-The only new things are those two labels. ``static`` is similar to
-``scenery``: it prevents the branch from being picked up by the player
-character, but *doesn't* suppress mention of it when describing the
-setting. And ``supporter`` is rather like the ``container`` that we
-used for the nest, except that this time the player character can put
-other objects *onto* the branch. (In passing, we'll mention that an
-object can't normally be both a ``container`` *and* a ``supporter``.)
-And so here are our objects again:
+The only new things are those two labels. :attr:`static` is similar to
+:attr:`scenery`: it prevents the branch from being picked up by the player
+character, but *doesn't* suppress mention of it when describing the
+setting. And :attr:`supporter` is rather like the :attr:`container` that
+we used for the nest, except that this time the player character can put
+other objects *onto* the branch. (In passing, we'll mention that an object
+can't normally be both a :attr:`container` *and* a :attr:`supporter`.) And
+so here are our objects again: