)x, (int)y);\r
-               iquad=game.quad[ix][iy];\r
-               if (iquad==IHDOT) continue;\r
-               /* hit something */\r
-               skip(1);\r
-               switch(iquad) {\r
-                       case IHE: /* Hit our ship */\r
-                       case IHF:\r
-                               skip(1);\r
-                               proutn("Torpedo hits ");\r
-                               crmshp();\r
-                               prout(".");\r
-                               *hit = 700.0 + 100.0*Rand() -\r
-                                          1000.0*sqrt(square(ix-inx)+square(iy-iny))*\r
-                                          fabs(sin(bullseye-angle));\r
-                               *hit = fabs(*hit);\r
-                               newcnd(); /* undock */\r
-                               /* We may be displaced. */\r
-                               if (landed==1) return; /* Cheat if on a planet */\r
-                               ang = angle + 2.5*(Rand()-0.5);\r
-                               temp = fabs(sin(ang));\r
-                               if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));\r
-                               xx = -sin(ang)/temp;\r
-                               yy = cos(ang)/temp;\r
-                               jx=ix+xx+0.5;\r
-                               jy=iy+yy+0.5;\r
-                               if (jx<1 || jx>10 || jy<1 ||jy > 10) return;\r
-                               if (game.quad[jx][jy]==IHBLANK) {\r
-                                       finish(FHOLE);\r
-                                       return;\r
-                               }\r
-                               if (game.quad[jx][jy]!=IHDOT) {\r
-                                       /* can't move into object */\r
-                                       return;\r
-                               }\r
-                               sectx = jx;\r
-                               secty = jy;\r
-                               crmshp();\r
-                               shoved = 1;\r
-                               break;\r
-                                         \r
-                       case IHC: /* Hit a commander */\r
-                       case IHS:\r
-                               if (Rand() <= 0.05) {\r
-                                       crmena(1, iquad, 2, ix, iy);\r
-                                       prout(" uses anti-photon device;");\r
-                                       prout("   torpedo neutralized.");\r
-                                       return;\r
-                               }\r
-                       case IHR: /* Hit a regular enemy */\r
-                       case IHK:\r
-                               /* find the enemy */\r
-                               for (ll=1; ll <= nenhere; ll++)\r
-                                       if (ix==game.kx[ll] && iy==game.ky[ll]) break;\r
-                               kp = fabs(game.kpower[ll]);\r
-                               h1 = 700.0 + 100.0*Rand() -\r
-                                        1000.0*sqrt(square(ix-inx)+square(iy-iny))*\r
-                                        fabs(sin(bullseye-angle));\r
-                               h1 = fabs(h1);\r
-                               if (kp < h1) h1 = kp;\r
-                               game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1);\r
-                               if (game.kpower[ll] == 0) {\r
-                                       deadkl(ix, iy, iquad, ix, iy);\r
-                                       return;\r
-                               }\r
-                               crmena(1, iquad, 2, ix, iy);\r
-                               /* If enemy damaged but not destroyed, try to displace */\r
-                               ang = angle + 2.5*(Rand()-0.5);\r
-                               temp = fabs(sin(ang));\r
-                               if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));\r
-                               xx = -sin(ang)/temp;\r
-                               yy = cos(ang)/temp;\r
-                               jx=ix+xx+0.5;\r
-                               jy=iy+yy+0.5;\r
-                               if (jx<1 || jx>10 || jy<1 ||jy > 10) {\r
-                                       prout(" damaged but not destroyed.");\r
-                                       return;\r
-                               }\r
-                               if (game.quad[jx][jy]==IHBLANK) {\r
-                                       prout(" buffeted into black hole.");\r
-                                       deadkl(ix, iy, iquad, jx, jy);\r
-                                       return;\r
-                               }\r
-                               if (game.quad[jx][jy]!=IHDOT) {\r
-                                       /* can't move into object */\r
-                                       prout(" damaged but not destroyed.");\r
-                                       return;\r
-                               }\r
-                               prout(" damaged--");\r
-                               game.kx[ll] = jx;\r
-                               game.ky[ll] = jy;\r
-                               shoved = 1;\r
-                               break;\r
-                       case IHB: /* Hit a base */\r
-                               prout("***STARBASE DESTROYED..");\r
-                               if (game.starch[quadx][quady] < 0) game.starch[quadx][quady] = 0;\r
-                               for (ll=1; ll<=game.state.rembase; ll++) {\r
-                                       if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) {\r
-                                               game.state.baseqx[ll]=game.state.baseqx[game.state.rembase];\r
-                                               game.state.baseqy[ll]=game.state.baseqy[game.state.rembase];\r
-                                               break;\r
-                                       }\r
-                               }\r
-                               game.quad[ix][iy]=IHDOT;\r
-                               game.state.rembase--;\r
-                               basex=basey=0;\r
-                               game.state.galaxy[quadx][quady] -= 10;\r
-                               game.state.basekl++;\r
-                               newcnd();\r
-                               return;\r
-                       case IHP: /* Hit a planet */\r
-                               crmena(1, iquad, 2, ix, iy);\r
-                               prout(" destroyed.");\r
-                               game.state.nplankl++;\r
-                               game.state.newstuf[quadx][quady] -= 1;\r
-                               DESTROY(&game.state.plnets[iplnet]);\r
-                               iplnet = 0;\r
-                               plnetx = plnety = 0;\r
-                               game.quad[ix][iy] = IHDOT;\r
-                               if (landed==1) {\r
-                                       /* captain parishes on planet */\r
-                                       finish(FDPLANET);\r
-                               }\r
-                               return;\r
-                       case IHSTAR: /* Hit a star */\r
-                               if (Rand() > 0.10) {\r
-                                       nova(ix, iy);\r
-                                       return;\r
-                               }\r
-                               crmena(1, IHSTAR, 2, ix, iy);\r
-                               prout(" unaffected by photon blast.");\r
-                               return;\r
-                       case IHQUEST: /* Hit a thingy */\r
-                               skip(1);\r
-                               prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");\r
-                               skip(1);\r
-                               prouts("    HACK!     HACK!    HACK!        *CHOKE!*  ");\r
-                               skip(1);\r
-                               proutn("Mr. Spock-");\r
-                               prouts("  \"Facinating!\"");\r
-                               skip(1);\r
-                               game.quad[ix][iy] = IHDOT;\r
-                               return;\r
-                       case IHBLANK: /* Black hole */\r
-                               skip(1);\r
-                               crmena(1, IHBLANK, 2, ix, iy);\r
-                               prout(" swallows torpedo.");\r
-                               return;\r
-                       case IHWEB: /* hit the web */\r
-                               skip(1);\r
-                               prout("***Torpedo absorbed by Tholian web.");\r
-                               return;\r
-                       case IHT:  /* Hit a Tholian */\r
-                               skip(1);\r
-                               crmena(1, IHT, 2, ix, iy);\r
-                               h1 = 700.0 + 100.0*Rand() -\r
-                                        1000.0*sqrt(square(ix-inx)+square(iy-iny))*\r
-                                        fabs(sin(bullseye-angle));\r
-                               h1 = fabs(h1);\r
-                               if (h1 >= 600) {\r
-                                       prout(" destroyed.");\r
-                                       game.quad[ix][iy] = IHDOT;\r
-                                       ithere = 0;\r
-                                       ithx = ithy = 0;\r
-                                       return;\r
-                               }\r
-                               if (Rand() > 0.05) {\r
-                                       prout(" survives photon blast.");\r
-                                       return;\r
-                               }\r
-                               prout(" disappears.");\r
-                               game.quad[ix][iy] = IHWEB;\r
-                               ithere = ithx = ithy = 0;\r
-                               {\r
-                                       int dum, my;\r
-                                       dropin(IHBLANK, &dum, &my);\r
-                               }\r
-                               return;\r
-                                       \r
-                       default: /* Problem! */\r
-                               skip(1);\r
-                               proutn("Don't know how to handle collision with ");\r
-                               crmena(1, iquad, 2, ix, iy);\r
-                               skip(1);\r
-                               return;\r
-               }\r
-               break;\r
-       }\r
-       if (shoved) {\r
-               game.quad[jx][jy]=iquad;\r
-               game.quad[ix][iy]=IHDOT;\r
-               prout(" displaced by blast to %s ", cramlc(sector, jx, jy));\r
-               for (ll=1; ll<=nenhere; ll++)\r
-                       game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll]));\r
-               sortkl();\r
-               return;\r
-       }\r
-       skip(1);\r
-       prout("Torpedo missed.");\r
-       return;\r
-}\r
-\r
-static void fry(double hit) {\r
-       double ncrit, extradm;\r
-       int ktr=1, l, ll, j, cdam[6], crptr;\r
-\r
-       /* a critical hit occured */\r
-       if (hit < (275.0-25.0*skill)*(1.0+0.5*Rand())) return;\r
-\r
-       ncrit = 1.0 + hit/(500.0+100.0*Rand());\r
-       proutn("***CRITICAL HIT--");\r
-       /* Select devices and cause damage */\r
-       for (l = 1; l <= ncrit; l++) {\r
-               do {\r
-                       j = NDEVICES*Rand()+1.0;\r
-                       /* Cheat to prevent shuttle damage unless on ship */\r
-               } while (game.damage[j] < 0.0 || (j == DSHUTTL && iscraft != 1) ||\r
-                                j == DDRAY);\r
-               cdam[l] = j;\r
-               extradm = (hit*damfac)/(ncrit*(75.0+25.0*Rand()));\r
-               game.damage[j] += extradm;\r
-               if (l > 1) {\r
-                       for (ll=2; ll<=l && j != cdam[ll-1]; ll++) ;\r
-                       if (ll<=l) continue;\r
-                       ktr += 1;\r
-                       if (ktr==3) skip(1);\r
-                       proutn(" and ");\r
-               }\r
-               proutn(device[j]);\r
-       }\r
-       prout(" damaged.");\r
-       if (game.damage[DSHIELD] && shldup) {\r
-               prout("***Shields knocked down.");\r
-               shldup=0;\r
-       }\r
-}\r
-\r
-void attack(int k) {\r
-       /* k == 0 forces use of phasers in an attack */\r
-       int percent, ihurt=0, l, i=0, jx, jy, iquad, itflag;\r
-       int atackd = 0, attempt = 0;\r
-       double hit;\r
-       double pfac, dustfac, hitmax=0.0, hittot=0.0, chgfac=1.0, r;\r
-\r
-       iattak = 1;\r
-       if (alldone) return;\r
-#ifdef DEBUG\r
-       if (idebug) prout("ATTACK!");\r
-#endif\r
-\r
-       if (ithere) movetho();\r
-\r
-       if (neutz) { /* The one chance not to be attacked */\r
-               neutz = 0;\r
-               return;\r
-       }\r
-       if (((comhere || ishere) && (justin == 0)) || skill == 5) movcom();\r
-       if (nenhere==0) return;\r
-       pfac = 1.0/inshld;\r
-       if (shldchg == 1) chgfac = 0.25+0.5*Rand();\r
-       skip(1);\r
-       if (skill <= 2) i = 2;\r
-       for (l=1; l <= nenhere; l++) {\r
-               if (game.kpower[l] < 0) continue;       /* too weak to attack */\r
-               /* compute hit strength and diminsh shield power */\r
-               r = Rand();\r
-               /* Increase chance of photon torpedos if docked or enemy energy low */\r
-               if (condit == IHDOCKED) r *= 0.25;\r
-               if (game.kpower[l] < 500) r *= 0.25; \r
-               jx = game.kx[l];\r
-               jy = game.ky[l];\r
-               iquad = game.quad[jx][jy];\r
-               itflag = (iquad == IHK && r > 0.0005) || k == 0 ||\r
-                       (iquad==IHC && r > 0.015) ||\r
-                       (iquad==IHR && r > 0.3) ||\r
-                       (iquad==IHS && r > 0.07);\r
-               if (itflag) {\r
-                       /* Enemy uses phasers */\r
-                       if (condit == IHDOCKED) continue; /* Don't waste the effort! */\r
-                       attempt = 1; /* Attempt to attack */\r
-                       dustfac = 0.8+0.05*Rand();\r
-                       hit = game.kpower[l]*pow(dustfac,game.kavgd[l]);\r
-                       game.kpower[l] *= 0.75;\r
-               }\r
-               else { /* Enemy used photon torpedo */\r
-                       double course = 1.90985*atan2((double)secty-jy, (double)jx-sectx);\r
-                       hit = 0;\r
-                       proutn("***TORPEDO INCOMING");\r
-                       if (game.damage[DSRSENS] <= 0.0) {\r
-                               proutn(" From ");\r
-                               crmena(0, iquad, i, jx, jy);\r
-                       }\r
-                       attempt = 1;\r
-                       prout("--");\r
-                       r = (Rand()+Rand())*0.5 -0.5;\r
-                       r += 0.002*game.kpower[l]*r;\r
-                       torpedo(course, r, jx, jy, &hit);\r
-                       if (game.state.remkl==0) finish(FWON); /* Klingons did themselves in! */\r
-                       if (game.state.galaxy[quadx][quady] == 1000 ||\r
-                               alldone) return; /* Supernova or finished */\r
-                       if (hit == 0) continue;\r
-               }\r
-               if (shldup != 0 || shldchg != 0) {\r
-                       /* shields will take hits */\r
-                       double absorb, hitsh, propor = pfac*shield;\r
-                       if(propor < 0.1) propor = 0.1;\r
-                       hitsh = propor*chgfac*hit+1.0;\r
-                       atackd=1;\r
-                       absorb = 0.8*hitsh;\r
-                       if (absorb > shield) absorb = shield;\r
-                       shield -= absorb;\r
-                       hit -= hitsh;\r
-                       if (propor > 0.1 && hit < 0.005*energy) continue;\r
-               }\r
-               /* It's a hit -- print out hit size */\r
-               atackd = 1; /* We weren't going to check casualties, etc. if\r
-                              shields were down for some strange reason. This\r
-                                          doesn't make any sense, so I've fixed it */\r
-               ihurt = 1;\r
-               proutn("%d unit hit", (int)hit);\r
-               if ((game.damage[DSRSENS] > 0 && itflag) || skill <= 2) {\r
-                       proutn(" on the ");\r
-                       crmshp();\r
-               }\r
-               if (game.damage[DSRSENS] <= 0.0 && itflag) {\r
-                       proutn(" from ");\r
-                       crmena(0, iquad, i, jx, jy);\r
-               }\r
-               skip(1);\r
-               /* Decide if hit is critical */\r
-               if (hit > hitmax) hitmax = hit;\r
-               hittot += hit;\r
-               fry(hit);\r
-               prout("Hit %g energy %g", hit, energy);\r
-               energy -= hit;\r
-       }\r
-       if (energy <= 0) {\r
-               /* Returning home upon your shield, not with it... */\r
-               finish(FBATTLE);\r
-               return;\r
-       }\r
-       if (attempt == 0 && condit == IHDOCKED)\r
-               prout("***Enemies decide against attacking your ship.");\r
-       if (atackd == 0) return;\r
-       percent = 100.0*pfac*shield+0.5;\r
-       if (ihurt==0) {\r
-               /* Shields fully protect ship */\r
-               proutn("Enemy attack reduces shield strength to ");\r
-       }\r
-       else {\r
-               /* Print message if starship suffered hit(s) */\r
-               skip(1);\r
-               proutn("Energy left %2d    shields ", (int)energy);\r
-               if (shldup) proutn("up ");\r
-               else if (game.damage[DSHIELD] == 0) proutn("down ");\r
-               else proutn("damaged, ");\r
-       }\r
-       prout("%d%%,   torpedoes left %d", percent, torps);\r
-       /* Check if anyone was hurt */\r
-       if (hitmax >= 200 || hittot >= 500) {\r
-               int icas= hittot*Rand()*0.015;\r
-               if (icas >= 2) {\r
-                       skip(1);\r
-                       prout("Mc Coy-  \"Sickbay to bridge.  We suffered %d casualties", icas);\r
-                       prout("   in that last attack.\"");\r
-                       casual += icas;\r
-               }\r
-       }\r
-       /* After attack, reset average distance to enemies */\r
-       for (l = 1; l <= nenhere; l++)\r
-               game.kavgd[l] = game.kdist[l];\r
-       sortkl();\r
-       return;\r
-}\r
-               \r
-void deadkl(int ix, int iy, int type, int ixx, int iyy) {\r
-       /* Added ixx and iyy allow enemy to "move" before dying */\r
-\r
-       int i,j;\r
-       \r
-       crmena(1, type, 2, ixx, iyy);\r
-       /* Decide what kind of enemy it is and update approriately */\r
-       if (type == IHR) {\r
-               /* chalk up a Romulan */\r
-               game.state.newstuf[quadx][quady] -= 10;\r
-               irhere--;\r
-               game.state.nromkl++;\r
-               game.state.nromrem--;\r
-       }\r
-       else if (type == IHT) {\r
-               /* Killed a Tholian */\r
-               ithere = 0;\r
-       }\r
-       else {\r
-               /* Some type of a Klingon */\r
-               game.state.galaxy[quadx][quady] -= 100;\r
-               klhere--;\r
-               game.state.remkl--;\r
-               switch (type) {\r
-                       case IHC:\r
-                               comhere = 0;\r
-                               for (i=1; i<=game.state.remcom; i++)\r
-                                       if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;\r
-                               game.state.cx[i] = game.state.cx[game.state.remcom];\r
-                               game.state.cy[i] = game.state.cy[game.state.remcom];\r
-                               game.state.cx[game.state.remcom] = 0;\r
-                               game.state.cy[game.state.remcom] = 0;\r
-                               game.state.remcom--;\r
-                               game.future[FTBEAM] = 1e30;\r
-                               if (game.state.remcom != 0)\r
-                                       game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom);\r
-                               game.state.killc++;\r
-                               break;\r
-                       case IHK:\r
-                               game.state.killk++;\r
-                               break;\r
-                       case IHS:\r
-                               game.state.nscrem = ishere = game.state.isx = game.state.isy = isatb = iscate = 0;\r
-                               game.state.nsckill = 1;\r
-                               game.future[FSCMOVE] = game.future[FSCDBAS] = 1e30;\r
-                               break;\r
-               }\r
-       }\r
-\r
-       /* For each kind of enemy, finish message to player */\r
-       prout(" destroyed.");\r
-       game.quad[ix][iy] = IHDOT;\r
-       if (game.state.remkl==0) return;\r
-\r
-       game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom);\r
-\r
-       if (type == IHT) return;\r
-\r
-       /* Remove enemy ship from arrays describing local conditions */\r
-\r
-       for (i=1; i<=nenhere; i++)\r
-               if (game.kx[i]==ix && game.ky[i]==iy) break;\r
-       nenhere--;\r
-       if (i <= nenhere)  {\r
-               for (j=i; j<=nenhere; j++) {\r
-                       game.kx[j] = game.kx[j+1];\r
-                       game.ky[j] = game.ky[j+1];\r
-                       game.kpower[j] = game.kpower[j+1];\r
-                       game.kavgd[j] = game.kdist[j] = game.kdist[j+1];\r
-               }\r
-       }\r
-       game.kx[nenhere+1] = 0;\r
-       game.ky[nenhere+1] = 0;\r
-       game.kdist[nenhere+1] = 0;\r
-       game.kavgd[nenhere+1] = 0;\r
-       game.kpower[nenhere+1] = 0;\r
-       return;\r
-}\r
-\r
-static int targetcheck(double x, double y, double *course) {\r
-       double deltx, delty;\r
-       /* Return TRUE if target is invalid */\r
-       if (x < 1.0 || x > 10.0 || y < 1.0 || y > 10.0) {\r
-               huh();\r
-               return 1;\r
-       }\r
-       deltx = 0.1*(y - secty);\r
-       delty = 0.1*(sectx - x);\r
-       if (deltx==0 && delty== 0) {\r
-               skip(1);\r
-               prout("Spock-  \"Bridge to sickbay.  Dr. McCoy,");\r
-               prout("  I recommend an immediate review of");\r
-               prout("  the Captain's psychological profile.");\r
-               chew();\r
-               return 1;\r
-       }\r
-       *course = 1.90985932*atan2(deltx, delty);\r
-       return 0;\r
-}\r
-\r
-void photon(void) {\r
-       double targ[4][3], course[4];\r
-       double r, dummy;\r
-       int key, n, i, osuabor;\r
-\r
-       ididit = 0;\r
-\r
-       if (game.damage[DPHOTON]) {\r
-               prout("Photon tubes damaged.");\r
-               chew();\r
-               return;\r
-       }\r
-       if (torps == 0) {\r
-               prout("No torpedoes left.");\r
-               chew();\r
-               return;\r
-       }\r
-       key = scan();\r
-       for (;;) {\r
-               if (key == IHALPHA) {\r
-                       huh();\r
-                       return;\r
-               }\r
-               else if (key == IHEOL) {\r
-                       prout("%d torpedoes left.", torps);\r
-                       proutn("Number of torpedoes to fire- ");\r
-                       key = scan();\r
-               }\r
-               else /* key == IHREAL */ {\r
-                       n = aaitem + 0.5;\r
-                       if (n <= 0) { /* abort command */\r
-                               chew();\r
-                               return;\r
-                       }\r
-                       if (n > 3) {\r
-                               chew();\r
-                               prout("Maximum of 3 torpedoes per burst.");\r
-                               key = IHEOL;\r
-                       }\r
-                       if (n <= torps) break;\r
-                       chew();\r
-                       key = IHEOL;\r
-               }\r
-       }\r
-       for (i = 1; i <= n; i++) {\r
-               key = scan();\r
-               if (i==1 && key == IHEOL) {\r
-                       break;  /* we will try prompting */\r
-               }\r
-               if (i==2 && key == IHEOL) {\r
-                       /* direct all torpedoes at one target */\r
-                       while (i <= n) {\r
-                               targ[i][1] = targ[1][1];\r
-                               targ[i][2] = targ[1][2];\r
-                               course[i] = course[1];\r
-                               i++;\r
-                       }\r
-                       break;\r
-               }\r
-               if (key != IHREAL) {\r
-                       huh();\r
-                       return;\r
-               }\r
-               targ[i][1] = aaitem;\r
-               key = scan();\r
-               if (key != IHREAL) {\r
-                       huh();\r
-                       return;\r
-               }\r
-               targ[i][2] = aaitem;\r
-               if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;\r
-       }\r
-       chew();\r
-       if (i == 1 && key == IHEOL) {\r
-               /* prompt for each one */\r
-               for (i = 1; i <= n; i++) {\r
-                   proutn("Target sector for torpedo number %d- ", i);\r
-                       key = scan();\r
-                       if (key != IHREAL) {\r
-                               huh();\r
-                               return;\r
-                       }\r
-                       targ[i][1] = aaitem;\r
-                       key = scan();\r
-                       if (key != IHREAL) {\r
-                               huh();\r
-                               return;\r
-                       }\r
-                       targ[i][2] = aaitem;\r
-                       chew();\r
-                       if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;\r
-               }\r
-       }\r
-       ididit = 1;\r
-       /* Loop for moving <n> torpedoes */\r
-       osuabor = 0;\r
-       for (i = 1; i <= n && !osuabor; i++) {\r
-               if (condit != IHDOCKED) torps--;\r
-               r = (Rand()+Rand())*0.5 -0.5;\r
-               if (fabs(r) >= 0.47) {\r
-                       /* misfire! */\r
-                       r = (Rand()+1.2) * r;\r
-                       if (n>1) {\r
-                           prouts("***TORPEDO NUMBER %d MISFIRES", i);\r
-                       }\r
-                       else prouts("***TORPEDO MISFIRES.");\r
-                       skip(1);\r
-                       if (i < n)\r
-                               prout("  Remainder of burst aborted.");\r
-                       osuabor=1;\r
-                       if (Rand() <= 0.2) {\r
-                               prout("***Photon tubes damaged by misfire.");\r
-                               game.damage[DPHOTON] = damfac*(1.0+2.0*Rand());\r
-                               break;\r
-                       }\r
-               }\r
-               if (shldup != 0 || condit == IHDOCKED) r *= 1.0 + 0.0001*shield;\r
-               if (n != 1) {\r
-                       skip(1);\r
-                       proutn("Track for torpedo number %d-  ", i);\r
-               }\r
-               else {\r
-                       skip(1);\r
-                       proutn("Torpedo track- ");\r
-               }\r
-               torpedo(course[i], r, sectx, secty, &dummy);\r
-               if (alldone || game.state.galaxy[quadx][quady]==1000) return;\r
-       }\r
-       if (game.state.remkl==0) finish(FWON);\r
-}\r
-\r
-       \r
-\r
-static void overheat(double rpow) {\r
-       if (rpow > 1500) {\r
-               double chekbrn = (rpow-1500.)*0.00038;\r
-               if (Rand() <= chekbrn) {\r
-                       prout("Weapons officer Sulu-  \"Phasers overheated, sir.\"");\r
-                       game.damage[DPHASER] = damfac*(1.0 + Rand()) * (1.0+chekbrn);\r
-               }\r
-       }\r
-}\r
-\r
-static int checkshctrl(double rpow) {\r
-       double hit;\r
-       int icas;\r
-       \r
-       skip(1);\r
-       if (Rand() < .998) {\r
-               prout("Shields lowered.");\r
-               return 0;\r
-       }\r
-       /* Something bad has happened */\r
-       prouts("***RED ALERT!  RED ALERT!");\r
-       skip(2);\r
-       hit = rpow*shield/inshld;\r
-       energy -= rpow+hit*0.8;\r
-       shield -= hit*0.2;\r
-       if (energy <= 0.0) {\r
-               prouts("Sulu-  \"Captain! Shield malf***********************\"");\r
-               skip(1);\r
-               stars();\r
-               finish(FPHASER);\r
-               return 1;\r
-       }\r
-       prouts("Sulu-  \"Captain! Shield malfunction! Phaser fire contained!\"");\r
-       skip(2);\r
-       prout("Lt. Uhura-  \"Sir, all decks reporting damage.\"");\r
-       icas = hit*Rand()*0.012;\r
-       skip(1);\r
-       fry(0.8*hit);\r
-       if (icas) {\r
-               skip(1);\r
-               prout("McCoy to bridge- \"Severe radiation burns, Jim.");\r
-               prout("  %d casualties so far.\"", icas);\r
-               casual -= icas;\r
-       }\r
-       skip(1);\r
-       prout("Phaser energy dispersed by shields.");\r
-       prout("Enemy unaffected.");\r
-       overheat(rpow);\r
-       return 1;\r
-}\r
-       \r
-\r
-void phasers(void) {\r
-       double hits[21], rpow, extra, powrem, over, temp;\r
-       int kz = 0, k=1, i; /* Cheating inhibitor */\r
-       int ifast=0, no=0, ipoop=1, msgflag = 1;\r
-       enum {NOTSET, MANUAL, FORCEMAN, AUTOMATIC} automode = NOTSET;\r
-       int key;\r
-\r
-       skip(1);\r
-       /* SR sensors and Computer */\r
-       if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0;\r
-       if (condit == IHDOCKED) {\r
-               prout("Phasers can't be fired through base shields.");\r
-               chew();\r
-               return;\r
-       }\r
-       if (game.damage[DPHASER] != 0) {\r
-               prout("Phaser control damaged.");\r
-               chew();\r
-               return;\r
-       }\r
-       if (shldup) {\r
-               if (game.damage[DSHCTRL]) {\r
-                       prout("High speed shield control damaged.");\r
-                       chew();\r
-                       return;\r
-               }\r
-               if (energy <= 200.0) {\r
-                       prout("Insufficient energy to activate high-speed shield control.");\r
-                       chew();\r
-                       return;\r
-               }\r
-               prout("Weapons Officer Sulu-  \"High-speed shield control enabled, sir.\"");\r
-               ifast = 1;\r
-               \r
-       }\r
-       ididit = 1;\r
-       /* Original code so convoluted, I re-did it all */\r
-       while (automode==NOTSET) {\r
-               key=scan();\r
-               if (key == IHALPHA) {\r
-                       if (isit("manual")) {\r
-                               if (nenhere==0) {\r
-                                       prout("There is no enemy present to select.");\r
-                                       chew();\r
-                                       key = IHEOL;\r
-                                       automode=AUTOMATIC;\r
-                               }\r
-                               else {\r
-                                       automode = MANUAL;\r
-                                       key = scan();\r
-                               }\r
-                       }\r
-                       else if (isit("automatic")) {\r
-                               if ((!ipoop) && nenhere != 0) {\r
-                                       automode = FORCEMAN;\r
-                               }\r
-                               else {\r
-                                       if (nenhere==0)\r
-                                               prout("Energy will be expended into space.");\r
-                                       automode = AUTOMATIC;\r
-                                       key = scan();\r
-                               }\r
-                       }\r
-                       else if (isit("no")) {\r
-                               no = 1;\r
-                       }\r
-                       else {\r
-                               huh();\r
-                               ididit = 0;\r
-                               return;\r
-                       }\r
-               }\r
-               else if (key == IHREAL) {\r
-                       if (nenhere==0) {\r
-                               prout("Energy will be expended into space.");\r
-                               automode = AUTOMATIC;\r
-                       }\r
-                       else if (!ipoop)\r
-                               automode = FORCEMAN;\r
-                       else\r
-                               automode = AUTOMATIC;\r
-               }\r
-               else {\r
-                       /* IHEOL */\r
-                       if (nenhere==0) {\r
-                               prout("Energy will be expended into space.");\r
-                               automode = AUTOMATIC;\r
-                       }\r
-                       else if (!ipoop)\r
-                               automode = FORCEMAN;\r
-                       else \r
-                       proutn("Manual or automatic? ");\r
-               }\r
-       }\r
-                               \r
-       switch (automode) {\r
-               case AUTOMATIC:\r
-                       if (key == IHALPHA && isit("no")) {\r
-                               no = 1;\r
-                               key = scan();\r
-                       }\r
-                       if (key != IHREAL && nenhere != 0) {\r
-                               prout("Phasers locked on target. Energy available = %.2f", ifast?energy-200.0:energy);\r
-                       }\r
-                       do {\r
-                               while (key != IHREAL) {\r
-                                       chew();\r
-                                       proutn("Units to fire=");\r
-                                       key = scan();\r
-                               }\r
-                               rpow = aaitem;\r
-                               if (rpow >= (ifast?energy-200:energy)) {\r
-                                   proutn("Energy available= %.2f",\r
-                                       ifast?energy-200:energy);\r
-                                       skip(1);\r
-                                       key = IHEOL;\r
-                               }\r
-                       } while (rpow >= (ifast?energy-200:energy));\r
-                       if (rpow<=0) {\r
-                               /* chicken out */\r
-                               ididit = 0;\r
-                               chew();\r
-                               return;\r
-                       }\r
-                       if ((key=scan()) == IHALPHA && isit("no")) {\r
-                               no = 1;\r
-                       }\r
-                       if (ifast) {\r
-                               energy -= 200; /* Go and do it! */\r
-                               if (checkshctrl(rpow)) return;\r
-                       }\r
-                       chew();\r
-                       energy -= rpow;\r
-                       extra = rpow;\r
-                       if (nenhere) {\r
-                               extra = 0.0;\r
-                               powrem = rpow;\r
-                               for (i = 1; i <= nenhere; i++) {\r
-                                       hits[i] = 0.0;\r
-                                       if (powrem <= 0) continue;\r
-                                       hits[i] = fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]));\r
-                                       over = (0.01 + 0.05*Rand())*hits[i];\r
-                                       temp = powrem;\r
-                                       powrem -= hits[i] + over;\r
-                                       if (powrem <= 0 && temp < hits[i]) hits[i] = temp;\r
-                                       if (powrem <= 0) over = 0.0;\r
-                                       extra += over;\r
-                               }\r
-                               if (powrem > 0.0) extra += powrem;\r
-                               hittem(hits);\r
-                       }\r
-                       if (extra > 0 && alldone == 0) {\r
-                               if (ithere) {\r
-                                       proutn("*** Tholian web absorbs ");\r
-                                       if (nenhere>0) proutn("excess ");\r
-                                       prout("phaser energy.");\r
-                               }\r
-                               else {\r
-                                       prout("%d expended on empty space.", (int)extra);\r
-                               }\r
-                       }\r
-                       break;\r
-\r
-               case FORCEMAN:\r
-                       chew();\r
-                       key = IHEOL;\r
-                       if (game.damage[DCOMPTR]!=0)\r
-                               prout("Battle comuter damaged, manual file only.");\r
-                       else {\r
-                               skip(1);\r
-                               prouts("---WORKING---");\r
-                               skip(1);\r
-                               prout("Short-range-sensors-damaged");\r
-                               prout("Insufficient-data-for-automatic-phaser-fire");\r
-                               prout("Manual-fire-must-be-used");\r
-                               skip(1);\r
-                       }\r
-               case MANUAL:\r
-                       rpow = 0.0;\r
-                       for (k = 1; k <= nenhere;) {\r
-                               int ii = game.kx[k], jj = game.ky[k];\r
-                               int ienm = game.quad[ii][jj];\r
-                               if (msgflag) {\r
-                                       proutn("Energy available= %.2f",\r
-                                              energy-.006-(ifast?200:0));\r
-                                       skip(1);\r
-                                       msgflag = 0;\r
-                                       rpow = 0.0;\r
-                               }\r
-                               if (game.damage[DSRSENS] && !(abs(sectx-ii) < 2 && abs(secty-jj) < 2) &&\r
-                                       (ienm == IHC || ienm == IHS)) {\r
-                                       cramen(ienm);\r
-                                       prout(" can't be located without short range scan.");\r
-                                       chew();\r
-                                       key = IHEOL;\r
-                                       hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */\r
-                                       k++;\r
-                                       continue;\r
-                               }\r
-                               if (key == IHEOL) {\r
-                                       chew();\r
-                                       if (ipoop && k > kz) {\r
-                                               int irec=(fabs(game.kpower[k])/(PHASEFAC*pow(0.9,game.kdist[k])))*\r
-                                                                (1.01+0.05*Rand()) + 1.0;\r
-                                               kz = k;\r
-                                               proutn("(%d)", irec);\r
-                                       }\r
-                                       proutn("units to fire at ");\r
-                                       crmena(0, ienm, 2, ii, jj);\r
-                                       proutn("-  ");\r
-                                       key = scan();\r
-                               }\r
-                               if (key == IHALPHA && isit("no")) {\r
-                                       no = 1;\r
-                                       key = scan();\r
-                                       continue;\r
-                                       }\r
-                               if (key == IHALPHA) {\r
-                                       huh();\r
-                                       ididit = 0;\r
-                                       return;\r
-                               }\r
-                               if (key == IHEOL) {\r
-                                       if (k==1) { /* Let me say I'm baffled by this */\r
-                                               msgflag = 1;\r
-                                       }\r
-                                       continue;\r
-                               }\r
-                               if (aaitem < 0) {\r
-                                       /* abort out */\r
-                                       ididit = 0;\r
-                                       chew();\r
-                                       return;\r
-                               }\r
-                               hits[k] = aaitem;\r
-                               rpow += aaitem;\r
-                               /* If total requested is too much, inform and start over */\r
-                               \r
-                               if (rpow >= (ifast?energy-200:energy)) {\r
-                                       prout("Available energy exceeded -- try again.");\r
-                                       chew();\r
-                                       key = IHEOL;\r
-                                       k = 1;\r
-                                       msgflag = 1;\r
-                                       continue;\r
-                               }\r
-                               key = scan(); /* scan for next value */\r
-                               k++;\r
-                       }\r
-                       if (rpow == 0.0) {\r
-                               /* zero energy -- abort */\r
-                               ididit = 0;\r
-                               chew();\r
-                               return;\r
-                       }\r
-                       if (key == IHALPHA & isit("no")) {\r
-                               no = 1;\r
-                       }\r
-                       energy -= rpow;\r
-                       chew();\r
-                       if (ifast) {\r
-                               energy -= 200.0;\r
-                               if (checkshctrl(rpow)) return;\r
-                       }\r
-                       hittem(hits);\r
-                       ididit=1;\r
-       }\r
-       /* Say shield raised or malfunction, if necessary */\r
-       if (alldone) return;\r
-       if (ifast) {\r
-               skip(1);\r
-               if (no == 0) {\r
-                       if (Rand() >= 0.99) {\r
-                               prout("Sulu-  \"Sir, the high-speed shield control has malfunctioned . . .");\r
-                               prouts("         CLICK   CLICK   POP  . . .");\r
-                               prout(" No  response, sir!");\r
-                               shldup = 0;\r
-                       }\r
-                       else\r
-                               prout("Shields raised.");\r
-               }\r
-               else\r
-                       shldup = 0;\r
-       }\r
-       overheat(rpow);\r
-}\r
-\r
-void hittem(double *hits) {\r
-       double kp, kpow, wham, hit, dustfac, kpini;\r
-       int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm;\r
-\r
-       skip(1);\r
-\r
-       for (; k <= nenhr2; k++, kk++) {\r
-               if ((wham = hits[k])==0) continue;\r
-               dustfac = 0.9 + 0.01*Rand();\r
-               hit = wham*pow(dustfac,game.kdist[kk]);\r
-               kpini = game.kpower[kk];\r
-               kp = fabs(kpini);\r
-               if (PHASEFAC*hit < kp) kp = PHASEFAC*hit;\r
-               game.kpower[kk] -= (game.kpower[kk] < 0 ? -kp: kp);\r
-               kpow = game.kpower[kk];\r
-               ii = game.kx[kk];\r
-               jj = game.ky[kk];\r
-               if (hit > 0.005) {\r
-                       proutn("%d unit hit on ", (int)hit);\r
-               }\r
-               else\r
-                       proutn("Very small hit on ");\r
-               ienm = game.quad[ii][jj];\r
-               crmena(0,ienm,2,ii,jj);\r
-               skip(1);\r
-               if (kpow == 0) {\r
-                       deadkl(ii, jj, ienm, ii, jj);\r
-                       if (game.state.remkl==0) finish(FWON);\r
-                       if (alldone) return;\r
-                       kk--; /* don't do the increment */\r
-               }\r
-               else /* decide whether or not to emasculate klingon */\r
-                       if (kpow > 0 && Rand() >= 0.9 &&\r
-                               kpow <= ((0.4 + 0.4*Rand())*kpini)) {\r
-                               prout("***Mr. Spock-  \"Captain, the vessel at ",\r
-                                       cramlc(sector,ii,jj));\r
-                               prout("   has just lost its firepower.\"");\r
-                               game.kpower[kk] = -kpow;\r
-                       }\r
-       }\r
-       return;\r
-}\r
-\r
+#include <unistd.h>
+#include "sst.h"
+
+void doshield(int i) {
+       int key;
+       enum {NONE, SHUP, SHDN, NRG} action = NONE;
+
+       ididit = 0;
+
+       if (i == 2) action = SHUP;
+       else {
+               key = scan();
+               if (key == IHALPHA) {
+                       if (isit("transfer"))
+                               action = NRG;
+                       else {
+                               chew();
+                               if (game.damage[DSHIELD]) {
+                                       prout("Shields damaged and down.");
+                                       return;
+                               }
+                               if (isit("up"))
+                                       action = SHUP;
+                               else if (isit("down"))
+                                       action = SHDN;
+                       }
+               }
+               if (action==NONE) {
+                       proutn("Do you wish to change shield energy? ");
+                       if (ja()) {
+                               proutn("Energy to transfer to shields- ");
+                               action = NRG;
+                       }
+                       else if (game.damage[DSHIELD]) {
+                               prout("Shields damaged and down.");
+                               return;
+                       }
+                       else if (shldup) {
+                               proutn("Shields are up. Do you want them down? ");
+                               if (ja()) action = SHDN;
+                               else {
+                                       chew();
+                                       return;
+                               }
+                       }
+                       else {
+                               proutn("Shields are down. Do you want them up? ");
+                               if (ja()) action = SHUP;
+                               else {
+                                       chew();
+                                       return;
+                               }
+                       }
+               }
+       }
+       switch (action) {
+               case SHUP: /* raise shields */
+                       if (shldup) {
+                               prout("Shields already up.");
+                               return;
+                       }
+                       shldup = 1;
+                       shldchg = 1;
+                       if (condit != IHDOCKED) energy -= 50.0;
+                       prout("Shields raised.");
+                       if (energy <= 0) {
+                               skip(1);
+                               prout("Shields raising uses up last of energy.");
+                               finish(FNRG);
+                               return;
+                       }
+                       ididit=1;
+                       return;
+               case SHDN:
+                       if (shldup==0) {
+                               prout("Shields already down.");
+                               return;
+                       }
+                       shldup=0;
+                       shldchg=1;
+                       prout("Shields lowered.");
+                       ididit=1;
+                       return;
+               case NRG:
+                       while (scan() != IHREAL) {
+                               chew();
+                               proutn("Energy to transfer to shields- ");
+                       }
+                       chew();
+                       if (aaitem==0) return;
+                       if (aaitem > energy) {
+                               prout("Insufficient ship energy.");
+                               return;
+                       }
+                       ididit = 1;
+                       if (shield+aaitem >= inshld) {
+                               prout("Shield energy maximized.");
+                               if (shield+aaitem > inshld) {
+                                       prout("Excess energy requested returned to ship energy");
+                               }
+                               energy -= inshld-shield;
+                               shield = inshld;
+                               return;
+                       }
+                       if (aaitem < 0.0 && energy-aaitem > inenrg) {
+                               /* Prevent shield drain loophole */
+                               skip(1);
+                               prout("Engineering to bridge--");
+                               prout("  Scott here. Power circuit problem, Captain.");
+                               prout("  I can't drain the shields.");
+                               ididit = 0;
+                               return;
+                       }
+                       if (shield+aaitem < 0) {
+                               prout("All shield energy transferred to ship.");
+                               energy += shield;
+                               shield = 0.0;
+                               return;
+                       }
+                       proutn("Scotty- \"");
+                       if (aaitem > 0)
+                               prout("Transferring energy to shields.\"");
+                       else
+                               prout("Draining energy from shields.\"");
+                       shield += aaitem;
+                       energy -= aaitem;
+                       return;
+               case NONE:;     /* avoid gcc warning */
+       }
+}
+
+void ram(int ibumpd, int ienm, int ix, int iy) {
+       double type = 1.0, extradm;
+       int icas, l;
+       
+       prouts("***RED ALERT!  RED ALERT!");
+       skip(1);
+       prout("***COLLISION IMMINENT.");
+       skip(2);
+       proutn("***");
+       crmshp();
+       switch (ienm) {
+               case IHR: type = 1.5; break;
+               case IHC: type = 2.0; break;
+               case IHS: type = 2.5; break;
+               case IHT: type = 0.5; break;
+                case IHQUEST: type = 4.0; break;
+       }
+       proutn(ibumpd ? " rammed by " : " rams ");
+       crmena(0, ienm, 2, ix, iy);
+       if (ibumpd) proutn(" (original position)");
+       skip(1);
+       deadkl(ix, iy, ienm, sectx, secty);
+       proutn("***");
+       crmshp();
+       prout(" heavily damaged.");
+       icas = 10.0+20.0*Rand();
+       prout("***Sickbay reports %d casualties", icas);
+       casual += icas;
+       for (l=1; l <= NDEVICES; l++) {
+               if (l == DDRAY) continue; // Don't damage deathray 
+               if (game.damage[l] < 0) continue;
+               extradm = (10.0*type*Rand()+1.0)*damfac;
+               game.damage[l] += Time + extradm; /* Damage for at least time of travel! */
+       }
+       shldup = 0;
+       if (game.state.remkl) {
+               pause_game(2);
+               dreprt();
+       }
+       else finish(FWON);
+       return;
+}
+
+void torpedo(double course, double r, int inx, int iny, double *hit, int wait, int i, int n) {
+        int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll;
+       
+       double ac=course + 0.25*r;
+       double angle = (15.0-ac)*0.5235988;
+       double bullseye = (15.0 - course)*0.5235988;
+       double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger;
+       double ang, temp, xx, yy, kp, h1;
+
+       bigger = fabs(deltax);
+       if (fabs(deltay) > bigger) bigger = fabs(deltay);
+       deltax /= bigger;
+       deltay /= bigger;
+        if (game.damage[DSRSENS]==0 || condit==IHDOCKED) 
+           setwnd(srscan_window);
+       else 
+           setwnd(message_window);
+       /* Loop to move a single torpedo */
+       for (l=1; l <= 15; l++) {
+               x += deltax;
+               ix = x + 0.5;
+               if (ix < 1 || ix > QUADSIZE) break;
+               y += deltay;
+               iy = y + 0.5;
+               if (iy < 1 || iy > QUADSIZE) break;
+               iquad=game.quad[ix][iy];
+               tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
+               wait = 1;
+               if (iquad==IHDOT) continue;
+               /* hit something */
+               setwnd(message_window);
+               skip(1);        /* start new line after text track */
+               switch(iquad) {
+                       case IHE: /* Hit our ship */
+                       case IHF:
+                               skip(1);
+                               proutn("Torpedo hits ");
+                               crmshp();
+                               prout(".");
+                               *hit = 700.0 + 100.0*Rand() -
+                                          1000.0*sqrt(square(ix-inx)+square(iy-iny))*
+                                          fabs(sin(bullseye-angle));
+                               *hit = fabs(*hit);
+                               newcnd(); /* we're blown out of dock */
+                               /* We may be displaced. */
+                               if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */
+                               ang = angle + 2.5*(Rand()-0.5);
+                               temp = fabs(sin(ang));
+                               if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
+                               xx = -sin(ang)/temp;
+                               yy = cos(ang)/temp;
+                               jx=ix+xx+0.5;
+                               jy=iy+yy+0.5;
+                               if (jx<1 || jx>QUADSIZE || jy<1 ||jy > QUADSIZE) return;
+                               if (game.quad[jx][jy]==IHBLANK) {
+                                       finish(FHOLE);
+                                       return;
+                               }
+                               if (game.quad[jx][jy]!=IHDOT) {
+                                       /* can't move into object */
+                                       return;
+                               }
+                               sectx = jx;
+                               secty = jy;
+                               crmshp();
+                               shoved = 1;
+                               break;
+                                         
+                       case IHC: /* Hit a commander */
+                       case IHS:
+                               if (Rand() <= 0.05) {
+                                       crmena(1, iquad, 2, ix, iy);
+                                       prout(" uses anti-photon device;");
+                                       prout("   torpedo neutralized.");
+                                       return;
+                               }
+                       case IHR: /* Hit a regular enemy */
+                       case IHK:
+                               /* find the enemy */
+                               for (ll=1; ll <= nenhere; ll++)
+                                       if (ix==game.kx[ll] && iy==game.ky[ll]) break;
+                               kp = fabs(game.kpower[ll]);
+                               h1 = 700.0 + 100.0*Rand() -
+                                        1000.0*sqrt(square(ix-inx)+square(iy-iny))*
+                                        fabs(sin(bullseye-angle));
+                               h1 = fabs(h1);
+                               if (kp < h1) h1 = kp;
+                               game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1);
+                               if (game.kpower[ll] == 0) {
+                                       deadkl(ix, iy, iquad, ix, iy);
+                                       return;
+                               }
+                               crmena(1, iquad, 2, ix, iy);
+                               /* If enemy damaged but not destroyed, try to displace */
+                               ang = angle + 2.5*(Rand()-0.5);
+                               temp = fabs(sin(ang));
+                               if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
+                               xx = -sin(ang)/temp;
+                               yy = cos(ang)/temp;
+                               jx=ix+xx+0.5;
+                               jy=iy+yy+0.5;
+                               if (jx<1 || jx>QUADSIZE || jy<1 ||jy > QUADSIZE) {
+                                       prout(" damaged but not destroyed.");
+                                       return;
+                               }
+                               if (game.quad[jx][jy]==IHBLANK) {
+                                       prout(" buffeted into black hole.");
+                                       deadkl(ix, iy, iquad, jx, jy);
+                                       return;
+                               }
+                               if (game.quad[jx][jy]!=IHDOT) {
+                                       /* can't move into object */
+                                       prout(" damaged but not destroyed.");
+                                       return;
+                               }
+                               proutn(" damaged--");
+                               game.kx[ll] = jx;
+                               game.ky[ll] = jy;
+                               shoved = 1;
+                               break;
+                       case IHB: /* Hit a base */
+                               skip(1);
+                               prout("***STARBASE DESTROYED..");
+                               if (game.starch[quadx][quady] < 0) game.starch[quadx][quady] = 0;
+                               for (ll=1; ll<=game.state.rembase; ll++) {
+                                       if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) {
+                                               game.state.baseqx[ll]=game.state.baseqx[game.state.rembase];
+                                               game.state.baseqy[ll]=game.state.baseqy[game.state.rembase];
+                                               break;
+                                       }
+                               }
+                               game.quad[ix][iy]=IHDOT;
+                               game.state.rembase--;
+                               basex=basey=0;
+                               game.state.galaxy[quadx][quady] -= BASE_PLACE;
+                               game.state.basekl++;
+                               newcnd();
+                               return;
+                       case IHP: /* Hit a planet */
+                               crmena(1, iquad, 2, ix, iy);
+                               prout(" destroyed.");
+                               game.state.nplankl++;
+                               game.state.newstuf[quadx][quady] -= 1;
+                               DESTROY(&game.state.plnets[iplnet]);
+                               iplnet = 0;
+                               plnetx = plnety = 0;
+                               game.quad[ix][iy] = IHDOT;
+                               if (landed==1) {
+                                       /* captain perishes on planet */
+                                       finish(FDPLANET);
+                               }
+                               return;
+                       case IHSTAR: /* Hit a star */
+                               if (Rand() > 0.10) {
+                                       nova(ix, iy);
+                                       return;
+                               }
+                               crmena(1, IHSTAR, 2, ix, iy);
+                               prout(" unaffected by photon blast.");
+                               return;
+                       case IHQUEST: /* Hit a thingy */
+                            if (Rand()>0.7) {  // Used to be certain death 
+                               skip(1);
+                               prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");
+                               skip(1);
+                               prouts("    HACK!     HACK!    HACK!        *CHOKE!*  ");
+                               skip(1);
+                               proutn("Mr. Spock-");
+                               prouts("  \"Fascinating!\"");
+                               skip(1);
+                                deadkl(ix, iy, iquad, ix, iy);
+                            } else {
+                               /*
+                                * Stas Sergeev added the possibility that
+                                * you can shove the Thingy.
+                                */
+                                iqengry=1;
+                                shoved=1;
+                            }
+                           return;
+                       case IHBLANK: /* Black hole */
+                               skip(1);
+                               crmena(1, IHBLANK, 2, ix, iy);
+                               prout(" swallows torpedo.");
+                               return;
+                       case IHWEB: /* hit the web */
+                               skip(1);
+                               prout("***Torpedo absorbed by Tholian web.");
+                               return;
+                       case IHT:  /* Hit a Tholian */
+                               h1 = 700.0 + 100.0*Rand() -
+                                        1000.0*sqrt(square(ix-inx)+square(iy-iny))*
+                                        fabs(sin(bullseye-angle));
+                               h1 = fabs(h1);
+                               if (h1 >= 600) {
+                                       game.quad[ix][iy] = IHDOT;
+                                       ithere = 0;
+                                       ithx = ithy = 0;
+                                        deadkl(ix, iy, iquad, ix, iy);
+                                       return;
+                               }
+                               skip(1);
+                               crmena(1, IHT, 2, ix, iy);
+                               if (Rand() > 0.05) {
+                                       prout(" survives photon blast.");
+                                       return;
+                               }
+                               prout(" disappears.");
+                               game.quad[ix][iy] = IHWEB;
+                               ithere = ithx = ithy = 0;
+                               nenhere--;
+                               {
+                                       int dum, my;
+                                       dropin(IHBLANK, &dum, &my);
+                               }
+                               return;
+                                       
+                       default: /* Problem! */
+                               skip(1);
+                               proutn("Don't know how to handle collision with ");
+                               crmena(1, iquad, 2, ix, iy);
+                               skip(1);
+                               return;
+               }
+               break;
+       }
+        if(curwnd!=message_window) {
+           setwnd(message_window);
+       }
+       if (shoved) {
+               game.quad[jx][jy]=iquad;
+               game.quad[ix][iy]=IHDOT;
+               prout(" displaced by blast to %s ", cramlc(sector, jx, jy));
+               for (ll=1; ll<=nenhere; ll++)
+                       game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll]));
+               sortkl();
+               return;
+       }
+       skip(1);
+       prout("Torpedo missed.");
+       return;
+}
+
+static void fry(double hit) {
+       double ncrit, extradm;
+       int ktr=1, l, ll, j, cdam[NDEVICES+1];
+
+       /* a critical hit occured */
+       if (hit < (275.0-25.0*skill)*(1.0+0.5*Rand())) return;
+
+       ncrit = 1.0 + hit/(500.0+100.0*Rand());
+       proutn("***CRITICAL HIT--");
+       /* Select devices and cause damage */
+       for (l = 1; l <= ncrit && l <= NDEVICES; l++) {
+               do {
+                       j = NDEVICES*Rand()+1.0;
+                       /* Cheat to prevent shuttle damage unless on ship */
+               } while (game.damage[j] < 0.0 || (j == DSHUTTL && iscraft != 1) ||
+                                j == DDRAY);
+               cdam[l] = j;
+               extradm = (hit*damfac)/(ncrit*(75.0+25.0*Rand()));
+               game.damage[j] += extradm;
+               if (l > 1) {
+                       for (ll=2; ll<=l && j != cdam[ll-1]; ll++) ;
+                       if (ll<=l) continue;
+                       ktr += 1;
+                       if (ktr==3) skip(1);
+                       proutn(" and ");
+               }
+               proutn(device[j]);
+       }
+       prout(" damaged.");
+       if (game.damage[DSHIELD] && shldup) {
+               prout("***Shields knocked down.");
+               shldup=0;
+       }
+}
+
+void attack(int k) {
+       /* k == 0 forces use of phasers in an attack */
+       int percent, ihurt=0, l, i=0, jx, jy, iquad, itflag;
+       int atackd = 0, attempt = 0;
+       double hit;
+       double pfac, dustfac, hitmax=0.0, hittot=0.0, chgfac=1.0, r;
+
+       iattak = 1;
+       if (alldone) return;
+#ifdef DEBUG
+       if (idebug) prout("ATTACK!");
+#endif
+
+       if (ithere) movetho();
+
+       if (neutz) { /* The one chance not to be attacked */
+               neutz = 0;
+               return;
+       }
+       if ((((comhere || ishere) && (justin == 0)) || skill == 5)&&(k!=0)) movcom();
+       if (nenhere==0 || (nenhere==1 && iqhere && iqengry==0)) return;
+       pfac = 1.0/inshld;
+       if (shldchg == 1) chgfac = 0.25+0.5*Rand();
+       skip(1);
+       if (skill <= 2) i = 2;
+       for (l=1; l <= nenhere; l++) {
+               if (game.kpower[l] < 0) continue;       /* too weak to attack */
+               /* compute hit strength and diminsh shield power */
+               r = Rand();
+               /* Increase chance of photon torpedos if docked or enemy energy low */
+               if (condit == IHDOCKED) r *= 0.25;
+               if (game.kpower[l] < 500) r *= 0.25; 
+               jx = game.kx[l];
+               jy = game.ky[l];
+               iquad = game.quad[jx][jy];
+                if (iquad==IHT || (iquad==IHQUEST && !iqengry)) continue;
+               itflag = (iquad == IHK && r > 0.0005) || k == 0 ||
+                       (iquad==IHC && r > 0.015) ||
+                       (iquad==IHR && r > 0.3) ||
+                        (iquad==IHS && r > 0.07) ||
+                        (iquad==IHQUEST && r > 0.05);
+               if (itflag) {
+                       /* Enemy uses phasers */
+                       if (condit == IHDOCKED) continue; /* Don't waste the effort! */
+                       attempt = 1; /* Attempt to attack */
+                       dustfac = 0.8+0.05*Rand();
+                       hit = game.kpower[l]*pow(dustfac,game.kavgd[l]);
+                       game.kpower[l] *= 0.75;
+               }
+               else { /* Enemy used photon torpedo */
+                       double course = 1.90985*atan2((double)secty-jy, (double)jx-sectx);
+                       hit = 0;
+                       proutn("***TORPEDO INCOMING");
+                       if (game.damage[DSRSENS] <= 0.0) {
+                               proutn(" From ");
+                               crmena(0, iquad, i, jx, jy);
+                       }
+                       attempt = 1;
+                       prout("  ");
+                       r = (Rand()+Rand())*0.5 -0.5;
+                       r += 0.002*game.kpower[l]*r;
+                       torpedo(course, r, jx, jy, &hit, 0, 1, 1);
+                       if (game.state.remkl==0) finish(FWON); /* Klingons did themselves in! */
+                       if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE ||
+                               alldone) return; /* Supernova or finished */
+                       if (hit == 0) continue;
+               }
+                if (shldup != 0 || shldchg != 0 || condit==IHDOCKED) {
+                       /* shields will take hits */
+                        double absorb, hitsh, propor = pfac*shield*(condit==IHDOCKED ? 2.1 : 1.0);
+                       if(propor < 0.1) propor = 0.1;
+                       hitsh = propor*chgfac*hit+1.0;
+                       atackd=1;
+                       absorb = 0.8*hitsh;
+                       if (absorb > shield) absorb = shield;
+                       shield -= absorb;
+                       hit -= hitsh;
+                        if (condit==IHDOCKED) dock(0);
+                       if (propor > 0.1 && hit < 0.005*energy) continue;
+               }
+               /* It's a hit -- print out hit size */
+               atackd = 1; /* We weren't going to check casualties, etc. if
+                              shields were down for some strange reason. This
+                                          doesn't make any sense, so I've fixed it */
+               ihurt = 1;
+               proutn("%d unit hit", (int)hit);
+               if ((game.damage[DSRSENS] > 0 && itflag) || skill <= 2) {
+                       proutn(" on the ");
+                       crmshp();
+               }
+               if (game.damage[DSRSENS] <= 0.0 && itflag) {
+                       proutn(" from ");
+                       crmena(0, iquad, i, jx, jy);
+               }
+               skip(1);
+               /* Decide if hit is critical */
+               if (hit > hitmax) hitmax = hit;
+               hittot += hit;
+               fry(hit);
+               prout("Hit %g energy %g", hit, energy);
+               energy -= hit;
+                if (condit==IHDOCKED) dock(0);
+       }
+       if (energy <= 0) {
+               /* Returning home upon your shield, not with it... */
+               finish(FBATTLE);
+               return;
+       }
+       if (attempt == 0 && condit == IHDOCKED)
+               prout("***Enemies decide against attacking your ship.");
+       if (atackd == 0) return;
+       percent = 100.0*pfac*shield+0.5;
+       if (ihurt==0) {
+               /* Shields fully protect ship */
+               proutn("Enemy attack reduces shield strength to ");
+       }
+       else {
+               /* Print message if starship suffered hit(s) */
+               skip(1);
+               proutn("Energy left %2d    shields ", (int)energy);
+               if (shldup) proutn("up ");
+               else if (game.damage[DSHIELD] == 0) proutn("down ");
+               else proutn("damaged, ");
+       }
+       prout("%d%%,   torpedoes left %d", percent, torps);
+       /* Check if anyone was hurt */
+       if (hitmax >= 200 || hittot >= 500) {
+               int icas= hittot*Rand()*0.015;
+               if (icas >= 2) {
+                       skip(1);
+                       prout("Mc Coy-  \"Sickbay to bridge.  We suffered %d casualties", icas);
+                       prout("   in that last attack.\"");
+                       casual += icas;
+               }
+       }
+       /* After attack, reset average distance to enemies */
+       for (l = 1; l <= nenhere; l++)
+               game.kavgd[l] = game.kdist[l];
+       sortkl();
+       return;
+}
+               
+void deadkl(int ix, int iy, int type, int ixx, int iyy) {
+       /* Added ixx and iyy allow enemy to "move" before dying */
+
+       int i,j;
+
+        skip(1);
+       crmena(1, type, 2, ixx, iyy);
+       /* Decide what kind of enemy it is and update approriately */
+       if (type == IHR) {
+               /* chalk up a Romulan */
+               game.state.newstuf[quadx][quady] -= ROMULAN_PLACE;
+               irhere--;
+               game.state.nromkl++;
+               game.state.nromrem--;
+       }
+       else if (type == IHT) {
+               /* Killed a Tholian */
+               ithere = 0;
+       }
+        else if (type == IHQUEST) {
+               /* Killed a Thingy */
+             iqhere=iqengry=thingx=thingy=0;
+        }
+       else {
+               /* Some type of a Klingon */
+               game.state.galaxy[quadx][quady] -= 100;
+               klhere--;
+               game.state.remkl--;
+               switch (type) {
+                       case IHC:
+                               comhere = 0;
+                               for (i=1; i<=game.state.remcom; i++)
+                                       if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
+                               game.state.cx[i] = game.state.cx[game.state.remcom];
+                               game.state.cy[i] = game.state.cy[game.state.remcom];
+                               game.state.cx[game.state.remcom] = 0;
+                               game.state.cy[game.state.remcom] = 0;
+                               game.state.remcom--;
+                               game.future[FTBEAM] = 1e30;
+                               if (game.state.remcom != 0)
+                                       game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom);
+                               game.state.killc++;
+                               break;
+                       case IHK:
+                               game.state.killk++;
+                               break;
+                       case IHS:
+                               game.state.nscrem = ishere = game.state.isx = game.state.isy = isatb = iscate = 0;
+                               game.state.nsckill = 1;
+                               game.future[FSCMOVE] = game.future[FSCDBAS] = 1e30;
+                               break;
+               }
+       }
+
+       /* For each kind of enemy, finish message to player */
+       prout(" destroyed.");
+       game.quad[ix][iy] = IHDOT;
+       if (game.state.remkl==0) return;
+
+       game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom);
+
+       /* Remove enemy ship from arrays describing local conditions */
+        if (game.future[FCDBAS] < 1e30 && batx==quadx && baty==quady && type==IHC)
+           game.future[FCDBAS] = 1e30;
+       for (i=1; i<=nenhere; i++)
+               if (game.kx[i]==ix && game.ky[i]==iy) break;
+       nenhere--;
+       if (i <= nenhere)  {
+               for (j=i; j<=nenhere; j++) {
+                       game.kx[j] = game.kx[j+1];
+                       game.ky[j] = game.ky[j+1];
+                       game.kpower[j] = game.kpower[j+1];
+                       game.kavgd[j] = game.kdist[j] = game.kdist[j+1];
+               }
+       }
+       game.kx[nenhere+1] = 0;
+       game.ky[nenhere+1] = 0;
+       game.kdist[nenhere+1] = 0;
+       game.kavgd[nenhere+1] = 0;
+       game.kpower[nenhere+1] = 0;
+       return;
+}
+
+static int targetcheck(double x, double y, double *course) {
+       double deltx, delty;
+       /* Return TRUE if target is invalid */
+       if (x < 1.0 || x > QUADSIZE || y < 1.0 || y > QUADSIZE) {
+               huh();
+               return 1;
+       }
+       deltx = 0.1*(y - secty);
+       delty = 0.1*(sectx - x);
+       if (deltx==0 && delty== 0) {
+               skip(1);
+               prout("Spock-  \"Bridge to sickbay.  Dr. McCoy,");
+               prout("  I recommend an immediate review of");
+               prout("  the Captain's psychological profile.\"");
+               chew();
+               return 1;
+       }
+       *course = 1.90985932*atan2(deltx, delty);
+       return 0;
+}
+
+void photon(void) {
+       double targ[4][3], course[4];
+       double r, dummy;
+       int key, n, i, osuabor;
+
+       ididit = 0;
+
+       if (game.damage[DPHOTON]) {
+               prout("Photon tubes damaged.");
+               chew();
+               return;
+       }
+       if (torps == 0) {
+               prout("No torpedoes left.");
+               chew();
+               return;
+       }
+       key = scan();
+       for (;;) {
+               if (key == IHALPHA) {
+                       huh();
+                       return;
+               }
+               else if (key == IHEOL) {
+                       prout("%d torpedoes left.", torps);
+                       proutn("Number of torpedoes to fire- ");
+                       key = scan();
+               }
+               else /* key == IHREAL */ {
+                       n = aaitem + 0.5;
+                       if (n <= 0) { /* abort command */
+                               chew();
+                               return;
+                       }
+                       if (n > 3) {
+                               chew();
+                               prout("Maximum of 3 torpedoes per burst.");
+                               key = IHEOL;
+                                return;
+                       }
+                       if (n <= torps) break;
+                       chew();
+                       key = IHEOL;
+               }
+       }
+       for (i = 1; i <= n; i++) {
+               key = scan();
+               if (i==1 && key == IHEOL) {
+                       break;  /* we will try prompting */
+               }
+               if (i==2 && key == IHEOL) {
+                       /* direct all torpedoes at one target */
+                       while (i <= n) {
+                               targ[i][1] = targ[1][1];
+                               targ[i][2] = targ[1][2];
+                               course[i] = course[1];
+                               i++;
+                       }
+                       break;
+               }
+               if (key != IHREAL) {
+                       huh();
+                       return;
+               }
+               targ[i][1] = aaitem;
+               key = scan();
+               if (key != IHREAL) {
+                       huh();
+                       return;
+               }
+               targ[i][2] = aaitem;
+               if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
+       }
+       chew();
+       if (i == 1 && key == IHEOL) {
+               /* prompt for each one */
+               for (i = 1; i <= n; i++) {
+                   proutn("Target sector for torpedo number %d- ", i);
+                       key = scan();
+                       if (key != IHREAL) {
+                               huh();
+                               return;
+                       }
+                       targ[i][1] = aaitem;
+                       key = scan();
+                       if (key != IHREAL) {
+                               huh();
+                               return;
+                       }
+                       targ[i][2] = aaitem;
+                       chew();
+                       if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
+               }
+       }
+       ididit = 1;
+       /* Loop for moving <n> torpedoes */
+       osuabor = 0;
+       for (i = 1; i <= n && !osuabor; i++) {
+               if (condit != IHDOCKED) torps--;
+               r = (Rand()+Rand())*0.5 -0.5;
+               if (fabs(r) >= 0.47) {
+                       /* misfire! */
+                       r = (Rand()+1.2) * r;
+                       if (n>1) {
+                           prouts("***TORPEDO NUMBER %d MISFIRES", i);
+                       }
+                       else prouts("***TORPEDO MISFIRES.");
+                       skip(1);
+                       if (i < n)
+                               prout("  Remainder of burst aborted.");
+                       osuabor=1;
+                       if (Rand() <= 0.2) {
+                               prout("***Photon tubes damaged by misfire.");
+                               game.damage[DPHOTON] = damfac*(1.0+2.0*Rand());
+                               break;
+                       }
+               }
+               if (shldup || condit == IHDOCKED) r *= 1.0 + 0.0001*shield;
+               torpedo(course[i], r, sectx, secty, &dummy, 0, i, n);
+               if (alldone || game.state.galaxy[quadx][quady]==1000) return;
+       }
+       if (game.state.remkl==0) finish(FWON);
+}
+
+       
+
+static void overheat(double rpow) {
+       if (rpow > 1500) {
+               double chekbrn = (rpow-1500.)*0.00038;
+               if (Rand() <= chekbrn) {
+                       prout("Weapons officer Sulu-  \"Phasers overheated, sir.\"");
+                       game.damage[DPHASER] = damfac*(1.0 + Rand()) * (1.0+chekbrn);
+               }
+       }
+}
+
+static int checkshctrl(double rpow) {
+       double hit;
+       int icas;
+       
+       skip(1);
+       if (Rand() < .998) {
+               prout("Shields lowered.");
+               return 0;
+       }
+       /* Something bad has happened */
+       prouts("***RED ALERT!  RED ALERT!");
+       skip(2);
+       hit = rpow*shield/inshld;
+       energy -= rpow+hit*0.8;
+       shield -= hit*0.2;
+       if (energy <= 0.0) {
+               prouts("Sulu-  \"Captain! Shield malf***********************\"");
+               skip(1);
+               stars();
+               finish(FPHASER);
+               return 1;
+       }
+       prouts("Sulu-  \"Captain! Shield malfunction! Phaser fire contained!\"");
+       skip(2);
+       prout("Lt. Uhura-  \"Sir, all decks reporting damage.\"");
+       icas = hit*Rand()*0.012;
+       skip(1);
+       fry(0.8*hit);
+       if (icas) {
+               skip(1);
+               prout("McCoy to bridge- \"Severe radiation burns, Jim.");
+               prout("  %d casualties so far.\"", icas);
+               casual -= icas;
+       }
+       skip(1);
+       prout("Phaser energy dispersed by shields.");
+       prout("Enemy unaffected.");
+       overheat(rpow);
+       return 1;
+}
+       
+
+void phasers(void) {
+       double hits[21], rpow=0, extra, powrem, over, temp;
+       int kz = 0, k=1, i, irec=0; /* Cheating inhibitor */
+       int ifast=0, no=0, ipoop=1, msgflag = 1;
+       enum {NOTSET, MANUAL, FORCEMAN, AUTOMATIC} automode = NOTSET;
+       int key=0;
+
+       skip(1);
+       /* SR sensors and Computer */
+       if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0;
+       if (condit == IHDOCKED) {
+               prout("Phasers can't be fired through base shields.");
+               chew();
+               return;
+       }
+       if (game.damage[DPHASER] != 0) {
+               prout("Phaser control damaged.");
+               chew();
+               return;
+       }
+       if (shldup) {
+               if (game.damage[DSHCTRL]) {
+                       prout("High speed shield control damaged.");
+                       chew();
+                       return;
+               }
+               if (energy <= 200.0) {
+                       prout("Insufficient energy to activate high-speed shield control.");
+                       chew();
+                       return;
+               }
+               prout("Weapons Officer Sulu-  \"High-speed shield control enabled, sir.\"");
+               ifast = 1;
+               
+       }
+       /* Original code so convoluted, I re-did it all */
+       while (automode==NOTSET) {
+               key=scan();
+               if (key == IHALPHA) {
+                       if (isit("manual")) {
+                               if (nenhere==0) {
+                                       prout("There is no enemy present to select.");
+                                       chew();
+                                       key = IHEOL;
+                                       automode=AUTOMATIC;
+                               }
+                               else {
+                                       automode = MANUAL;
+                                       key = scan();
+                               }
+                       }
+                       else if (isit("automatic")) {
+                               if ((!ipoop) && nenhere != 0) {
+                                       automode = FORCEMAN;
+                               }
+                               else {
+                                       if (nenhere==0)
+                                               prout("Energy will be expended into space.");
+                                       automode = AUTOMATIC;
+                                       key = scan();
+                               }
+                       }
+                       else if (isit("no")) {
+                               no = 1;
+                       }
+                       else {
+                               huh();
+                               return;
+                       }
+               }
+               else if (key == IHREAL) {
+                       if (nenhere==0) {
+                               prout("Energy will be expended into space.");
+                               automode = AUTOMATIC;
+                       }
+                       else if (!ipoop)
+                               automode = FORCEMAN;
+                       else
+                               automode = AUTOMATIC;
+               }
+               else {
+                       /* IHEOL */
+                       if (nenhere==0) {
+                               prout("Energy will be expended into space.");
+                               automode = AUTOMATIC;
+                       }
+                       else if (!ipoop)
+                               automode = FORCEMAN;
+                       else 
+                       proutn("Manual or automatic? ");
+               }
+       }
+                               
+       switch (automode) {
+               case AUTOMATIC:
+                       if (key == IHALPHA && isit("no")) {
+                               no = 1;
+                               key = scan();
+                       }
+                       if (key != IHREAL && nenhere != 0) {
+                                prout("Phasers locked on target. Energy available: %.2f",
+                                   ifast?energy-200.0:energy,1,2);
+                       }
+                        irec=0;
+                       do {
+                                        chew();
+                                        if (!kz) for (i = 1; i <= nenhere; i++)
+                                                     irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))*
+                                                     (1.01+0.05*Rand()) + 1.0;
+                                        kz=1;
+                                        proutn("(%d) units required. ", irec);
+                                       chew();
+                                       proutn("Units to fire= ");
+                                       key = scan();
+                                        if (key!=IHREAL) return;
+                                       rpow = aaitem;
+                                       if (rpow > (ifast?energy-200:energy)) {
+                                           proutn("Energy available= %.2f",
+                                           ifast?energy-200:energy);
+                                       skip(1);
+                                       key = IHEOL;
+                               }
+                       } while (rpow > (ifast?energy-200:energy));
+                       if (rpow<=0) {
+                               /* chicken out */
+                               chew();
+                               return;
+                       }
+                       if ((key=scan()) == IHALPHA && isit("no")) {
+                               no = 1;
+                       }
+                       if (ifast) {
+                               energy -= 200; /* Go and do it! */
+                               if (checkshctrl(rpow)) return;
+                       }
+                       chew();
+                       energy -= rpow;
+                       extra = rpow;
+                       if (nenhere) {
+                               extra = 0.0;
+                               powrem = rpow;
+                               for (i = 1; i <= nenhere; i++) {
+                                       hits[i] = 0.0;
+                                       if (powrem <= 0) continue;
+                                       hits[i] = fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]));
+                                       over = (0.01 + 0.05*Rand())*hits[i];
+                                       temp = powrem;
+                                       powrem -= hits[i] + over;
+                                       if (powrem <= 0 && temp < hits[i]) hits[i] = temp;
+                                       if (powrem <= 0) over = 0.0;
+                                       extra += over;
+                               }
+                               if (powrem > 0.0) extra += powrem;
+                               hittem(hits);
+                                ididit=1;
+                       }
+                       if (extra > 0 && alldone == 0) {
+                               if (ithere) {
+                                       proutn("*** Tholian web absorbs ");
+                                       if (nenhere>0) proutn("excess ");
+                                       prout("phaser energy.");
+                               }
+                               else {
+                                       prout("%d expended on empty space.", (int)extra);
+                               }
+                       }
+                       break;
+
+               case FORCEMAN:
+                       chew();
+                       key = IHEOL;
+                       if (game.damage[DCOMPTR]!=0)
+                               prout("Battle comuter damaged, manual file only.");
+                       else {
+                               skip(1);
+                               prouts("---WORKING---");
+                               skip(1);
+                               prout("Short-range-sensors-damaged");
+                               prout("Insufficient-data-for-automatic-phaser-fire");
+                               prout("Manual-fire-must-be-used");
+                               skip(1);
+                       }
+               case MANUAL:
+                       rpow = 0.0;
+                       for (k = 1; k <= nenhere;) {
+                               int ii = game.kx[k], jj = game.ky[k];
+                               int ienm = game.quad[ii][jj];
+                               if (msgflag) {
+                                       proutn("Energy available= %.2f",
+                                              energy-.006-(ifast?200:0));
+                                       skip(1);
+                                       msgflag = 0;
+                                       rpow = 0.0;
+                               }
+                               if (game.damage[DSRSENS] && !(abs(sectx-ii) < 2 && abs(secty-jj) < 2) &&
+                                       (ienm == IHC || ienm == IHS)) {
+                                       cramen(ienm);
+                                       prout(" can't be located without short range scan.");
+                                       chew();
+                                       key = IHEOL;
+                                       hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */
+                                       k++;
+                                       continue;
+                               }
+                               if (key == IHEOL) {
+                                       chew();
+                                        if (ipoop && k > kz)
+                                                irec=(fabs(game.kpower[k])/(PHASEFAC*pow(0.9,game.kdist[k])))*
+                                                                (1.01+0.05*Rand()) + 1.0;
+                                       kz = k;
+                                       proutn("(");
+                                        if (game.damage[DCOMPTR]==0) proutn("%d", irec);
+                                        else proutn("??");
+                                       proutn(")  ");
+                                       proutn("units to fire at ");
+                                       crmena(0, ienm, 2, ii, jj);
+                                       proutn("-  ");
+                                       key = scan();
+                               }
+                               if (key == IHALPHA && isit("no")) {
+                                       no = 1;
+                                       key = scan();
+                                       continue;
+                                       }
+                               if (key == IHALPHA) {
+                                       huh();
+                                       return;
+                               }
+                               if (key == IHEOL) {
+                                       if (k==1) { /* Let me say I'm baffled by this */
+                                               msgflag = 1;
+                                       }
+                                       continue;
+                               }
+                               if (aaitem < 0) {
+                                       /* abort out */
+                                       chew();
+                                       return;
+                               }
+                               hits[k] = aaitem;
+                               rpow += aaitem;
+                               /* If total requested is too much, inform and start over */
+                               
+                               if (rpow > (ifast?energy-200:energy)) {
+                                       prout("Available energy exceeded -- try again.");
+                                       chew();
+                                        return;
+                               }
+                               key = scan(); /* scan for next value */
+                               k++;
+                       }
+                       if (rpow == 0.0) {
+                               /* zero energy -- abort */
+                               chew();
+                               return;
+                       }
+                       if (key == IHALPHA && isit("no")) {
+                               no = 1;
+                       }
+                       energy -= rpow;
+                       chew();
+                       if (ifast) {
+                               energy -= 200.0;
+                               if (checkshctrl(rpow)) return;
+                       }
+                       hittem(hits);
+                       ididit=1;
+               case NOTSET:;   /* avoid gcc warning */
+       }
+       /* Say shield raised or malfunction, if necessary */
+       if (alldone) return;
+       if (ifast) {
+               skip(1);
+               if (no == 0) {
+                       if (Rand() >= 0.99) {
+                               prout("Sulu-  \"Sir, the high-speed shield control has malfunctioned . . .");
+                               prouts("         CLICK   CLICK   POP  . . .");
+                               prout(" No  response, sir!");
+                               shldup = 0;
+                       }
+                       else
+                               prout("Shields raised.");
+               }
+               else
+                       shldup = 0;
+       }
+       overheat(rpow);
+}
+
+void hittem(double *hits) {
+       double kp, kpow, wham, hit, dustfac, kpini;
+       int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm;
+
+       skip(1);
+
+       for (; k <= nenhr2; k++, kk++) {
+               if ((wham = hits[k])==0) continue;
+               dustfac = 0.9 + 0.01*Rand();
+               hit = wham*pow(dustfac,game.kdist[kk]);
+               kpini = game.kpower[kk];
+               kp = fabs(kpini);
+               if (PHASEFAC*hit < kp) kp = PHASEFAC*hit;
+               game.kpower[kk] -= (game.kpower[kk] < 0 ? -kp: kp);
+               kpow = game.kpower[kk];
+               ii = game.kx[kk];
+               jj = game.ky[kk];
+               if (hit > 0.005) {
+                        if (game.damage[DSRSENS]==0)
+                           boom(ii, jj);
+                       proutn("%d unit hit on ", (int)hit);
+               }
+               else
+                       proutn("Very small hit on ");
+               ienm = game.quad[ii][jj];
+                if (ienm==IHQUEST) iqengry=1;
+               crmena(0,ienm,2,ii,jj);
+               skip(1);
+               if (kpow == 0) {
+                       deadkl(ii, jj, ienm, ii, jj);
+                       if (game.state.remkl==0) finish(FWON);
+                       if (alldone) return;
+                       kk--; /* don't do the increment */
+               }
+               else /* decide whether or not to emasculate klingon */
+                       if (kpow > 0 && Rand() >= 0.9 &&
+                               kpow <= ((0.4 + 0.4*Rand())*kpini)) {
+                               prout("***Mr. Spock-  \"Captain, the vessel at ",
+                                       cramlc(sector,ii,jj));
+                               prout("   has just lost its firepower.\"");
+                               game.kpower[kk] = -kpow;
+                       }
+       }
+       return;
+}
+