.. pull-quote::
- "Impersonating mild mannered John Covarth, assistant help boy at
- an Impersonating insignificant drugstore, you suddenly STOP
- when your acute hearing deciphers a stray radio call from the
- POLICE. There’s some MADMAN attacking the population in Granary
- Park! You must change into your Captain FATE costume fast...!"
+ "Impersonating mild mannered John Covarth, assistant help boy at an
+ insignificant drugstore, you suddenly STOP when your acute hearing
+ deciphers a stray radio call from the POLICE. There’s some MADMAN
+ attacking the population in Granary Park! You must change into your
+ Captain FATE costume fast...!"
which won't be so easy to do. In this short example, players will win
when they manage to change into their super-hero costume and fly away to
.. note::
- although the text of our guide calls Benny's establishment a "café"
+ Although the text of our guide calls Benny's establishment a "café"
-- note the acute "e" -- the game itself simplifies this to "cafe".
We do this for clarity, not because Inform doesn't support accented
characters. The *Inform Designer's Manual* explains in detail how to
.. todo::
- That "whatever new look" below needs to be italicized and bolded for LaTeX
+ That "whatever new look" below needs to be italicized and bolded for
+ LaTeX.
.. note::
- going back to our example, an alternative approach would be to set
+ Going back to our example, an alternative approach would be to set
the variable ``player.description`` in the ``Initialise`` routine (as we
did with "William Tell") to the "ordinary clothes" string, and then
later change it as the need arises. It is a variable, after all, and you