approach to the hat on the pole -- does he salute it, or does he remain
proudly defiant?
+.. _south-side:
+
The south side of the square
============================
there, but they don't do much. Their most interesting characteristic is
probably that they trap two actions -- ``FireAt`` and ``Talk`` -- which are
*not* part of the library, but instead new actions that we've defined
-specially for this game. We'll talk about those actions in "Verbs, verbs,
-verbs" on page 111, at which time the role of this ``before`` property will
-make more sense.
+specially for this game. We'll talk about those actions in :ref:`verbs`,
+at which time the role of this ``before`` property will make more sense.
The middle of the square
========================
Creating new property variables like this -- at the drop of a hat, as it
were -- is the recommended approach, but it isn't the only possibility.
- We briefly mention some alternative approaches in "Reading other
- people's code" on page 181.
+ We briefly mention some alternative approaches in
+ :ref:`reading-other-code`.
Back to the ``mid_square`` room. We've said that we need to detect Wilhelm
trying to leave this room, which we can do by trapping the ``Go`` action in