+++ /dev/null
-robotfindskitten
-A Zen Simulation
-Release 7 / Serial number 130320 / Inform v6.33
-
- [-] |\_/| http://www.robotfindskitten.org
- (+)=C |o o|__ Leonard Richardson (C) 1997, 2000
- | | --*--__\ David Griffith (C) 2002-2013 (Inform Edition)
- OOO C_C(____)
-
-This Zen simulation is based on the C version v1600003.248b
-by Leonard Richardson (C) 1997, 2000.
-Written originally for the Nerth Pork robotfindskitten contest.
-Reimplemented in Inform by David Griffith (C) 2002.
-
-Lots more information on robotfindskitten is available at
-http://www.robotfindskitten.org.
-
-In this game, you are Robot (#). Your job is to find Kitten. This
-task is complicated by the existance of various things which are not
-kitten. Robot must touch items to determine if they are Kitten or
-not. Move Robot with the cursor keys, the numeric keypad, or
-using the vi/rogue movement keys. The game ends when robotfindskitten.
-Alternatively, you may end the game by hitting the Esc or Q keys.
-
-
-=========
-Build: ||
-=========
-The NKI files need to be converted into a form that can be included in
-an Inform6 program. A Perl script, nki2inf.pl, is provided for this
-purpose. Invoke it like this: "nki2inf.pl *.nki > nki.inf". Now you
-can invoke Inform6 on kitten.inf
-
-
-========
-Notes ||
-========
-1) More than half of the code is taken up by non kitten items
- (NKIs). When I compiled the code with just five messages and
- no debugging code, the resulting binary was less than 10k bytes.
-
-2) If it wasn't already abundantly obvious, this program won't
- compile to Glulx because of copious use of Z-machine assembly
- instructions.
-
-3) Compiling for V5 or higher is required due to "style" calls.
- Is there a reason why someone would want to compile this for V4
- or previous?
-