by using them within an object definition.
You can create and initialise a property in an object's ``with`` segment:
by using them within an object definition.
You can create and initialise a property in an object's ``with`` segment:
This difference is *important*. Remember it by the letter pairs STEF:
left to themselves, Standalone routines return True, Embedded routines
This difference is *important*. Remember it by the letter pairs STEF:
left to themselves, Standalone routines return True, Embedded routines
-The library defines a standard ``number`` property and a standard
-``general`` attribute, whose roles are undefined: they are
+The library defines a standard :prop:`number` property and a standard
+:attr:`general` attribute, whose roles are undefined: they are
parent's ``obj_id`` (if any) in the first line of the object definition
-- what we've been calling the header information -- or, for a few
objects which crop up in more than one place, by using their
parent's ``obj_id`` (if any) in the first line of the object definition
-- what we've been calling the header information -- or, for a few
objects which crop up in more than one place, by using their
-``found_in`` properties. For example, in "William Tell" we defined
-twenty-seven objects; omitting those which used ``found_in`` to define
+:prop:`found_in` properties. For example, in "William Tell" we defined
+twenty-seven objects; omitting those which used :prop:`found_in` to define
their placement at the start of the game, we're left with object
definitions starting like this::
their placement at the start of the game, we're left with object
definitions starting like this::