.. epigraph::
- | *C was a captain, all covered with lace;*
- | *D was a drunkard, and had a red face.*
+ | |CENTER| *C was a captain, all covered with lace;*
+ | |CENTER| *D was a drunkard, and had a red face.*
.. only:: html
.. image:: /images/picC.png
:align: left
-.. raw:: latex
-
- \dropcap{c}
-
-onventional -- static -- fiction can be written using nothing more than
+|C|\onventional -- static -- fiction can be written using nothing more than
pencil and paper, or typewriter, or word-processor; however, the
requirements for producing IF are a little more extensive, and the creative
process slightly more complex.
embedded graphics; it simply enables you to type lines of text, which is
exactly what's needed to create an IF game.
-If you look at the game source on the previous page, or in
-:doc:`/appendices/c`, you'll notice ``Include "Parser";`` and ``Include
-"VerbLib";`` a few lines down from the top of the file. These are
-instructions to the Inform compiler to "include" -- that is, to merge in
-the contents -- of files called ``Parser.h`` and ``VerbLib.h``. These are
-not files which you have to create; they're standard :term:`library files`,
-part of the Inform system. All that you have to do is remember to Include
-them in every game that you write. Until you've a fair understanding of
-how Inform works, you've no need to worry about what they contain (though
-you can look if you want to: they're readable text files, just like the
-ones this guide will teach you to write).
+If you look at the game source above, or in :doc:`/appendices/c`, you'll
+notice ``Include "Parser";`` and ``Include "VerbLib";`` a few lines down
+from the top of the file. These are instructions to the Inform compiler to
+"include" -- that is, to merge in the contents -- of files called
+``Parser.h`` and ``VerbLib.h``. These are not files which you have to
+create; they're standard :term:`library files`, part of the Inform system.
+All that you have to do is remember to Include them in every game that you
+write. Until you've a fair understanding of how Inform works, you've no
+need to worry about what they contain (though you can look if you want to:
+they're readable text files, just like the ones this guide will teach you
+to write).
So, we've now introduced all of the bits and pieces which you need in order to
write an Inform adventure game:
In order to make the download small and fast, these folders include just
enough to get you started as an Inform designer -- the compiler and
interpreter programs, the library files, the ``Ruins.inf`` example file
- from the *Inform Designer's Manual*, and a template for your own first
- game. A few other folders are included as placeholders where you could
- later download additional components, if you wanted them. As soon as
- possible, you should download the *Inform Designer's Manual* into the
- ``Inform\Doc`` folder -- it's an essential document to have, and has
- been omitted from this download only because of its 3MB size.
+ from the |DM4|, and a template for your own first game. A few other
+ folders are included as placeholders where you could later download
+ additional components, if you wanted them. As soon as possible, you
+ should download the |DM4| into the ``Inform\Doc`` folder -- it's an
+ essential document to have, and has been omitted from this download only
+ because of its 3MB size.
3. To verify that the downloaded files work properly, use Windows Explorer
to display the contents of the ``Inform\Games\MyGame1`` folder: you will
9. Using the same techniques, you can compile and play ``Ruins.inf``, which
is held in the ``Inform\Games\Download`` folder. RUINS is the game used
- as an example throughout the *Inform Designer's Manual*.
+ as an example throughout the |DM4|.
.. rubric:: Setting file associations
In order to make the download small and fast, these folders include just
enough to get you started as an Inform designer -- the compiler and
interpreter programs, the library files, the ``Ruins.inf`` example from
- the *Inform Designer's Manual*, and a template for your own first game,
- which you may copy and rename each time you begin a new Inform project.
- A few other folders are included as placeholders where you could later
- download additional components, if you wanted them. As soon as
- possible, you should download the *Inform Designer's Manual* into the
- ``Inform/Doc`` folder -- it's an essential document to have, and has
- been omitted from this download only because of its 3MB size.
+ the |DM4|, and a template for your own first game, which you may copy
+ and rename each time you begin a new Inform project. A few other
+ folders are included as placeholders where you could later download
+ additional components, if you wanted them. As soon as possible, you
+ should download the |DM4| into the ``Inform/Doc`` folder -- it's an
+ essential document to have, and has been omitted from this download only
+ because of its 3MB size.
3. To verify that the downloaded files work properly, use the Finder to
display the contents of the ``Inform/Games/MyGame1`` folder: you will see