deltax /= bigger;
deltay /= bigger;
if (game.damage[DSRSENS]==0 || condit==IHDOCKED)
- setwnd(SRSCAN_WINDOW);
+ setwnd(srscan_window);
else
- setwnd(LOWER_WINDOW);
+ setwnd(message_window);
/* Loop to move a single torpedo */
for (l=1; l <= 15; l++) {
x += deltax;
wait = 1;
if (iquad==IHDOT) continue;
/* hit something */
- setwnd(LOWER_WINDOW);
+ setwnd(message_window);
switch(iquad) {
case IHE: /* Hit our ship */
case IHF:
}
break;
}
- if(curwnd!=LOWER_WINDOW) {
- setwnd(LOWER_WINDOW);
+ if(curwnd!=message_window) {
+ setwnd(message_window);
}
if (shoved) {
game.quad[jx][jy]=iquad;