/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC
* with cond bit i. game.hinted[i] is true iff hint i has been
* used. */
- for (int i = 1; i <= HINT_COUNT; i++) {
+ for (int i = 0; i < HINT_COUNT; i++) {
game.hinted[i] = false;
game.hintlc[i] = 0;
}
static void checkhints(void)
{
if (COND[game.loc] >= game.conds) {
- for (int hint = 1; hint <= HINT_COUNT; hint++) {
+ for (int hint = 0; hint < HINT_COUNT; hint++) {
if (game.hinted[hint])
continue;
- if (!CNDBIT(game.loc, hint + HBASE))
+ if (!CNDBIT(game.loc, hint + 1 + HBASE))
game.hintlc[hint] = -1;
++game.hintlc[hint];
/* Come here if he's been long enough at required loc(s) for some
* unused hint. */
- if (game.hintlc[hint] >= hints[hint-1].turns) {
+ if (game.hintlc[hint] >= hints[hint].turns) {
int i;
- switch (hint - 1) {
+ switch (hint) {
case 0:
/* cave */
if (game.prop[GRATE] == 0 && !HERE(KEYS))
/* Fall through to hint display */
game.hintlc[hint] = 0;
- if (!YES(hints[hint-1].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN]))
+ if (!YES(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN]))
return;
- rspeak(HINT_COST, hints[hint-1].penalty, hints[hint-1].penalty);
- game.hinted[hint] = YES(arbitrary_messages[WANT_HINT], hints[hint-1].hint, arbitrary_messages[OK_MAN]);
+ rspeak(HINT_COST, hints[hint].penalty, hints[hint].penalty);
+ game.hinted[hint] = YES(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]);
if (game.hinted[hint] && game.limit > WARNTIME)
- game.limit += WARNTIME * hints[hint-1].penalty;
+ game.limit += WARNTIME * hints[hint].penalty;
}
}
}
mxscor += 2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
- for (long i = 1; i <= HINT_COUNT; i++) {
+ for (long i = 0; i < HINT_COUNT; i++) {
if (game.hinted[i])
- score = score - hints[i-1].penalty;
+ score = score - hints[i].penalty;
}
if (game.novice)
score -= 5;