--- /dev/null
+ZORK/DUNGEON User Information\r
+\r
+I. Getting a ZORK/DUNGEON\r
+ \r
+ a. ITS: Say ZORK^K to DDT rather than :ZORK to get a zork. \r
+ b. 10X/20X: Invoke the local dungeon (usually DUNGEO)\r
+\r
+II. Bugs, comments, suggestions...\r
+\r
+ Always welcome and encouraged. All mail should be sent to\r
+ DUNGEON@MIT-DMS. Dungeon has a BUG command, in addition, which\r
+ may be used to report strange happenings. Its use is described\r
+ below. Please note that for 10X/20X systems, net mail to DUNGEON\r
+ will be acted on much more quickly than BUG command reports.\r
+\r
+ If, in making a bug report, you know what symptoms were exhibited\r
+ by the program, PLEASE, PLEASE!!!!! include them. It is at best\r
+ extremely irritating and at worst useless to receive a bug report\r
+ like 'mumble frotz' loses, or 'try saying \"mumble frotz\"'. With\r
+ such reports, we have no way of knowing the situation when your\r
+ 'mumble frotz' lost, and no way of knowing if any bug we manage\r
+ to reproduce (if we do) is the same one you saw. In consequence,\r
+ everyone's time is wasted.\r
+\r
+III. Typing to Dungeon.\r
+\r
+ A number of characters in Dungeon have special effects. These\r
+ include a number of line editing commands. The characters are:\r
+\r
+ <rubout> or <backspace>: delete the last character typed\r
+ <ctrl-W>: delete the last word typed\r
+ <ctrl-U> or <ctrl-X> or <ctrl-@>: delete the entire buffer\r
+ <ctrl-D>: redisplay the buffer\r
+ <ctrl-L>: redisplay the buffer. Sometimes this also clears the\r
+ screen.\r
+ \r
+ <altmode/cr>: terminate commands\r
+ <ctrl-S>: flush long typeouts\r
+ <ctrl-G>: like the QUIT command (vide infra)\r
+ <semicolon>: Causes the remainder of the command line to be ignored.\r
+ This may be useful for annotating hard copies/scripts of games.\r
+\r
+IV. Garbage Collection\r
+\r
+ Dungeon may occasionally type out a message 'GIN FREE STORAGE-\r
+ <long pause> GOUT TIME=10.92'. This indicates that a garbage\r
+ collection is occurring. We have attempted to prevent this, since it\r
+ may take a significant amount of real time on a loaded system; should\r
+ it ever occur, please send mail to DUNGEON@MIT-DMS describing the\r
+ circumstances--how many moves have been made, whether a RESTORE has\r
+ been done, and so on. THIS IS NOT FATAL: after the GOUT message is\r
+ printed, you may continue playing.\r
+\r
+V. User Commands\r
+\r
+ The following commands may prove useful for the playing of Dungeon.\r
+They are not, however, game commands (i.e. they have no side effects\r
+in the current game).\r
+\r
+ a. Verbosity\r
+\r
+ Verbose: The default: print long room descriptions on first\r
+ visit, 20% of the time thereafter.\r
+\r
+ Brief: Supresses printing of long room descriptions for rooms\r
+ which have been visited. Short object descriptions\r
+ are also used in such rooms.\r
+ \r
+ Super(brief): Suppresses printing of all long descriptions, even\r
+ on the first visit. Short object descriptions are\r
+ always used.\r
+\r
+ Noobj: Suppresses printing of object descriptions in rooms\r
+ already visited. See the 'object' command.\r
+\r
+Note that the maximally verbose description (that printed on the\r
+first visit to a room in verbose mode) may always be obtained by\r
+saying 'look'. See also the 'room' and 'object' commands.\r
+\r
+b. Help\r
+ \r
+ Info: Prints a file which might give some idea of\r
+ what the game is about.\r
+ \r
+ Help: Prints this.\r
+\r
+ c. Progress\r
+\r
+ Quit: Prints your score, and asks whether you wish to\r
+ continue playing.\r
+\r
+ Score: Deflate your ego.\r
+\r
+ Time: Describe how much of eternity you have injured.\r
+\r
+ Versi(on): Describe the current version.\r
+\r
+ d. Hard copy (directory owners only!)\r
+\r
+ Scrip(t): Script to a file ZORK.SCRIPT \r
+\r
+ Unscr(ipt): End scripting\r
+\r
+ e. Save/restore (directory owners only!)\r
+\r
+ Save: Save the game for future continuation (to ZORK.SAVE)\r
+\r
+ Resto(re): Restore a saved game (from ZORK.SAVE)\r
+ Only the player who created the save file can restore\r
+ it at a later time! You are warned.\r
+ \r
+ f. Bugs, etc.\r
+\r
+ Bug: Although the best way to report bugs is to send mail\r
+ to DUNGEON@MIT-DMS, there is a 'bug' and command\r
+ built in to the game. This generates files which \r
+ must, alas, be manually transmitted to the\r
+ maintainers. It is, however, better than nothing.\r
+ \r
+ Featu(re): Like Bug, to make a suggestion for a feature.\r
+\r
+ g. General\r
+\r
+ Again: Repeat the last input.\r
+\r
+ Look: Describe the current surroundings. 'L' is equivalent.\r
+\r
+ Room: Print the verbose description of the room, without\r
+ mentioning any objects.\r
+\r
+ Object: Print the verbose description of all the objects in\r
+ the room, without describing the room. 'Look' is\r
+ equivalent to a 'room' command followed by an\r
+ 'object' command.\r
+\r
+ Inven(t): Describe your possessions. 'I' is equivalent.\r
+\r
+ Diagn(ose): Describe your state of health.\r
+\r
+ Wait: Causes 'time' to pass.\r
+\r
+V. Dungeon Command Parser\r
+ \r
+ A command is one line of text terminated by a carriage return or\r
+ altmode. For reasons of simplicity all words are distinguished by\r
+ their first five letters. All others are ignored. For example,\r
+ typing 'DISASSEMBLE THE ENCYLOPEDIA', while meaningless, is also\r
+ creating excess finger motion. Note also that ambiguities can be\r
+ introduced by this: 'unscr' is 'UNSCRipt', not 'UNSCRew'.\r
+\r
+ You are talking to a moderately stupid parser, which understands\r
+ the following types of things.\r
+\r
+ Actions: \r
+\r
+ Among the more obvious of these, TAKE, DROP, etc. Fairly general\r
+ forms of these may be used: PICK UP, PUT DOWN, etc.\r
+\r
+ Directions:\r
+\r
+ NORTH, SOUTH, UP, DOWN, etc. and their various abbreviations.\r
+ Other more obscure directions (LAND, CLIMB) are appropriate in\r
+ only certain situations. Because words are only five letters,\r
+ you must say 'nw' for 'northwest': the latter is truncated to\r
+ 'north', which isn't quite what you had in mind.\r
+ \r
+ Objects: \r
+\r
+ Most objects have names, and can be referenced by them.\r
+\r
+ Adjectives:\r
+\r
+ Some adjectives are understood and are required when there are\r
+ two objects which can be referenced with the same 'name' (e.g.\r
+ DOORs, BUTTONs)\r
+\r
+ Prepositions:\r
+\r
+ It may be necessary in some cases to include prepositions, but\r
+ the parser attempts to handle cases which aren't ambiguous\r
+ without. Thus 'Give car to demon' will work, as will 'Give demon\r
+ car.' When a preposition is used, it should be appropriate:\r
+ 'Give car with demon' does not parse.\r
+\r
+ Sentences:\r
+\r
+ The parser understands a reasonable number of things. Rather\r
+ than listing them, we advise you to do reasonable things. Note\r
+ that several sentences may be typed on the same line, separated\r
+ by commas or by 'and': 'n,e,s,w,open mailb and read' will [try\r
+ to] do just that.\r
+\r
+ Multiple Objects:\r
+\r
+ Sentences of the following forms will parse:\r
+ Put A and B and C in trophy case\r
+ Put A, B, and C in trophy case\r
+ Give A and B to the troll\r
+ The following will not:\r
+ Put A B in case\r
+ Take A B C\r
+ The point is that an AND or a <comma> are required so as not\r
+ to hopelessly confuse the parser.\r
+ Special objects named 'everything' and 'valuables' exist; one\r
+ may, for example, say 'take everything' and 'put valuables in\r
+ trophy case'. \r
+\r
+ Multiple commands:\r
+\r
+ Several commands may be included on a single line. They must be\r
+ separated by 'then' or '.'. Thus:\r
+ TAKE BOOK. N. DROP BOOK AND CANDLE\r
+ is correct. Note that the use of a comma between commands will\r
+ cause the command line to be parsed incorrectly: comma should\r
+ only be used between multiple objects.\r
+\r
+ Ambiguity:\r
+\r
+ The parser tries to be clever about what to do in the case of\r
+ actions which require objects in the case that the object is not\r
+ specified. If there is only one possible object, the parser will\r
+ assume that it should be used. Otherwise, the parser will ask.\r
+ Most questions asked by the parser can be answered (e.g. With\r
+ what?). \r
+ \r
+VI. Theories\r
+\r
+ The following 'theories' are fundamental to the game and should\r
+ be noted:\r
+\r
+ Containment: \r
+\r
+ Some objects can contain other objects. Many such containers\r
+ can be opened and closed; the rest are always open. They may or\r
+ may not be transparent. For you to access (take, for example)\r
+ an object which is in a container, the container must be open;\r
+ for you to see such an object, the container must either be open\r
+ or transparent. Containers have a capacity, and objects have\r
+ sizes; the number of objects which will fit therefore depends on\r
+ their sizes. You may "put" any object you have access to (it\r
+ need not be in your hands) into any other object; at some point,\r
+ the program will attempt to pick it up if you don't already have\r
+ it, which process may fail if you're carrying too much.\r
+ Although containers can contain other containers, the program\r
+ doesn't access more than one level down.\r
+\r
+ Fighting:\r
+\r
+ Occupants of the dungeon will, as a rule, fight back when\r
+ attacked; they may in some cases attack you unprovoked. Useful\r
+ verbs here are 'attack <villain> with <weapon>', 'kill', etc. \r
+ Knife-throwing may or may not be useful. The adventurer has a\r
+ fighting strength, which varies with time: in particular, being\r
+ in a fight, getting killed, and getting injured, all lower it. \r
+ One's carrying capacity may also be reduced after a fight. \r
+ Strength is regained with time. (Thus, it is not a good idea to\r
+ fight someone immediately after being killed.) Other details\r
+ may become apparent in the course of a few melees. The\r
+ 'diagnose' command describes your state of health.\r
+\r
+ Vehicles:\r
+\r
+ There are some objects in the dungeon which are rumoured to have\r
+ the ability to transport the fearless adventurer to mysterious\r
+ regions which are inaccessible on foot. Needless to say, the\r
+ adventurer faces great personal peril as he encounters these \r
+ regions. The 'vehicles' can usually be entered with the 'board'\r
+ command, and can be exited with the 'disembark' command. \r
+ \ 3\ 3\ 3
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