mudsync.git
2016-05-04 Christopher... INSTALL was awkwardly a nonexistant symlink
2016-05-04 Christopher... look in rooms
2016-05-04 Christopher... We can finally move around!
2016-05-04 Christopher... moving between rooms nearly works
2016-05-04 Christopher... commands finally dispatch
2016-05-03 Christopher... bad import made circular refs
2016-05-03 Christopher... gameobj refactor mostly working now
2016-05-03 Christopher... big refactor to players, rooms, gameobj stuff
2016-05-03 Christopher... Many steps towards handling input (but not there yet...)
2016-05-02 Christopher... import player correctly, pass off input correctly
2016-05-02 Christopher... goblin hq demo
2016-05-02 Christopher... Split mudsync.scm out into multiple files
2016-05-02 Christopher... Move networking stuff into its own file
2016-05-02 Christopher... Basic automake build stuff
2016-05-02 Christopher... refactoring commands slots
2016-05-02 Christopher... some example room commands
2016-05-02 Christopher... some TODOs
2016-05-02 Christopher... more basic gameobj and player stuff
2016-05-02 Christopher... Add commands and contain-commands to gameobj
2016-05-02 Christopher... Add copyright, clean up parser.scm
2016-05-02 Christopher... prototype sentence parsing code
2016-04-30 Christopher... Move location onto game-actor
2016-04-30 Christopher... Finally can connect and get a room description!
2016-04-30 Christopher... room exit wiring
2016-04-30 Christopher... rooms and exits and things
2016-04-30 Christopher... Move game-master methods beneath it, use wrap-apply...
2016-04-29 Christopher... Networking hooked up to rudimentary <game-master>
2016-04-29 Christopher... Add GPL
2016-04-29 Christopher... most network stuff, a copyright notice
2016-04-29 Christopher... Most of the network code is working, it seems
2016-04-29 Christopher... Some basic network code that kinda sorta works