minimally at first and then adding complexity as need arises. Again,
this means that you won't be able to compile for testing purposes after
the addition of every code snippet, so, if you're typing in the game as
-you read, you’ll need to check the advice in "Compile-as-you-go" on page
-255.
+you read, you’ll need to check the advice in :ref:`compile-as-you-go`.
A lot of what goes into this game we have already seen; you may deduce
from this that the game design business is fairly repetitious and that
.. pull-quote::
- "Impersonating mild mannered John Covarth, assistant help boy at
- an Impersonating insignificant drugstore, you suddenly STOP
- when your acute hearing deciphers a stray radio call from the
- POLICE. There’s some MADMAN attacking the population in Granary
- Park! You must change into your Captain FATE costume fast...!"
+ "Impersonating mild mannered John Covarth, assistant help boy at an
+ insignificant drugstore, you suddenly STOP when your acute hearing
+ deciphers a stray radio call from the POLICE. There’s some MADMAN
+ attacking the population in Granary Park! You must change into your
+ Captain FATE costume fast...!"
which won't be so easy to do. In this short example, players will win
when they manage to change into their super-hero costume and fly away to
.. note::
- although the text of our guide calls Benny's establishment a "café"
+ Although the text of our guide calls Benny's establishment a "café"
-- note the acute "e" -- the game itself simplifies this to "cafe".
We do this for clarity, not because Inform doesn't support accented
characters. The *Inform Designer's Manual* explains in detail how to
n_to [; <<Enter outside_of_cafe>>; ],
-You may think that this is unnecessary madness, but a word to the wise:
-in a large game, you want action handling going on just in one place
-when possible, because it will help you to keep track of where things
-are a-happening if something goes *ploof* (as, believe us, it will; see
-"Debugging your game" on page 197). You don't need to be a
-perfectionist, just cautious.
-
-A booth in this kind of situation is an open invitation for the player
-to step inside and try to change into Captain Fate's costume. We won't
-let this happen -- the player isn't Clark Kent, after all; later we'll
-explain how we forbid this action -- and that will force the player to
-go inside the café, looking for a discreet place to disrobe; but first,
-let''s freeze John Covarth outside Benny''s and reflect about a
-fundamental truth.
+You may think that this is unnecessary madness, but a word to the wise: in
+a large game, you want action handling going on just in one place when
+possible, because it will help you to keep track of where things are
+a-happening if something goes *ploof* (as, believe us, it will; see
+:doc:`16`). You don't need to be a perfectionist, just cautious.
+
+A booth in this kind of situation is an open invitation for the player to
+step inside and try to change into Captain Fate's costume. We won't let
+this happen -- the player isn't Clark Kent, after all; later we'll explain
+how we forbid this action -- and that will force the player to go inside
+the café, looking for a discreet place to disrobe; but first, let's freeze
+John Covarth outside Benny's and reflect about a fundamental truth.
A hero is not an ordinary person
================================
.. todo::
- That "whatever new look" below needs to be italicized and bolded for LaTeX
+ That "whatever new look" below needs to be italicized and bolded for
+ LaTeX.
.. note::
- going back to our example, an alternative approach would be to set
+ Going back to our example, an alternative approach would be to set
the variable ``player.description`` in the ``Initialise`` routine (as we
did with "William Tell") to the "ordinary clothes" string, and then
later change it as the need arises. It is a variable, after all, and you
your library file will probably not be right for the next game. Use of
the ``LibraryMessages`` object is strongly advised.
-If you're typing in the game, you'll probably want to read the brief
-section on "Compile-as-you-go" on page 255 prior to performing a test
-compile. Once everything's correct, it’s time that our hero entered that
-enticing café.
+If you're typing in the game, you'll probably want to read the brief
+section on :ref:`compile-as-you-go` prior to performing a test compile.
+Once everything's correct, it’s time that our hero entered that enticing
+café.