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Use pagestyle for standard page headings.
[ibg.git]
/
appendices
/
a.rst
diff --git
a/appendices/a.rst
b/appendices/a.rst
index 7e208497bd9efd37a1730c6e4453a929b2773ba2..4d51c887e719d5a54341361ebc1be7f97e5a1e79 100644
(file)
--- a/
appendices/a.rst
+++ b/
appendices/a.rst
@@
-40,67
+40,7
@@
occasionally, IN and OUT. There is quite an impressive stock of standard
actions which can generally be relied upon to do something, even if only to
tell you that you're wasting your time:
actions which can generally be relied upon to do something, even if only to
tell you that you're wasting your time:
-.. hlist::
- :columns: 5
-
- * ASK
- * BURN
- * BUY
- * CLEAN
- * CLIMB
- * CLOSE
- * CUT
- * DIG
- * DISROBE
- * DRINK
- * DROP
- * EAT
- * EMPTY
- * ENTER
- * EXAMINE
- * EXIT
- * FILL
- * GIVE
- * GO
- * INSERT
- * INVENTORY
- * JUMP
- * KILL
- * KISS
- * LISTEN
- * LOCK
- * LOOK
- * OFF
- * ON
- * OPEN
- * PRAY
- * PULL
- * PUSH
- * PUT
- * READ
- * SEARCH
- * SHOW
- * SING
- * SIT
- * SLEEP
- * SMELL
- * STAND
- * SWIM
- * SWITCH
- * SWITCH
- * TAKE
- * TASTE
- * TELL
- * THINK
- * THROW
- * TIE
- * TOUCH
- * TRANSFER
- * TURN
- * UNLOCK
- * WAIT
- * WAVE
- * WEAR
+.. include:: /tables/actions.rst
You don't have to play IF with a list like this open in front of you; the
idea is that a good game should understand whatever seems logical for you
You don't have to play IF with a list like this open in front of you; the
idea is that a good game should understand whatever seems logical for you