-#ifdef SERGEEV
-#include <conio.h>
#include <unistd.h>
-#include "sstlinux.h"
-#endif /* SERGEEV */
#include "sst.h"
void doshield(int i) {
return;
}
-void torpedo(double course, double r, int inx, int iny, double *hit, int wait) {
+void torpedo(double course, double r, int inx, int iny, double *hit, int wait, int i, int n) {
int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll;
-#ifdef SERGEEV
- int crx,cry;
-#endif /* SERGEEV */
double ac=course + 0.25*r;
double angle = (15.0-ac)*0.5235988;
double bullseye = (15.0 - course)*0.5235988;
if (fabs(deltay) > bigger) bigger = fabs(deltay);
deltax /= bigger;
deltay /= bigger;
-#ifdef SERGEEV
- crx=wherex();
- cry=wherey();
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED) setwnd(1);
- else setwnd(4);
-#endif /* SERGEEV */
+ if (game.damage[DSRSENS]==0 || condit==IHDOCKED)
+ setwnd(srscan_window);
+ else
+ setwnd(message_window);
/* Loop to move a single torpedo */
for (l=1; l <= 15; l++) {
x += deltax;
ix = x + 0.5;
- if (ix < 1 || ix > 10) break;
+ if (ix < 1 || ix > QUADSIZE) break;
y += deltay;
iy = y + 0.5;
- if (iy < 1 || iy > 10) break;
-#ifndef SERGEEV
- if (l==4 || l==9) skip(1);
- proutn("%d - %d ", (int)x, (int)y);
+ if (iy < 1 || iy > QUADSIZE) break;
iquad=game.quad[ix][iy];
-#else
- iquad=game.quad[ix][iy];
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED){
- drawmaps(2);
- delay((wait!=1)*400);
- wait=1;
- gotoxy(iy*2+3,ix+2);
- if ((game.quad[ix][iy]==IHDOT)||(game.quad[ix][iy]==IHBLANK)){
- game.quad[ix][iy]='+';
- drawmaps(2);
- game.quad[ix][iy]=iquad;
- sound(l*10);
- delay(100);
- nosound();
- }
- else {
- game.quad[ix][iy]|=128;
- drawmaps(2);
- game.quad[ix][iy]=iquad;
- _setcursortype(_NOCURSOR);
- sound(500);
- delay(1000);
- nosound();
- lowvideo();
- _setcursortype(_NORMALCURSOR);
- }
- }
- else {
- proutn("%d - %d ", (int)x, (int)y);
- }
-#endif /* SERGEEV */
+ tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
+ wait = 1;
if (iquad==IHDOT) continue;
/* hit something */
-#ifndef SERGEEV
- skip(1);
-#else
- setwnd(4);
- gotoxy(crx,cry);
-#endif
+ setwnd(message_window);
+ skip(1); /* start new line after text track */
switch(iquad) {
case IHE: /* Hit our ship */
case IHF:
1000.0*sqrt(square(ix-inx)+square(iy-iny))*
fabs(sin(bullseye-angle));
*hit = fabs(*hit);
-#ifndef SERGEEV
- newcnd(); /* undock */
-#endif /* SERGEEV */
+ newcnd(); /* we're blown out of dock */
/* We may be displaced. */
if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */
ang = angle + 2.5*(Rand()-0.5);
yy = cos(ang)/temp;
jx=ix+xx+0.5;
jy=iy+yy+0.5;
- if (jx<1 || jx>10 || jy<1 ||jy > 10) return;
+ if (jx<1 || jx>QUADSIZE || jy<1 ||jy > QUADSIZE) return;
if (game.quad[jx][jy]==IHBLANK) {
finish(FHOLE);
return;
yy = cos(ang)/temp;
jx=ix+xx+0.5;
jy=iy+yy+0.5;
- if (jx<1 || jx>10 || jy<1 ||jy > 10) {
+ if (jx<1 || jx>QUADSIZE || jy<1 ||jy > QUADSIZE) {
prout(" damaged but not destroyed.");
return;
}
game.quad[ix][iy]=IHDOT;
game.state.rembase--;
basex=basey=0;
- game.state.galaxy[quadx][quady] -= 10;
+ game.state.galaxy[quadx][quady] -= BASE_PLACE;
game.state.basekl++;
newcnd();
return;
plnetx = plnety = 0;
game.quad[ix][iy] = IHDOT;
if (landed==1) {
- /* captain parishes on planet */
+ /* captain perishes on planet */
finish(FDPLANET);
}
return;
fabs(sin(bullseye-angle));
h1 = fabs(h1);
if (h1 >= 600) {
-#ifndef SERGEEV
- prout(" destroyed.");
-#endif /* SERGEEV */
game.quad[ix][iy] = IHDOT;
ithere = 0;
ithx = ithy = 0;
-#ifdef SERGEEV
deadkl(ix, iy, iquad, ix, iy);
-#endif /* SERGEEV */
return;
}
skip(1);
}
break;
}
-#ifdef SERGEEV
- if(curwnd!=4) {
- setwnd(4);
- gotoxy(crx,cry);
+ if(curwnd!=message_window) {
+ setwnd(message_window);
}
-#endif /* SERGEEV */
if (shoved) {
game.quad[jx][jy]=iquad;
game.quad[ix][iy]=IHDOT;
sortkl();
return;
}
-#ifndef SERGEEV
skip(1);
-#endif /* SERGEEV */
prout("Torpedo missed.");
return;
}
prout(" ");
r = (Rand()+Rand())*0.5 -0.5;
r += 0.002*game.kpower[l]*r;
- torpedo(course, r, jx, jy, &hit, 0);
+ torpedo(course, r, jx, jy, &hit, 0, 1, 1);
if (game.state.remkl==0) finish(FWON); /* Klingons did themselves in! */
- if (game.state.galaxy[quadx][quady] == 1000 ||
+ if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE ||
alldone) return; /* Supernova or finished */
if (hit == 0) continue;
}
int i,j;
-#ifdef SERGEEV
skip(1);
-#endif /* SERGEEV */
crmena(1, type, 2, ixx, iyy);
/* Decide what kind of enemy it is and update approriately */
if (type == IHR) {
/* chalk up a Romulan */
- game.state.newstuf[quadx][quady] -= 10;
+ game.state.newstuf[quadx][quady] -= ROMULAN_PLACE;
irhere--;
game.state.nromkl++;
game.state.nromrem--;
static int targetcheck(double x, double y, double *course) {
double deltx, delty;
/* Return TRUE if target is invalid */
- if (x < 1.0 || x > 10.0 || y < 1.0 || y > 10.0) {
+ if (x < 1.0 || x > QUADSIZE || y < 1.0 || y > QUADSIZE) {
huh();
return 1;
}
}
}
if (shldup || condit == IHDOCKED) r *= 1.0 + 0.0001*shield;
-#ifndef SERGEEV
- if (n != 1) {
- skip(1);
- proutn("Track for torpedo number %d- ", i);
- }
- else {
- skip(1);
- proutn("Torpedo track- ");
- }
-#endif /* SERGEEV */
- torpedo(course[i], r, sectx, secty, &dummy, i);
+ torpedo(course[i], r, sectx, secty, &dummy, 0, i, n);
if (alldone || game.state.galaxy[quadx][quady]==1000) return;
}
if (game.state.remkl==0) finish(FWON);
void hittem(double *hits) {
double kp, kpow, wham, hit, dustfac, kpini;
-#ifdef SERGEEV
- int crx, cry;
-#endif /* SERGEEV */
int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm;
skip(1);
ii = game.kx[kk];
jj = game.ky[kk];
if (hit > 0.005) {
-#ifdef SERGEEV
- if (game.damage[DSRSENS]==0){
- crx=wherex();
- cry=wherey();
- setwnd(1);
- drawmaps(2);
- gotoxy(jj*2+3,ii+2);
- highvideo();
- proutn("%c", game.quad[ii][jj]);
- gotoxy(wherex()-1,wherey());
- sound(500);
- delay(1000);
- nosound();
- lowvideo();
- proutn("%c", game.quad[ii][jj]);
- setwnd(4);
- gotoxy(crx,cry);
- _setcursortype(_NORMALCURSOR);
- delay(500);
- }
-#endif /* SERGEEV */
+ if (game.damage[DSRSENS]==0)
+ boom(ii, jj);
proutn("%d unit hit on ", (int)hit);
}
else