NextWord() - Returns the next dictionary word in the input stream,
incrementing *wn* by one. Returns `false` if the word is not in the
-dictionary, or if the input stream is exhausted.
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+dictionary, or if the input stream is exhausted.
+
+NextWordStopped() - Returns the next dictionary word in the input
+stream, incrementing `wn` by one. Returns `false` if the word is not
+in the dictionary, -1 if the input stream is exhausted.
+
+NounDomain(*object1*,*object2*,*type*) - Performs object parsing; see
+also ParseToken().
+
+ObjectIsUntouchable(*object*,*flag*) - Tests if there is a barrier - a
+container object which is not open - between player and object. Unless
+the optional flag is true, outputs "You can't because ... is in the
+way". Returns true is a barrier is found, otherwise false.
+
+OffersLight(*object*) - Returns `true` if the object offers light.
+
+ParseToken(*type*,*value*) - Performs general parsing; see also
+`NounDomain()`.
+
+PlaceInScope(*object*) - Used in an `add_to_scope` property or
+`scope=` token to put the *object* into scope for the parser.
+
+PlayerTo(*object*,*flag*) - Moves the player to *object*. Prints its
+description unless optional *flag* is 1 (no description) or 2 (as if
+walked in).
+
+PrintOrRun(object,property,flag) - If *object.property* is a string,
+output it (followed by a newline unless optional flag is true), and
+return *true*. If it's a routine, run it and return what the routine
+returns.
+
+PronounNotice(*object*) - Associates an appropriate pronoun with the
+*object*.
+
+PronounValue('*pronoun*') - Returns the object to which '`it`' (or
+'`him`', '`her`', '`them`') currently refers, or `nothing`.
+
+ScopeWithin(*object*) - Used in an `add_to_scope` property or `scope=`
+token to put the contents of the object in scope for the parser.
+
+SetPronoun('*pronoun*',*object) - Defines the *object* to which a
+given *pronoun* refers.
+
+SetTime(*expr1*,*expr2*) - Sets `the_time` to *expr1* (in mins 0..1439
+since midnight), running at *expr2* (positive: expr2 minutes pass each
+turn; negative: expr2 turns take one minute; zero: time stands still).
+
+StartDaemon(*object*) - Starts the *object*'s daemon.
+
+StartTimer(*object*,*expr*) - Starts the *object*'s timer,
+initialising its `time_left` to *expr. The object's `time_out`
+property will be called after that number of turns have elapsed.
+
+StopDaemon(*object*) - Stops the *object*'s daemon.
+
+StopTimer(object) - Stops the *object*'s timer.
+
+TestScope(*object*,*actor*) - Returns `true` if the object is in
+scope, otherwise `false`. If the optional *actor* is supplied, that
+defines the scope.
+
+TryNumber(*expr*) - Parses word *expr* in the input stream as a
+number, recognising decimals, also English words one..twenty. Returns
+the number 1..10000, or -1000 if the parse fails.
+
+UnsignedCompare(*expr1*,*expr2*) - Returns -1 if *expr1* is less than
+*expr2*, 0 if *expr1* equals *expr2*, and 1 if *expr1* is greater than
+*expr2*. Both expressions are unsigned, in the range 0..65535.
+
+WordAddress(*expr*) - Returns a byte array contains the raw text of
+word *expr* in the input stream.
+
+WordInProperty(word,object,property) - Returns `true` if the
+dictionary *word* is listed in the *property* values for the *object*.
+
+WordLength(*expr*) - Returns the length of word *expr* in the input
+stream.
+
+WriteListFrom(*object*,*expr*) - Outputs a list of *object* and its
+siblings, in the given style, an *expr* formed by adding any of:
+`ALWAYS_BIT`, `CONCEAL_BIT`, `DEFART_BIT`, `ENGLISH_BIT`,
+`FULLINV_BIT`, `INDENT_BIT`, `ISARE_BIT`, `NEWLINE_BIT`,
+`PARTINV_BIT`, `RECURSE_BIT`, `TERSE_BIT`, `WORKFLAG_BIT`.
+
+YesOrNo() - Returns `true` if the player types "YES", false for "NO".
+
+ZRegion(*arg*) - Returns the type of its *arg*: 3 for a string
+address, 2 for a routine address, 1 for an object number, or 0
+otherwise.
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