More magic-number chasing.
[super-star-trek.git] / battle.c
index 15ff3b316b51a235eaf50ca916994fd3756f1e20..36a6cfa7a126273f4de9cd872c3dc5a56a94418c 100644 (file)
--- a/battle.c
+++ b/battle.c
@@ -306,7 +306,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
                                game.quad[ix][iy]=IHDOT;
                                game.state.rembase--;
                                basex=basey=0;
-                               game.state.galaxy[quadx][quady] -= 10;
+                               game.state.galaxy[quadx][quady] -= BASE_PLACE;
                                game.state.basekl++;
                                newcnd();
                                return;
@@ -513,7 +513,7 @@ void attack(int k) {
                        r += 0.002*game.kpower[l]*r;
                        torpedo(course, r, jx, jy, &hit, 0, 1, 1);
                        if (game.state.remkl==0) finish(FWON); /* Klingons did themselves in! */
-                       if (game.state.galaxy[quadx][quady] == 1000 ||
+                       if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE ||
                                alldone) return; /* Supernova or finished */
                        if (hit == 0) continue;
                }
@@ -602,7 +602,7 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) {
        /* Decide what kind of enemy it is and update approriately */
        if (type == IHR) {
                /* chalk up a Romulan */
-               game.state.newstuf[quadx][quady] -= 10;
+               game.state.newstuf[quadx][quady] -= ROMULAN_PLACE;
                irhere--;
                game.state.nromkl++;
                game.state.nromrem--;