-which can be applied only to animate objects: ``Answer``, ``Ask``,
-``Order`` and ``Tell`` are all associated with speech, and ``Attack``,
-``Kiss``, ``Show``, ``ThrowAt`` and ``WakeOther`` are associated with
-non-verbal interaction. Additionally, a new :prop:`life` property -- very
-similar to :prop:`before` -- can be defined to intercept them. Here we use
-it to trap speech-related commands such as ASK HELGA ABOUT APPLE and TELL
-WALTER ABOUT BABIES, telling players that in this game we've implemented
-only a simpler TALK verb (which we describe in :ref:`verbs`).
+which can be applied only to animate objects: :act:`Answer`, :act:`Ask`,
+:act:`Order` and :act:`Tell` are all associated with speech, and
+:act:`Attack`, :act:`Kiss`, :act:`Show`, :act:`ThrowAt` and
+:act:`WakeOther` are associated with non-verbal interaction. Additionally,
+a new :prop:`life` property -- very similar to :prop:`before` -- can be
+defined to intercept them. Here we use it to trap speech-related commands
+such as ASK HELGA ABOUT APPLE and TELL WALTER ABOUT BABIES, telling players
+that in this game we've implemented only a simpler TALK verb (which we
+describe in :ref:`verbs`).