merge the autotools branch
[super-star-trek.git] / battle.c
diff --git a/battle.c b/battle.c
deleted file mode 100644 (file)
index 56a981f..0000000
--- a/battle.c
+++ /dev/null
@@ -1,1226 +0,0 @@
-#include <unistd.h>
-#include "sst.h"
-
-void doshield(int i) 
-{
-    int key;
-    enum {NONE, SHUP, SHDN, NRG} action = NONE;
-
-    ididit = 0;
-
-    if (i == 2) action = SHUP;
-    else {
-       key = scan();
-       if (key == IHALPHA) {
-           if (isit("transfer"))
-               action = NRG;
-           else {
-               chew();
-               if (game.damage[DSHIELD]) {
-                   prout("Shields damaged and down.");
-                   return;
-               }
-               if (isit("up"))
-                   action = SHUP;
-               else if (isit("down"))
-                   action = SHDN;
-           }
-       }
-       if (action==NONE) {
-           proutn("Do you wish to change shield energy? ");
-           if (ja()) {
-               proutn("Energy to transfer to shields- ");
-               action = NRG;
-           }
-           else if (game.damage[DSHIELD]) {
-               prout("Shields damaged and down.");
-               return;
-           }
-           else if (shldup) {
-               proutn("Shields are up. Do you want them down? ");
-               if (ja()) action = SHDN;
-               else {
-                   chew();
-                   return;
-               }
-           }
-           else {
-               proutn("Shields are down. Do you want them up? ");
-               if (ja()) action = SHUP;
-               else {
-                   chew();
-                   return;
-               }
-           }
-       }
-    }
-    switch (action) {
-    case SHUP: /* raise shields */
-       if (shldup) {
-           prout("Shields already up.");
-           return;
-       }
-       shldup = 1;
-       shldchg = 1;
-       if (condit != IHDOCKED) energy -= 50.0;
-       prout("Shields raised.");
-       if (energy <= 0) {
-           skip(1);
-           prout("Shields raising uses up last of energy.");
-           finish(FNRG);
-           return;
-       }
-       ididit=1;
-       return;
-    case SHDN:
-       if (shldup==0) {
-           prout("Shields already down.");
-           return;
-       }
-       shldup=0;
-       shldchg=1;
-       prout("Shields lowered.");
-       ididit=1;
-       return;
-    case NRG:
-       while (scan() != IHREAL) {
-           chew();
-           proutn("Energy to transfer to shields- ");
-       }
-       chew();
-       if (aaitem==0) return;
-       if (aaitem > energy) {
-           prout("Insufficient ship energy.");
-           return;
-       }
-       ididit = 1;
-       if (shield+aaitem >= inshld) {
-           prout("Shield energy maximized.");
-           if (shield+aaitem > inshld) {
-               prout("Excess energy requested returned to ship energy");
-           }
-           energy -= inshld-shield;
-           shield = inshld;
-           return;
-       }
-       if (aaitem < 0.0 && energy-aaitem > inenrg) {
-           /* Prevent shield drain loophole */
-           skip(1);
-           prout("Engineering to bridge--");
-           prout("  Scott here. Power circuit problem, Captain.");
-           prout("  I can't drain the shields.");
-           ididit = 0;
-           return;
-       }
-       if (shield+aaitem < 0) {
-           prout("All shield energy transferred to ship.");
-           energy += shield;
-           shield = 0.0;
-           return;
-       }
-       proutn("Scotty- \"");
-       if (aaitem > 0)
-           prout("Transferring energy to shields.\"");
-       else
-           prout("Draining energy from shields.\"");
-       shield += aaitem;
-       energy -= aaitem;
-       return;
-    case NONE:;        /* avoid gcc warning */
-    }
-}
-
-void ram(int ibumpd, int ienm, int ix, int iy)
-{
-    double type = 1.0, extradm;
-    int icas, l;
-       
-    prouts("***RED ALERT!  RED ALERT!");
-    skip(1);
-    prout("***COLLISION IMMINENT.");
-    skip(2);
-    proutn("***");
-    crmshp();
-    switch (ienm) {
-    case IHR: type = 1.5; break;
-    case IHC: type = 2.0; break;
-    case IHS: type = 2.5; break;
-    case IHT: type = 0.5; break;
-    case IHQUEST: type = 4.0; break;
-    }
-    proutn(ibumpd ? " rammed by " : " rams ");
-    crmena(0, ienm, 2, ix, iy);
-    if (ibumpd) proutn(" (original position)");
-    skip(1);
-    deadkl(ix, iy, ienm, sectx, secty);
-    proutn("***");
-    crmshp();
-    prout(" heavily damaged.");
-    icas = 10.0+20.0*Rand();
-    prout("***Sickbay reports %d casualties", icas);
-    casual += icas;
-    for (l=0; l < NDEVICES; l++) {
-       if (l == DDRAY) 
-           continue; // Don't damage deathray 
-       if (game.damage[l] < 0) 
-           continue;
-       extradm = (10.0*type*Rand()+1.0)*damfac;
-       game.damage[l] += Time + extradm; /* Damage for at least time of travel! */
-    }
-    shldup = 0;
-    if (KLINGREM) {
-       pause_game(2);
-       dreprt();
-    }
-    else finish(FWON);
-    return;
-}
-
-void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n)
-{
-    int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll;
-       
-    double ac=course + 0.25*r;
-    double angle = (15.0-ac)*0.5235988;
-    double bullseye = (15.0 - course)*0.5235988;
-    double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger;
-    double ang, temp, xx, yy, kp, h1;
-
-    bigger = fabs(deltax);
-    if (fabs(deltay) > bigger) bigger = fabs(deltay);
-    deltax /= bigger;
-    deltay /= bigger;
-    if (game.damage[DSRSENS]==0 || condit==IHDOCKED) 
-       setwnd(srscan_window);
-    else 
-       setwnd(message_window);
-    /* Loop to move a single torpedo */
-    for (l=1; l <= 15; l++) {
-       x += deltax;
-       ix = x + 0.5;
-       y += deltay;
-       iy = y + 0.5;
-       if (!VALID_SECTOR(ix, iy)) break;
-       iquad=game.quad[ix][iy];
-       tracktorpedo(ix, iy, l, i, n, iquad);
-       if (iquad==IHDOT) continue;
-       /* hit something */
-       setwnd(message_window);
-       skip(1);        /* start new line after text track */
-       switch(iquad) {
-       case IHE: /* Hit our ship */
-       case IHF:
-           skip(1);
-           proutn("Torpedo hits ");
-           crmshp();
-           prout(".");
-           *hit = 700.0 + 100.0*Rand() -
-               1000.0*sqrt(square(ix-inx)+square(iy-iny))*
-               fabs(sin(bullseye-angle));
-           *hit = fabs(*hit);
-           newcnd(); /* we're blown out of dock */
-           /* We may be displaced. */
-           if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */
-           ang = angle + 2.5*(Rand()-0.5);
-           temp = fabs(sin(ang));
-           if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
-           xx = -sin(ang)/temp;
-           yy = cos(ang)/temp;
-           jx=ix+xx+0.5;
-           jy=iy+yy+0.5;
-           if (!VALID_SECTOR(jx, jy)) return;
-           if (game.quad[jx][jy]==IHBLANK) {
-               finish(FHOLE);
-               return;
-           }
-           if (game.quad[jx][jy]!=IHDOT) {
-               /* can't move into object */
-               return;
-           }
-           sectx = jx;
-           secty = jy;
-           crmshp();
-           shoved = 1;
-           break;
-                                         
-       case IHC: /* Hit a commander */
-       case IHS:
-           if (Rand() <= 0.05) {
-               crmena(1, iquad, 2, ix, iy);
-               prout(" uses anti-photon device;");
-               prout("   torpedo neutralized.");
-               return;
-           }
-       case IHR: /* Hit a regular enemy */
-       case IHK:
-           /* find the enemy */
-           for_local_enemies(ll)
-               if (ix==game.kx[ll] && iy==game.ky[ll]) break;
-           kp = fabs(game.kpower[ll]);
-           h1 = 700.0 + 100.0*Rand() -
-               1000.0*sqrt(square(ix-inx)+square(iy-iny))*
-               fabs(sin(bullseye-angle));
-           h1 = fabs(h1);
-           if (kp < h1) h1 = kp;
-           game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1);
-           if (game.kpower[ll] == 0) {
-               deadkl(ix, iy, iquad, ix, iy);
-               return;
-           }
-           crmena(1, iquad, 2, ix, iy);
-           /* If enemy damaged but not destroyed, try to displace */
-           ang = angle + 2.5*(Rand()-0.5);
-           temp = fabs(sin(ang));
-           if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
-           xx = -sin(ang)/temp;
-           yy = cos(ang)/temp;
-           jx=ix+xx+0.5;
-           jy=iy+yy+0.5;
-           if (!VALID_SECTOR(jx, jy)) {
-               prout(" damaged but not destroyed.");
-               return;
-           }
-           if (game.quad[jx][jy]==IHBLANK) {
-               prout(" buffeted into black hole.");
-               deadkl(ix, iy, iquad, jx, jy);
-               return;
-           }
-           if (game.quad[jx][jy]!=IHDOT) {
-               /* can't move into object */
-               prout(" damaged but not destroyed.");
-               return;
-           }
-           proutn(" damaged--");
-           game.kx[ll] = jx;
-           game.ky[ll] = jy;
-           shoved = 1;
-           break;
-       case IHB: /* Hit a base */
-           skip(1);
-           prout("***STARBASE DESTROYED..");
-           for_starbases(ll) {
-               if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) {
-                   game.state.baseqx[ll]=game.state.baseqx[game.state.rembase];
-                   game.state.baseqy[ll]=game.state.baseqy[game.state.rembase];
-                   break;
-               }
-           }
-           game.quad[ix][iy]=IHDOT;
-           game.state.rembase--;
-           basex=basey=0;
-           game.state.galaxy[quadx][quady].starbase--;
-           game.state.chart[quadx][quady].starbase--;
-           game.state.basekl++;
-           newcnd();
-           return;
-       case IHP: /* Hit a planet */
-           crmena(1, iquad, 2, ix, iy);
-           prout(" destroyed.");
-           game.state.nplankl++;
-           game.state.galaxy[quadx][quady].planets--;
-           DESTROY(&game.state.plnets[iplnet]);
-           iplnet = 0;
-           plnetx = plnety = 0;
-           game.quad[ix][iy] = IHDOT;
-           if (landed==1) {
-               /* captain perishes on planet */
-               finish(FDPLANET);
-           }
-           return;
-       case IHSTAR: /* Hit a star */
-           if (Rand() > 0.10) {
-               nova(ix, iy);
-               return;
-           }
-           crmena(1, IHSTAR, 2, ix, iy);
-           prout(" unaffected by photon blast.");
-           return;
-       case IHQUEST: /* Hit a thingy */
-           if (!(game.options & OPTION_THINGY) || Rand()>0.7) {
-               skip(1);
-               prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");
-               skip(1);
-               prouts("    HACK!     HACK!    HACK!        *CHOKE!*  ");
-               skip(1);
-               proutn("Mr. Spock-");
-               prouts("  \"Fascinating!\"");
-               skip(1);
-               deadkl(ix, iy, iquad, ix, iy);
-           } else {
-               /*
-                * Stas Sergeev added the possibility that
-                * you can shove the Thingy and piss it off.
-                * It then becomes an enemy and may fire at you.
-                */
-               iqengry=1;
-               shoved=1;
-           }
-           return;
-       case IHBLANK: /* Black hole */
-           skip(1);
-           crmena(1, IHBLANK, 2, ix, iy);
-           prout(" swallows torpedo.");
-           return;
-       case IHWEB: /* hit the web */
-           skip(1);
-           prout("***Torpedo absorbed by Tholian web.");
-           return;
-       case IHT:  /* Hit a Tholian */
-           h1 = 700.0 + 100.0*Rand() -
-               1000.0*sqrt(square(ix-inx)+square(iy-iny))*
-               fabs(sin(bullseye-angle));
-           h1 = fabs(h1);
-           if (h1 >= 600) {
-               game.quad[ix][iy] = IHDOT;
-               ithere = 0;
-               ithx = ithy = 0;
-               deadkl(ix, iy, iquad, ix, iy);
-               return;
-           }
-           skip(1);
-           crmena(1, IHT, 2, ix, iy);
-           if (Rand() > 0.05) {
-               prout(" survives photon blast.");
-               return;
-           }
-           prout(" disappears.");
-           game.quad[ix][iy] = IHWEB;
-           ithere = ithx = ithy = 0;
-           nenhere--;
-           {
-               int dum, my;
-               dropin(IHBLANK, &dum, &my);
-           }
-           return;
-                                       
-       default: /* Problem! */
-           skip(1);
-           proutn("Don't know how to handle collision with ");
-           crmena(1, iquad, 2, ix, iy);
-           skip(1);
-           return;
-       }
-       break;
-    }
-    if(curwnd!=message_window) {
-       setwnd(message_window);
-    }
-    if (shoved) {
-       game.quad[jx][jy]=iquad;
-       game.quad[ix][iy]=IHDOT;
-       prout(" displaced by blast to %s ", cramlc(sector, jx, jy));
-       for_local_enemies(ll)
-           game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll]));
-       sortkl();
-       return;
-    }
-    skip(1);
-    prout("Torpedo missed.");
-    return;
-}
-
-static void fry(double hit) 
-{
-    double ncrit, extradm;
-    int ktr=1, l, ll, j, cdam[NDEVICES];
-
-    /* a critical hit occured */
-    if (hit < (275.0-25.0*skill)*(1.0+0.5*Rand())) return;
-
-    ncrit = 1.0 + hit/(500.0+100.0*Rand());
-    proutn("***CRITICAL HIT--");
-    /* Select devices and cause damage */
-    for (l = 0; l < ncrit && 0 < NDEVICES; l++) {
-       do {
-           j = NDEVICES*Rand();
-           /* Cheat to prevent shuttle damage unless on ship */
-       } while 
-             (game.damage[j]<0.0 || (j==DSHUTTL && iscraft!=1) || j==DDRAY);
-       cdam[l] = j;
-       extradm = (hit*damfac)/(ncrit*(75.0+25.0*Rand()));
-       game.damage[j] += extradm;
-       if (l > 0) {
-           for (ll=2; ll<=l && j != cdam[ll-1]; ll++) ;
-           if (ll<=l) continue;
-           ktr += 1;
-           if (ktr==3) skip(1);
-           proutn(" and ");
-       }
-       proutn(device[j]);
-    }
-    prout(" damaged.");
-    if (game.damage[DSHIELD] && shldup) {
-       prout("***Shields knocked down.");
-       shldup=0;
-    }
-}
-
-void attack(int torps_ok) 
-{
-    /* torps_ok == 0 forces use of phasers in an attack */
-    int percent, ihurt=0, l, i=0, jx, jy, iquad, itflag;
-    int atackd = 0, attempt = 0;
-    double hit;
-    double pfac, dustfac, hitmax=0.0, hittot=0.0, chgfac=1.0, r;
-
-    iattak = 1;
-    if (alldone) return;
-#ifdef DEBUG
-    if (idebug) prout("ATTACK!");
-#endif
-
-    if (ithere) movetho();
-
-    if (neutz) { /* The one chance not to be attacked */
-       neutz = 0;
-       return;
-    }
-    if ((((comhere || ishere) && (justin == 0)) || skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom();
-    if (nenhere==0 || (nenhere==1 && iqhere && iqengry==0)) return;
-    pfac = 1.0/inshld;
-    if (shldchg == 1) chgfac = 0.25+0.5*Rand();
-    skip(1);
-    if (skill <= SKILL_FAIR) i = 2;
-    for_local_enemies(l) {
-       if (game.kpower[l] < 0) continue;       /* too weak to attack */
-       /* compute hit strength and diminsh shield power */
-       r = Rand();
-       /* Increase chance of photon torpedos if docked or enemy energy low */
-       if (condit == IHDOCKED) r *= 0.25;
-       if (game.kpower[l] < 500) r *= 0.25; 
-       jx = game.kx[l];
-       jy = game.ky[l];
-       iquad = game.quad[jx][jy];
-       if (iquad==IHT || (iquad==IHQUEST && !iqengry)) continue;
-       itflag = (iquad == IHK && r > 0.0005) || !torps_ok ||
-           (iquad==IHC && r > 0.015) ||
-           (iquad==IHR && r > 0.3) ||
-           (iquad==IHS && r > 0.07) ||
-           (iquad==IHQUEST && r > 0.05);
-       if (itflag) {
-           /* Enemy uses phasers */
-           if (condit == IHDOCKED) continue; /* Don't waste the effort! */
-           attempt = 1; /* Attempt to attack */
-           dustfac = 0.8+0.05*Rand();
-           hit = game.kpower[l]*pow(dustfac,game.kavgd[l]);
-           game.kpower[l] *= 0.75;
-       }
-       else { /* Enemy used photon torpedo */
-           double course = 1.90985*atan2((double)secty-jy, (double)jx-sectx);
-           hit = 0;
-           proutn("***TORPEDO INCOMING");
-           if (game.damage[DSRSENS] <= 0.0) {
-               proutn(" From ");
-               crmena(0, iquad, i, jx, jy);
-           }
-           attempt = 1;
-           prout("  ");
-           r = (Rand()+Rand())*0.5 -0.5;
-           r += 0.002*game.kpower[l]*r;
-           torpedo(course, r, jx, jy, &hit, 1, 1);
-           if (KLINGREM==0) 
-               finish(FWON); /* Klingons did themselves in! */
-           if (game.state.galaxy[quadx][quady].supernova || alldone) 
-               return; /* Supernova or finished */
-           if (hit == 0) continue;
-       }
-       if (shldup != 0 || shldchg != 0 || condit==IHDOCKED) {
-           /* shields will take hits */
-           double absorb, hitsh, propor = pfac*shield*(condit==IHDOCKED ? 2.1 : 1.0);
-           if(propor < 0.1) propor = 0.1;
-           hitsh = propor*chgfac*hit+1.0;
-           atackd=1;
-           absorb = 0.8*hitsh;
-           if (absorb > shield) absorb = shield;
-           shield -= absorb;
-           hit -= hitsh;
-           if (condit==IHDOCKED) dock(0);
-           if (propor > 0.1 && hit < 0.005*energy) continue;
-       }
-       /* It's a hit -- print out hit size */
-       atackd = 1; /* We weren't going to check casualties, etc. if
-                      shields were down for some strange reason. This
-                      doesn't make any sense, so I've fixed it */
-       ihurt = 1;
-       proutn("%d unit hit", (int)hit);
-       if ((game.damage[DSRSENS] > 0 && itflag) || skill<=SKILL_FAIR) {
-           proutn(" on the ");
-           crmshp();
-       }
-       if (game.damage[DSRSENS] <= 0.0 && itflag) {
-           proutn(" from ");
-           crmena(0, iquad, i, jx, jy);
-       }
-       skip(1);
-       /* Decide if hit is critical */
-       if (hit > hitmax) hitmax = hit;
-       hittot += hit;
-       fry(hit);
-       prout("Hit %g energy %g", hit, energy);
-       energy -= hit;
-       if (condit==IHDOCKED) 
-           dock(0);
-    }
-    if (energy <= 0) {
-       /* Returning home upon your shield, not with it... */
-       finish(FBATTLE);
-       return;
-    }
-    if (attempt == 0 && condit == IHDOCKED)
-       prout("***Enemies decide against attacking your ship.");
-    if (atackd == 0) return;
-    percent = 100.0*pfac*shield+0.5;
-    if (ihurt==0) {
-       /* Shields fully protect ship */
-       proutn("Enemy attack reduces shield strength to ");
-    }
-    else {
-       /* Print message if starship suffered hit(s) */
-       skip(1);
-       proutn("Energy left %2d    shields ", (int)energy);
-       if (shldup) proutn("up ");
-       else if (game.damage[DSHIELD] == 0) proutn("down ");
-       else proutn("damaged, ");
-    }
-    prout("%d%%,   torpedoes left %d", percent, torps);
-    /* Check if anyone was hurt */
-    if (hitmax >= 200 || hittot >= 500) {
-       int icas= hittot*Rand()*0.015;
-       if (icas >= 2) {
-           skip(1);
-           prout("Mc Coy-  \"Sickbay to bridge.  We suffered %d casualties", icas);
-           prout("   in that last attack.\"");
-           casual += icas;
-       }
-    }
-    /* After attack, reset average distance to enemies */
-    for_local_enemies(l)
-       game.kavgd[l] = game.kdist[l];
-    sortkl();
-    return;
-}
-               
-void deadkl(int ix, int iy, int type, int ixx, int iyy) 
-{
-    /* Added ixx and iyy allow enemy to "move" before dying */
-
-    int i,j;
-
-    skip(1);
-    crmena(1, type, 2, ixx, iyy);
-    /* Decide what kind of enemy it is and update approriately */
-    if (type == IHR) {
-       /* chalk up a Romulan */
-       game.state.galaxy[quadx][quady].romulans--;
-       irhere--;
-       game.state.nromrem--;
-    }
-    else if (type == IHT) {
-       /* Killed a Tholian */
-       ithere = 0;
-    }
-    else if (type == IHQUEST) {
-       /* Killed a Thingy */
-       iqhere=iqengry=thingx=thingy=0;
-    }
-    else {
-       /* Some type of a Klingon */
-       game.state.galaxy[quadx][quady].klingons--;
-       klhere--;
-       switch (type) {
-       case IHC:
-           comhere = 0;
-           for_commanders (i)
-               if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
-           game.state.cx[i] = game.state.cx[game.state.remcom];
-           game.state.cy[i] = game.state.cy[game.state.remcom];
-           game.state.cx[game.state.remcom] = 0;
-           game.state.cy[game.state.remcom] = 0;
-           game.state.remcom--;
-           game.future[FTBEAM] = FOREVER;
-           if (game.state.remcom != 0)
-               game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom);
-           break;
-       case IHK:
-           game.state.remkl--;
-           break;
-       case IHS:
-           game.state.nscrem--;
-           ishere = game.state.isx = game.state.isy = isatb = iscate = 0;
-           game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER;
-           break;
-       }
-    }
-
-    /* For each kind of enemy, finish message to player */
-    prout(" destroyed.");
-    game.quad[ix][iy] = IHDOT;
-    if (KLINGREM==0) return;
-
-    game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom);
-
-    /* Remove enemy ship from arrays describing local conditions */
-    if (game.future[FCDBAS] < FOREVER && batx==quadx && baty==quady && type==IHC)
-       game.future[FCDBAS] = FOREVER;
-    for_local_enemies(i)
-       if (game.kx[i]==ix && game.ky[i]==iy) break;
-    nenhere--;
-    if (i <= nenhere)  {
-       for (j=i; j<=nenhere; j++) {
-           game.kx[j] = game.kx[j+1];
-           game.ky[j] = game.ky[j+1];
-           game.kpower[j] = game.kpower[j+1];
-           game.kavgd[j] = game.kdist[j] = game.kdist[j+1];
-       }
-    }
-    game.kx[nenhere+1] = 0;
-    game.ky[nenhere+1] = 0;
-    game.kdist[nenhere+1] = 0;
-    game.kavgd[nenhere+1] = 0;
-    game.kpower[nenhere+1] = 0;
-    return;
-}
-
-static int targetcheck(double x, double y, double *course) 
-{
-    double deltx, delty;
-    /* Return TRUE if target is invalid */
-    if (!VALID_SECTOR(x, y)) {
-       huh();
-       return 1;
-    }
-    deltx = 0.1*(y - secty);
-    delty = 0.1*(sectx - x);
-    if (deltx==0 && delty== 0) {
-       skip(1);
-       prout("Spock-  \"Bridge to sickbay.  Dr. McCoy,");
-       prout("  I recommend an immediate review of");
-       prout("  the Captain's psychological profile.\"");
-       chew();
-       return 1;
-    }
-    *course = 1.90985932*atan2(deltx, delty);
-    return 0;
-}
-
-void photon(void) 
-{
-    double targ[4][3], course[4];
-    double r, dummy;
-    int key, n, i, osuabor;
-
-    ididit = 0;
-
-    if (game.damage[DPHOTON]) {
-       prout("Photon tubes damaged.");
-       chew();
-       return;
-    }
-    if (torps == 0) {
-       prout("No torpedoes left.");
-       chew();
-       return;
-    }
-    key = scan();
-    for (;;) {
-       if (key == IHALPHA) {
-           huh();
-           return;
-       }
-       else if (key == IHEOL) {
-           prout("%d torpedoes left.", torps);
-           proutn("Number of torpedoes to fire- ");
-           key = scan();
-       }
-       else /* key == IHREAL */ {
-           n = aaitem + 0.5;
-           if (n <= 0) { /* abort command */
-               chew();
-               return;
-           }
-           if (n > 3) {
-               chew();
-               prout("Maximum of 3 torpedoes per burst.");
-               key = IHEOL;
-               return;
-           }
-           if (n <= torps) break;
-           chew();
-           key = IHEOL;
-       }
-    }
-    for (i = 1; i <= n; i++) {
-       key = scan();
-       if (i==1 && key == IHEOL) {
-           break;      /* we will try prompting */
-       }
-       if (i==2 && key == IHEOL) {
-           /* direct all torpedoes at one target */
-           while (i <= n) {
-               targ[i][1] = targ[1][1];
-               targ[i][2] = targ[1][2];
-               course[i] = course[1];
-               i++;
-           }
-           break;
-       }
-       if (key != IHREAL) {
-           huh();
-           return;
-       }
-       targ[i][1] = aaitem;
-       key = scan();
-       if (key != IHREAL) {
-           huh();
-           return;
-       }
-       targ[i][2] = aaitem;
-       if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
-    }
-    chew();
-    if (i == 1 && key == IHEOL) {
-       /* prompt for each one */
-       for (i = 1; i <= n; i++) {
-           proutn("Target sector for torpedo number %d- ", i);
-           key = scan();
-           if (key != IHREAL) {
-               huh();
-               return;
-           }
-           targ[i][1] = aaitem;
-           key = scan();
-           if (key != IHREAL) {
-               huh();
-               return;
-           }
-           targ[i][2] = aaitem;
-           chew();
-           if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
-       }
-    }
-    ididit = 1;
-    /* Loop for moving <n> torpedoes */
-    osuabor = 0;
-    for (i = 1; i <= n && !osuabor; i++) {
-       if (condit != IHDOCKED) torps--;
-       r = (Rand()+Rand())*0.5 -0.5;
-       if (fabs(r) >= 0.47) {
-           /* misfire! */
-           r = (Rand()+1.2) * r;
-           if (n>1) {
-               prouts("***TORPEDO NUMBER %d MISFIRES", i);
-           }
-           else prouts("***TORPEDO MISFIRES.");
-           skip(1);
-           if (i < n)
-               prout("  Remainder of burst aborted.");
-           osuabor=1;
-           if (Rand() <= 0.2) {
-               prout("***Photon tubes damaged by misfire.");
-               game.damage[DPHOTON] = damfac*(1.0+2.0*Rand());
-               break;
-           }
-       }
-       if (shldup || condit == IHDOCKED) 
-           r *= 1.0 + 0.0001*shield;
-       torpedo(course[i], r, sectx, secty, &dummy, i, n);
-       if (alldone || game.state.galaxy[quadx][quady].supernova)
-           return;
-    }
-    if (KLINGREM==0) finish(FWON);
-}
-
-       
-
-static void overheat(double rpow) 
-{
-    if (rpow > 1500) {
-       double chekbrn = (rpow-1500.)*0.00038;
-       if (Rand() <= chekbrn) {
-           prout("Weapons officer Sulu-  \"Phasers overheated, sir.\"");
-           game.damage[DPHASER] = damfac*(1.0 + Rand()) * (1.0+chekbrn);
-       }
-    }
-}
-
-static int checkshctrl(double rpow) 
-{
-    double hit;
-    int icas;
-       
-    skip(1);
-    if (Rand() < .998) {
-       prout("Shields lowered.");
-       return 0;
-    }
-    /* Something bad has happened */
-    prouts("***RED ALERT!  RED ALERT!");
-    skip(2);
-    hit = rpow*shield/inshld;
-    energy -= rpow+hit*0.8;
-    shield -= hit*0.2;
-    if (energy <= 0.0) {
-       prouts("Sulu-  \"Captain! Shield malf***********************\"");
-       skip(1);
-       stars();
-       finish(FPHASER);
-       return 1;
-    }
-    prouts("Sulu-  \"Captain! Shield malfunction! Phaser fire contained!\"");
-    skip(2);
-    prout("Lt. Uhura-  \"Sir, all decks reporting damage.\"");
-    icas = hit*Rand()*0.012;
-    skip(1);
-    fry(0.8*hit);
-    if (icas) {
-       skip(1);
-       prout("McCoy to bridge- \"Severe radiation burns, Jim.");
-       prout("  %d casualties so far.\"", icas);
-       casual -= icas;
-    }
-    skip(1);
-    prout("Phaser energy dispersed by shields.");
-    prout("Enemy unaffected.");
-    overheat(rpow);
-    return 1;
-}
-       
-
-void phasers(void) 
-{
-    double hits[21], rpow=0, extra, powrem, over, temp;
-    int kz = 0, k=1, i, irec=0; /* Cheating inhibitor */
-    int ifast=0, no=0, ipoop=1, msgflag = 1;
-    enum {NOTSET, MANUAL, FORCEMAN, AUTOMATIC} automode = NOTSET;
-    int key=0;
-
-    skip(1);
-    /* SR sensors and Computer */
-    if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0;
-    if (condit == IHDOCKED) {
-       prout("Phasers can't be fired through base shields.");
-       chew();
-       return;
-    }
-    if (game.damage[DPHASER] != 0) {
-       prout("Phaser control damaged.");
-       chew();
-       return;
-    }
-    if (shldup) {
-       if (game.damage[DSHCTRL]) {
-           prout("High speed shield control damaged.");
-           chew();
-           return;
-       }
-       if (energy <= 200.0) {
-           prout("Insufficient energy to activate high-speed shield control.");
-           chew();
-           return;
-       }
-       prout("Weapons Officer Sulu-  \"High-speed shield control enabled, sir.\"");
-       ifast = 1;
-               
-    }
-    /* Original code so convoluted, I re-did it all */
-    while (automode==NOTSET) {
-       key=scan();
-       if (key == IHALPHA) {
-           if (isit("manual")) {
-               if (nenhere==0) {
-                   prout("There is no enemy present to select.");
-                   chew();
-                   key = IHEOL;
-                   automode=AUTOMATIC;
-               }
-               else {
-                   automode = MANUAL;
-                   key = scan();
-               }
-           }
-           else if (isit("automatic")) {
-               if ((!ipoop) && nenhere != 0) {
-                   automode = FORCEMAN;
-               }
-               else {
-                   if (nenhere==0)
-                       prout("Energy will be expended into space.");
-                   automode = AUTOMATIC;
-                   key = scan();
-               }
-           }
-           else if (isit("no")) {
-               no = 1;
-           }
-           else {
-               huh();
-               return;
-           }
-       }
-       else if (key == IHREAL) {
-           if (nenhere==0) {
-               prout("Energy will be expended into space.");
-               automode = AUTOMATIC;
-           }
-           else if (!ipoop)
-               automode = FORCEMAN;
-           else
-               automode = AUTOMATIC;
-       }
-       else {
-           /* IHEOL */
-           if (nenhere==0) {
-               prout("Energy will be expended into space.");
-               automode = AUTOMATIC;
-           }
-           else if (!ipoop)
-               automode = FORCEMAN;
-           else 
-               proutn("Manual or automatic? ");
-       }
-    }
-                               
-    switch (automode) {
-    case AUTOMATIC:
-       if (key == IHALPHA && isit("no")) {
-           no = 1;
-           key = scan();
-       }
-       if (key != IHREAL && nenhere != 0) {
-           prout("Phasers locked on target. Energy available: %.2f",
-                 ifast?energy-200.0:energy,1,2);
-       }
-       irec=0;
-       do {
-           chew();
-           if (!kz) for_local_enemies(i)
-               irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))*
-                   (1.01+0.05*Rand()) + 1.0;
-           kz=1;
-           proutn("(%d) units required. ", irec);
-           chew();
-           proutn("Units to fire= ");
-           key = scan();
-           if (key!=IHREAL) return;
-           rpow = aaitem;
-           if (rpow > (ifast?energy-200:energy)) {
-               proutn("Energy available= %.2f",
-                      ifast?energy-200:energy);
-               skip(1);
-               key = IHEOL;
-           }
-       } while (rpow > (ifast?energy-200:energy));
-       if (rpow<=0) {
-           /* chicken out */
-           chew();
-           return;
-       }
-       if ((key=scan()) == IHALPHA && isit("no")) {
-           no = 1;
-       }
-       if (ifast) {
-           energy -= 200; /* Go and do it! */
-           if (checkshctrl(rpow)) return;
-       }
-       chew();
-       energy -= rpow;
-       extra = rpow;
-       if (nenhere) {
-           extra = 0.0;
-           powrem = rpow;
-           for_local_enemies(i) {
-               hits[i] = 0.0;
-               if (powrem <= 0) continue;
-               hits[i] = fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]));
-               over = (0.01 + 0.05*Rand())*hits[i];
-               temp = powrem;
-               powrem -= hits[i] + over;
-               if (powrem <= 0 && temp < hits[i]) hits[i] = temp;
-               if (powrem <= 0) over = 0.0;
-               extra += over;
-           }
-           if (powrem > 0.0) extra += powrem;
-           hittem(hits);
-           ididit=1;
-       }
-       if (extra > 0 && alldone == 0) {
-           if (ithere) {
-               proutn("*** Tholian web absorbs ");
-               if (nenhere>0) proutn("excess ");
-               prout("phaser energy.");
-           }
-           else {
-               prout("%d expended on empty space.", (int)extra);
-           }
-       }
-       break;
-
-    case FORCEMAN:
-       chew();
-       key = IHEOL;
-       if (game.damage[DCOMPTR]!=0)
-           prout("Battle comuter damaged, manual file only.");
-       else {
-           skip(1);
-           prouts("---WORKING---");
-           skip(1);
-           prout("Short-range-sensors-damaged");
-           prout("Insufficient-data-for-automatic-phaser-fire");
-           prout("Manual-fire-must-be-used");
-           skip(1);
-       }
-    case MANUAL:
-       rpow = 0.0;
-       for (k = 1; k <= nenhere;) {
-           int ii = game.kx[k], jj = game.ky[k];
-           int ienm = game.quad[ii][jj];
-           if (msgflag) {
-               proutn("Energy available= %.2f",
-                      energy-.006-(ifast?200:0));
-               skip(1);
-               msgflag = 0;
-               rpow = 0.0;
-           }
-           if (game.damage[DSRSENS] && !(abs(sectx-ii) < 2 && abs(secty-jj) < 2) &&
-               (ienm == IHC || ienm == IHS)) {
-               cramen(ienm);
-               prout(" can't be located without short range scan.");
-               chew();
-               key = IHEOL;
-               hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */
-               k++;
-               continue;
-           }
-           if (key == IHEOL) {
-               chew();
-               if (ipoop && k > kz)
-                   irec=(fabs(game.kpower[k])/(PHASEFAC*pow(0.9,game.kdist[k])))*
-                       (1.01+0.05*Rand()) + 1.0;
-               kz = k;
-               proutn("(");
-               if (game.damage[DCOMPTR]==0) proutn("%d", irec);
-               else proutn("??");
-               proutn(")  ");
-               proutn("units to fire at ");
-               crmena(0, ienm, 2, ii, jj);
-               proutn("-  ");
-               key = scan();
-           }
-           if (key == IHALPHA && isit("no")) {
-               no = 1;
-               key = scan();
-               continue;
-           }
-           if (key == IHALPHA) {
-               huh();
-               return;
-           }
-           if (key == IHEOL) {
-               if (k==1) { /* Let me say I'm baffled by this */
-                   msgflag = 1;
-               }
-               continue;
-           }
-           if (aaitem < 0) {
-               /* abort out */
-               chew();
-               return;
-           }
-           hits[k] = aaitem;
-           rpow += aaitem;
-           /* If total requested is too much, inform and start over */
-                               
-           if (rpow > (ifast?energy-200:energy)) {
-               prout("Available energy exceeded -- try again.");
-               chew();
-               return;
-           }
-           key = scan(); /* scan for next value */
-           k++;
-       }
-       if (rpow == 0.0) {
-           /* zero energy -- abort */
-           chew();
-           return;
-       }
-       if (key == IHALPHA && isit("no")) {
-           no = 1;
-       }
-       energy -= rpow;
-       chew();
-       if (ifast) {
-           energy -= 200.0;
-           if (checkshctrl(rpow)) return;
-       }
-       hittem(hits);
-       ididit=1;
-    case NOTSET:;      /* avoid gcc warning */
-    }
-    /* Say shield raised or malfunction, if necessary */
-    if (alldone) 
-       return;
-    if (ifast) {
-       skip(1);
-       if (no == 0) {
-           if (Rand() >= 0.99) {
-               prout("Sulu-  \"Sir, the high-speed shield control has malfunctioned . . .");
-               prouts("         CLICK   CLICK   POP  . . .");
-               prout(" No  response, sir!");
-               shldup = 0;
-           }
-           else
-               prout("Shields raised.");
-       }
-       else
-           shldup = 0;
-    }
-    overheat(rpow);
-}
-
-void hittem(double *hits) 
-{
-    double kp, kpow, wham, hit, dustfac, kpini;
-    int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm;
-
-    skip(1);
-
-    for (; k <= nenhr2; k++, kk++) {
-       if ((wham = hits[k])==0) continue;
-       dustfac = 0.9 + 0.01*Rand();
-       hit = wham*pow(dustfac,game.kdist[kk]);
-       kpini = game.kpower[kk];
-       kp = fabs(kpini);
-       if (PHASEFAC*hit < kp) kp = PHASEFAC*hit;
-       game.kpower[kk] -= (game.kpower[kk] < 0 ? -kp: kp);
-       kpow = game.kpower[kk];
-       ii = game.kx[kk];
-       jj = game.ky[kk];
-       if (hit > 0.005) {
-           if (game.damage[DSRSENS]==0)
-               boom(ii, jj);
-           proutn("%d unit hit on ", (int)hit);
-       }
-       else
-           proutn("Very small hit on ");
-       ienm = game.quad[ii][jj];
-       if (ienm==IHQUEST) iqengry=1;
-       crmena(0,ienm,2,ii,jj);
-       skip(1);
-       if (kpow == 0) {
-           deadkl(ii, jj, ienm, ii, jj);
-           if (KLINGREM==0) finish(FWON);
-           if (alldone) return;
-           kk--; /* don't do the increment */
-       }
-       else /* decide whether or not to emasculate klingon */
-           if (kpow > 0 && Rand() >= 0.9 &&
-               kpow <= ((0.4 + 0.4*Rand())*kpini)) {
-               prout("***Mr. Spock-  \"Captain, the vessel at ",
-                     cramlc(sector,ii,jj));
-               prout("   has just lost its firepower.\"");
-               game.kpower[kk] = -kpow;
-           }
-    }
-    return;
-}
-