Appendix A -- How to play an IF game
======================================
-Playing IF requires just a bit of instruction. All you have to do is read
+.. only:: html
+
+ .. image:: /images/picP.png
+ :align: left
+
+.. raw:: latex
+
+ \dropcap{p}
+
+laying IF requires just a bit of instruction. All you have to do is read
the descriptions and situations that appear on the screen and then tell the
game what you'd like to happen next. Imagine that you're saying "I WANT TO
..."; you don't actually type those three words, but you *do* type what
actions which can generally be relied upon to do something, even if only to
tell you that you're wasting your time:
-.. hlist::
- :columns: 5
-
- * ASK
- * BURN
- * BUY
- * CLEAN
- * CLIMB
- * CLOSE
- * CUT
- * DIG
- * DISROBE
- * DRINK
- * DROP
- * EAT
- * EMPTY
- * ENTER
- * EXAMINE
- * EXIT
- * FILL
- * GIVE
- * GO
- * INSERT
- * INVENTORY
- * JUMP
- * KILL
- * KISS
- * LISTEN
- * LOCK
- * LOOK
- * OFF
- * ON
- * OPEN
- * PRAY
- * PULL
- * PUSH
- * PUT
- * READ
- * SEARCH
- * SHOW
- * SING
- * SIT
- * SLEEP
- * SMELL
- * STAND
- * SWIM
- * SWITCH
- * SWITCH
- * TAKE
- * TASTE
- * TELL
- * THINK
- * THROW
- * TIE
- * TOUCH
- * TRANSFER
- * TURN
- * UNLOCK
- * WAIT
- * WAVE
- * WEAR
+.. include:: /tables/actions.rst
You don't have to play IF with a list like this open in front of you; the
idea is that a good game should understand whatever seems logical for you