#
# If you are using MacPorts on OS X:
# port install py3{5,6}-yaml as appropriate for your Python 3 version.
+#
+# To build with save/resume disabled, pass CCFLAGS="-D ADVENT_NOSAVE"
VERS=1.0
advent - Colossal Cave Adventure
== SYNOPSIS ==
-*advent* [-l logfile] [-o]
+*advent* [-l logfile] [-o] [-r savefile] [-s]
== DESCRIPTION ==
The original Colossal Cave Adventure from 1976-77 was the origin of all
/* Suspend and resume */
int suspend(FILE *input)
-{
+{ /* Suspend. Offer to save things in a file, but charging
+ * some points (so can't win by using saved games to retry
+ * battles or to start over after learning zzword).
+ * If ADVENT_NOSAVE is defined, do nothing instead. */
+
+#ifdef ADVENT_NOSAVE
+ return GO_UNKNOWN;
+#endif
long i, k;
FILE *fp = NULL;
- /* Suspend. Offer to save things in a file, but charging
- * some points (so can't win by using saved games to retry
- * battles or to start over after learning zzword). */
RSPEAK(SUSPEND_WARNING);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
game.saved=game.saved+5;
}
int resume(FILE *input)
-{
+{ /* Resume. Read a suspended game back from a file.
+ * If ADVENT_NOSAVE is defined, do nothing instead. */
+
+#ifdef ADVENT_NOSAVE
+ return GO_UNKNOWN;
+#endif
FILE *fp = NULL;
-
- /* Resume. Read a suspended game back from a file. */
+
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
linenoiseFree(name);
}
- return restore(fp);
+ return restore(fp);
}
-int restore(FILE* fp){
+int restore(FILE* fp)
+{ /* Read and restore game state from file, assuming
+ * sane initial state.
+ * If ADVENT_NOSAVE is defined, do nothing instead. */
+#ifdef ADVENT_NOSAVE
+ return GO_UNKNOWN;
+#endif
+
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
if (save.version != VRSION) {