You are on a small ledge at the top of a nearly vertical cliff.
There is a low crawl leading off to the northeast.
short: 'You''re at top of cliff.'
- maptag: 'Cliftop'
+ maptag: 'Clifftop'
conditions: {DEEP: true}
travel: [
{verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
To achieve the next higher rating would be a neat trick!
Congratulations!!
- OFF_SCALE: 'You just went off my scale!!'
-- SAVERESUME_DISABLED: 'Save abd resume are disabled.'
+- SAVERESUME_DISABLED: 'Save and resume are disabled.'
- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
# This message is not currently used
#- TABLE_SPACE: |-
/*
* 'cheat' is a tool for generating save game files to test states that ought
* not happen. It leverages chunks of advent, mostly initialize() and
- * savefile(), so we know we're always outputing save files that advent
+ * savefile(), so we know we're always outputting save files that advent
* can import.
*
* Copyright (c) 1977, 2005 by Will Crowther and Don Woods
- [[[SN]]]
http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html[Digital
- Humanties Quarterly]
+ Humanities Quarterly]
-- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game)[dnd (ivdeo game)]
+- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game)[dnd (video game)]
- [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus[Hunt The Wumpus]
Make a DOT graph of Colossal Cave.
-a = emit graph of entire dungeon
--d = emit graoh of mazw all different
+-d = emit graph of maze all different
-f = emit graph of forest locations
-m = emit graph of maze all alike
-s = emit graph of non-forest surface locations
return description
# A forwarder is a location that you can't actually stop in - when you go there
-# it ships some message (which is the point) then shifts you to a nexr location.
+# it ships some message (which is the point) then shifts you to a next location.
# A forwarder has a zero-length array of notion verbs in its travel section.
#
# Here is an example forwarder declaration:
return loc
def reveal(objname):
- "Should this object be revealed when mappinmg?"
+ "Should this object be revealed when mapping?"
if "OBJ_" in objname:
return False
if objname == "VEND":
startlocs[location] = [objname]
# Compute reachability, using forwards.
- # Dictionary ke6y is (from, to) iff its a valid link,
- # value is correspoinding motion verbs.
+ # Dictionary key is (from, to) iff its a valid link,
+ # value is corresponding motion verbs.
links = {}
nodes = []
for (loc, attrs) in db["locations"]: