-We've talked a lot about intercepting actions like ``Listen``, ``Enter``,
-``Climb`` and ``Drop``. An action is a generalised representation of
-something to be done, determined by the verb which the player types. For
-example, the verbs HEAR and LISTEN are ways of saying much the same thing,
-and so both result in the same action: ``Listen``. Similarly, verbs like
-ENTER, GET INTO, SIT ON and WALK INSIDE all lead to an action of ``Enter``,
-CLIMB and SCALE lead to Climb, and DISCARD, DROP, PUT DOWN and THROW all
-lead to ``Drop``. This makes life much easier for the designer; although
-Inform defines quite a lot of actions, there are many fewer than there are
-ways of expressing those same actions using English verbs.
-
+.. Generated by autoindex
+.. index::
+ pair: Climb; library action
+ pair: Drop; library action
+ pair: Enter; library action
+ pair: Listen; library action
+
+We've talked a lot about intercepting actions like :act:`Listen`,
+:act:`Enter`, :act:`Climb` and :act:`Drop`. An action is a generalised
+representation of something to be done, determined by the verb which the
+player types. For example, the verbs HEAR and LISTEN are ways of saying
+much the same thing, and so both result in the same action: :act:`Listen`.
+Similarly, verbs like ENTER, GET INTO, SIT ON and WALK INSIDE all lead to
+an action of :act:`Enter`, CLIMB and SCALE lead to Climb, and DISCARD,
+DROP, PUT DOWN and THROW all lead to :act:`Drop`. This makes life much
+easier for the designer; although Inform defines quite a lot of actions,
+there are many fewer than there are ways of expressing those same actions
+using English verbs.
+
+.. Generated by autoindex