Correct the prompt-setting.
[super-star-trek.git] / battle.c
index df1314839df4fe18ce90622869bbe0974f857c86..0f760d9bb73b74e324abdb1a17c3db4fdad65017 100644 (file)
--- a/battle.c
+++ b/battle.c
@@ -186,9 +186,9 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
        deltax /= bigger;
        deltay /= bigger;
         if (game.damage[DSRSENS]==0 || condit==IHDOCKED) 
-           setwnd(SRSCAN_WINDOW);
+           setwnd(srscan_window);
        else 
-           setwnd(LOWER_WINDOW);
+           setwnd(message_window);
        /* Loop to move a single torpedo */
        for (l=1; l <= 15; l++) {
                x += deltax;
@@ -202,7 +202,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
                wait = 1;
                if (iquad==IHDOT) continue;
                /* hit something */
-               setwnd(LOWER_WINDOW);
+               setwnd(message_window);
                switch(iquad) {
                        case IHE: /* Hit our ship */
                        case IHF:
@@ -397,8 +397,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
                }
                break;
        }
-        if(curwnd!=LOWER_WINDOW) {
-           setwnd(LOWER_WINDOW);
+        if(curwnd!=message_window) {
+           setwnd(message_window);
        }
        if (shoved) {
                game.quad[jx][jy]=iquad;