.. epigraph::
- | *C was a captain, all covered with lace;*
- | *D was a drunkard, and had a red face.*
+ | |CENTER| *C was a captain, all covered with lace;*
+ | |CENTER| *D was a drunkard, and had a red face.*
.. only:: html
.. image:: /images/picC.png
:align: left
-.. raw:: latex
-
- \dropcap{c}
-
-onventional -- static -- fiction can be written using nothing more than
+|C|\onventional -- static -- fiction can be written using nothing more than
pencil and paper, or typewriter, or word-processor; however, the
requirements for producing IF are a little more extensive, and the creative
process slightly more complex.
In order to make the download small and fast, these folders include just
enough to get you started as an Inform designer -- the compiler and
interpreter programs, the library files, the ``Ruins.inf`` example file
- from the *Inform Designer's Manual*, and a template for your own first
- game. A few other folders are included as placeholders where you could
- later download additional components, if you wanted them. As soon as
- possible, you should download the *Inform Designer's Manual* into the
- ``Inform\Doc`` folder -- it's an essential document to have, and has
- been omitted from this download only because of its 3MB size.
+ from the |DM4|, and a template for your own first game. A few other
+ folders are included as placeholders where you could later download
+ additional components, if you wanted them. As soon as possible, you
+ should download the |DM4| into the ``Inform\Doc`` folder -- it's an
+ essential document to have, and has been omitted from this download only
+ because of its 3MB size.
3. To verify that the downloaded files work properly, use Windows Explorer
to display the contents of the ``Inform\Games\MyGame1`` folder: you will
9. Using the same techniques, you can compile and play ``Ruins.inf``, which
is held in the ``Inform\Games\Download`` folder. RUINS is the game used
- as an example throughout the *Inform Designer's Manual*.
+ as an example throughout the |DM4|.
.. rubric:: Setting file associations
.. note::
On the command line, you sometimes also see a compiler :term:`switch`
- such as ``-S``, used for controlling detailed aspects of how the
- compiler operates. Rather than do that here, we find it more
+ such as :option:`-S`, used for controlling detailed aspects of how
+ the compiler operates. Rather than do that here, we find it more
convenient to place any necessary switches at the very top of the
source file, as we'll explain in the next chapter.
In order to make the download small and fast, these folders include just
enough to get you started as an Inform designer -- the compiler and
interpreter programs, the library files, the ``Ruins.inf`` example from
- the *Inform Designer's Manual*, and a template for your own first game,
- which you may copy and rename each time you begin a new Inform project.
- A few other folders are included as placeholders where you could later
- download additional components, if you wanted them. As soon as
- possible, you should download the *Inform Designer's Manual* into the
- ``Inform/Doc`` folder -- it's an essential document to have, and has
- been omitted from this download only because of its 3MB size.
+ the |DM4|, and a template for your own first game, which you may copy
+ and rename each time you begin a new Inform project. A few other
+ folders are included as placeholders where you could later download
+ additional components, if you wanted them. As soon as possible, you
+ should download the |DM4| into the ``Inform/Doc`` folder -- it's an
+ essential document to have, and has been omitted from this download only
+ because of its 3MB size.
3. To verify that the downloaded files work properly, use the Finder to
display the contents of the ``Inform/Games/MyGame1`` folder: you will see
.. note::
On the command line, you sometimes also see a compiler :term:`switch`
- such as ``-S``, used for controlling detailed aspects of how the
- compiler operates. Rather than do that here, we find it more
+ such as :option:`-S`, used for controlling detailed aspects of how
+ the compiler operates. Rather than do that here, we find it more
convenient to place any necessary switches at the very top of the
source file, as we'll explain in the next chapter.