#include <stdbool.h>
#include "advent.h"
#include "database.h"
+#include "newdb.h"
/* Limit visibility of ugly globals. Eventually these should go away. */
extern long WD1, WD1X, WD2, WD2X;
}
}
if (obj == BIRD) {
- spk=137;
+ spk=ARB_137;
if (game.closed)
{
RSPEAK(spk);
}
DSTROY(BIRD);
game.prop[BIRD]=0;
- spk=45;
+ spk=ARB_45;
}
if (obj == VEND) {
PSPEAK(VEND,game.prop[VEND]+2);
return GO_CLEAROBJ;
}
- if (obj == 0)spk=44;
- if (obj == CLAM || obj == OYSTER)spk=150;
- if (obj == SNAKE)spk=46;
- if (obj == DWARF)spk=49;
+ if (obj == 0)spk=ARB_44;
+ if (obj == CLAM || obj == OYSTER)spk=ARB_150;
+ if (obj == SNAKE)spk=ARB_46;
+ if (obj == DWARF)spk=ARB_49;
if (obj == DWARF && game.closed) return(19000);
- if (obj == DRAGON)spk=167;
- if (obj == TROLL)spk=157;
- if (obj == OGRE)spk=203;
+ if (obj == DRAGON)spk=ARB_167;
+ if (obj == TROLL)spk=ARB_157;
+ if (obj == OGRE)spk=ARB_203;
if (obj == OGRE && i > 0) {
RSPEAK(spk);
- RSPEAK(6);
+ RSPEAK(ARB_6);
DSTROY(OGRE);
int k=0;
for (i=1; i < PIRATE; i++) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
- if (obj == BEAR)spk=165+(game.prop[BEAR]+1)/2;
+ if (obj == BEAR)spk=ARB_165+(game.prop[BEAR]+1)/2;
if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
/* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still
* fixed), move rug there (not fixed), and move him there,
* too. Then do a null motion to get new description. */
- RSPEAK(49);
+ RSPEAK(ARB_49);
GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
return(2607);
* word zips the eggs back to the giant room (unless already there). */
{
int k=VOCAB(foo,3);
- int spk=42;
+ int spk=ARB_42;
if (game.foobar != 1-k) {
- if (game.foobar != 0)spk=151;
+ if (game.foobar != 0)spk=ARB_151;
RSPEAK(spk);
return GO_CLEAROBJ;
} else {
game.foobar=k;
if (k != 4) {
- RSPEAK(54);
+ RSPEAK(ARB_54);
return GO_CLEAROBJ;
}
game.foobar=0;
{
int spk, k=0;
if (obj == OYSTER)k=1;
- spk=124+k;
- if (TOTING(obj))spk=120+k;
- if (!TOTING(TRIDNT))spk=122+k;
- if (verb == LOCK)spk=61;
+ spk=ARB_124+k;
+ if (TOTING(obj))spk=ARB_120+k;
+ if (!TOTING(TRIDNT))spk=ARB_122+k;
+ if (verb == LOCK)spk=ARB_61;
if (spk == 124) {
DSTROY(CLAM);
DROP(OYSTER,game.loc);
{
if (game.prop[ROD2] < 0 || !game.closed)
{
- RSPEAK(67);
+ RSPEAK(ARB_67);
return GO_CLEAROBJ;
}
game.bonus=133;
/* Break. Only works for mirror in repository and, of course, the vase. */
{
int spk = ACTSPK[verb];
- if (obj == MIRROR)spk=148;
+ if (obj == MIRROR)spk=ARB_148;
if (obj == VASE && game.prop[VASE] == 0) {
if (TOTING(VASE))DROP(VASE,game.loc);
game.prop[VASE]=2;
game.fixed[VASE]= -1;
- spk=198;
+ spk=ARB_198;
} else {
if (obj == MIRROR && game.closed) {
- RSPEAK(197);
+ RSPEAK(ARB_197);
return GO_DWARFWAKE;
}
}
{
game.abbnum=10000;
game.detail=3;
- RSPEAK(156);
+ RSPEAK(ARB_156);
return GO_CLEAROBJ;
}
obj=game.atloc[game.loc];
}
- if (TOTING(obj)) {RSPEAK(24); return GO_CLEAROBJ;}
- spk=25;
- if (obj == PLANT && game.prop[PLANT] <= 0)spk=115;
- if (obj == BEAR && game.prop[BEAR] == 1)spk=169;
- if (obj == CHAIN && game.prop[BEAR] != 0)spk=170;
- if (obj == URN)spk=215;
- if (obj == CAVITY)spk=217;
- if (obj == BLOOD)spk=239;
- if (obj == RUG && game.prop[RUG] == 2)spk=222;
- if (obj == SIGN)spk=196;
+ if (TOTING(obj)) {RSPEAK(ARB_24); return GO_CLEAROBJ;}
+ spk=ARB_25;
+ if (obj == PLANT && game.prop[PLANT] <= 0)spk=ARB_115;
+ if (obj == BEAR && game.prop[BEAR] == 1)spk=ARB_169;
+ if (obj == CHAIN && game.prop[BEAR] != 0)spk=ARB_170;
+ if (obj == URN)spk=ARB_215;
+ if (obj == CAVITY)spk=ARB_217;
+ if (obj == BLOOD)spk=ARB_239;
+ if (obj == RUG && game.prop[RUG] == 2)spk=ARB_222;
+ if (obj == SIGN)spk=ARB_196;
if (obj == MESSAG) {
- RSPEAK(190);
+ RSPEAK(ARB_190);
DSTROY(MESSAG);
return GO_CLEAROBJ;
}
if (!HERE(BOTTLE) || LIQUID() != obj) {
if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
return(fill(verb, BOTTLE));
- if (game.prop[BOTTLE] != 1)spk=105;
- if (!TOTING(BOTTLE))spk=104;
+ if (game.prop[BOTTLE] != 1)spk=ARB_105;
+ if (!TOTING(BOTTLE))spk=ARB_104;
RSPEAK(spk);
return GO_CLEAROBJ;
}
obj = BOTTLE;
}
- spk=92;
+ spk=ARB_92;
if (game.holdng >= INVLIMIT) {
RSPEAK(spk);
return GO_CLEAROBJ;
else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
if (game.prop[BIRD] == 2) {
DSTROY(BIRD);
- RSPEAK(238);
+ RSPEAK(ARB_238);
return GO_CLEAROBJ;
}
- if (!TOTING(CAGE))spk=27;
- if (TOTING(ROD))spk=26;
+ if (!TOTING(CAGE))spk=ARB_27;
+ if (TOTING(ROD))spk=ARB_26;
if (spk/2 == 13) {
RSPEAK(spk);
return GO_CLEAROBJ;
game.prop[obj]=0;
game.prop[CAVITY]=1;
}
- RSPEAK(54);
+ RSPEAK(ARB_54);
return GO_CLEAROBJ;
}
{
int spk;
if (verb != LOCK) {
- spk=171;
- if (game.prop[BEAR] == 0)spk=41;
- if (game.prop[CHAIN] == 0)spk=37;
+ spk=ARB_171;
+ if (game.prop[BEAR] == 0)spk=ARB_41;
+ if (game.prop[CHAIN] == 0)spk=ARB_37;
if (spk != 171) {RSPEAK(spk); return GO_CLEAROBJ;}
game.prop[CHAIN]=0;
game.fixed[CHAIN]=0;
if (game.prop[BEAR] != 3)game.prop[BEAR]=2;
game.fixed[BEAR]=2-game.prop[BEAR];
} else {
- spk=172;
- if (game.prop[CHAIN] != 0)spk=34;
- if (game.loc != PLAC[CHAIN])spk=173;
+ spk=ARB_172;
+ if (game.prop[CHAIN] != 0)spk=ARB_34;
+ if (game.loc != PLAC[CHAIN])spk=ARB_173;
if (spk != 172) {RSPEAK(spk); return GO_CLEAROBJ;}
game.prop[CHAIN]=2;
if (TOTING(CHAIN))DROP(CHAIN,game.loc);
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
if (obj == BIRD && HERE(SNAKE)) {
- RSPEAK(30);
+ RSPEAK(ARB_30);
if (game.closed) return(19000);
DSTROY(SNAKE);
/* Set game.prop for use by travel options */
game.prop[SNAKE]=1;
} else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
- RSPEAK(218);
+ RSPEAK(ARB_218);
game.prop[obj]=1;
game.prop[CAVITY]=0;
if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY &&
game.prop[RUG] == 2))) {
- spk=219;
- if (TOTING(RUG))spk=220;
- if (obj == RUBY)spk=221;
+ spk=ARB_219;
+ if (TOTING(RUG))spk=ARB_220;
+ if (obj == RUBY)spk=ARB_221;
RSPEAK(spk);
if (spk != 220) {
int k = 2-game.prop[RUG];
PSPEAK(BATTER,0);
return GO_CLEAROBJ;
} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
- RSPEAK(154);
+ RSPEAK(ARB_154);
DSTROY(BIRD);
game.prop[BIRD]=0;
return GO_CLEAROBJ;
} else if (obj == BEAR && AT(TROLL)) {
- RSPEAK(163);
+ RSPEAK(ARB_163);
MOVE(TROLL,0);
MOVE(TROLL+NOBJECTS,0);
MOVE(TROLL2,PLAC[TROLL]);
JUGGLE(CHASM);
game.prop[TROLL]=2;
} else if (obj != VASE || game.loc == PLAC[PILLOW]) {
- RSPEAK(54);
+ RSPEAK(ARB_54);
} else {
game.prop[VASE]=2;
if (AT(PILLOW))game.prop[VASE]=0;
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
return GO_UNKNOWN;
if (obj != BLOOD) {
- if (obj != 0 && obj != WATER)spk=110;
+ if (obj != 0 && obj != WATER)spk=ARB_110;
if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) {
game.prop[BOTTLE]=1;
game.place[WATER]=0;
- spk=74;
+ spk=ARB_74;
}
} else {
DSTROY(BLOOD);
game.prop[DRAGON]=2;
OBJSND[BIRD]=OBJSND[BIRD]+3;
- spk=240;
+ spk=ARB_240;
}
RSPEAK(spk);
return GO_CLEAROBJ;
if (!HERE(FOOD))
return GO_UNKNOWN;
DSTROY(FOOD);
- spk=72;
+ spk=ARB_72;
} else {
if (obj == FOOD) {
DSTROY(FOOD);
- spk=72;
+ spk=ARB_72;
}
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
- OGRE)spk=71;
+ OGRE)spk=ARB_71;
}
RSPEAK(spk);
return GO_CLEAROBJ;
if (obj == URN) {
game.prop[URN]=game.prop[URN]/2;
- spk=210;
+ spk=ARB_210;
}
else if (obj == LAMP) {
game.prop[LAMP]=0;
- RSPEAK(40);
+ RSPEAK(ARB_40);
spk = DARK(game.loc) ? 16 : 0;
}
else if (obj == DRAGON || obj == VOLCAN)
- spk=146;
+ spk=ARB_146;
RSPEAK(spk);
return GO_CLEAROBJ;
}
{
int spk = ACTSPK[verb];
if (obj == BIRD) {
- RSPEAK(100);
+ RSPEAK(ARB_100);
return GO_CLEAROBJ;
}
else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
- spk=102;
- if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110;
- if (obj == TROLL)spk=182;
+ spk=ARB_102;
+ if (obj == DRAGON && game.prop[DRAGON] != 0)spk=ARB_110;
+ if (obj == TROLL)spk=ARB_182;
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
DSTROY(BIRD);
game.prop[BIRD]=0;
- spk = 101;
+ spk = ARB_101;
}
}
else if (obj == DWARF) {
if (HERE(FOOD)) {
game.dflag += 2;
- spk = 103;
+ spk = ARB_103;
}
}
else if (obj == BEAR) {
- if (game.prop[BEAR] == 0)spk=102;
- if (game.prop[BEAR] == 3)spk=110;
+ if (game.prop[BEAR] == 0)spk=ARB_102;
+ if (game.prop[BEAR] == 3)spk=ARB_110;
if (HERE(FOOD)) {
DSTROY(FOOD);
game.prop[BEAR]=1;
game.fixed[AXE]=0;
game.prop[AXE]=0;
- spk=168;
+ spk=ARB_168;
}
}
else if (obj == OGRE) {
if (HERE(FOOD))
- spk=202;
+ spk=ARB_202;
} else {
- spk=14;
+ spk=ARB_14;
}
RSPEAK(spk);
return GO_CLEAROBJ;
int k;
int spk = ACTSPK[verb];
if (obj == VASE) {
- spk=29;
- if (LIQLOC(game.loc) == 0)spk=144;
+ spk=ARB_29;
+ if (LIQLOC(game.loc) == 0)spk=ARB_144;
if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
- RSPEAK(145);
+ RSPEAK(ARB_145);
game.prop[VASE]=2;
game.fixed[VASE]= -1;
return(discard(verb, obj, true));
}
else if (obj == URN) {
- spk=213;
+ spk=ARB_213;
if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
- spk=144;
+ spk=ARB_144;
k=LIQUID();
if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;}
game.place[k]=0;
game.prop[BOTTLE]=1;
if (k == OIL)game.prop[URN]=1;
- spk=211+game.prop[URN];
+ spk=ARB_211+game.prop[URN];
RSPEAK(spk);
return GO_CLEAROBJ;
}
}
else if (obj == 0 && !HERE(BOTTLE))
return GO_UNKNOWN;
- spk=107;
+ spk=ARB_107;
if (LIQLOC(game.loc) == 0)
- spk=106;
+ spk=ARB_106;
if (HERE(URN) && game.prop[URN] != 0)
- spk=214;
+ spk=ARB_214;
if (LIQUID() != 0)
- spk=105;
+ spk=ARB_105;
if (spk == 107) {
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
k=LIQUID();
if (TOTING(BOTTLE))
game.place[k]= -1;
if (k == OIL)
- spk=108;
+ spk=ARB_108;
}
RSPEAK(spk);
return GO_CLEAROBJ;
(LIQUID() == obj && AT(BOTTLE)) ||
obj == LIQLOC(game.loc) ||
(obj == DWARF && ATDWRF(game.loc) > 0))
- spk=94;
- if (game.closed)spk=138;
- if (TOTING(obj))spk=24;
+ spk=ARB_94;
+ if (game.closed)spk=ARB_138;
+ if (TOTING(obj))spk=ARB_24;
RSPEAK(spk);
return GO_CLEAROBJ;
}
{
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) {
- if (game.prop[RUG] != 2)spk=224;
- if (!HERE(RUG))spk=225;
+ if (game.prop[RUG] != 2)spk=ARB_224;
+ if (!HERE(RUG))spk=ARB_225;
if (spk/2 == 112) {
RSPEAK(spk);
return GO_CLEAROBJ;
RSPEAK(spk);
return GO_CLEAROBJ;
}
- spk=223;
+ spk=ARB_223;
if (game.prop[RUG] != 2) {RSPEAK(spk); return GO_CLEAROBJ;}
game.oldlc2=game.oldloc;
game.oldloc=game.loc;
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
- spk=226;
- if (game.prop[SAPPH] >= 0)spk=227;
+ spk=ARB_226;
+ if (game.prop[SAPPH] >= 0)spk=ARB_227;
RSPEAK(spk);
return GO_TERMINATE;
}
/* Inventory. If object, treat same as find. Else report on current burden. */
{
int i;
- int spk=98;
+ int spk=ARB_98;
for (i=1; i<=NOBJECTS; i++) {
if (i == BEAR || !TOTING(i))
continue;
if (spk == 98)
- RSPEAK(99);
+ RSPEAK(ARB_99);
game.blklin=false;
PSPEAK(i,-1);
game.blklin=true;
- spk=0;
+ spk=ARB_0;
}
if (TOTING(BEAR))
- spk=141;
+ spk=ARB_141;
RSPEAK(spk);
return GO_CLEAROBJ;
}
}
if (obj == URN) {
- spk=38;
+ spk=ARB_38;
if (game.prop[URN] == 0)
{RSPEAK(spk); return GO_CLEAROBJ;}
- spk=209;
+ spk=ARB_209;
game.prop[URN]=2;
RSPEAK(spk);
return GO_CLEAROBJ;
RSPEAK(spk);
return GO_CLEAROBJ;
}
- spk=184;
+ spk=ARB_184;
if (game.limit < 0) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
game.prop[LAMP]=1;
- RSPEAK(39);
+ RSPEAK(ARB_39);
if (game.wzdark)
return GO_TOP;
else
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
{
int i, k;
- int spk=228;
+ int spk=ARB_228;
k=LOCSND[game.loc];
if (k != 0) {
RSPEAK(labs(k));
if (k < 0) return GO_CLEAROBJ;
- spk=0;
+ spk=ARB_0;
}
SETPRM(1,game.zzword,0);
for (i=1; i<=NOBJECTS; i++) {
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
continue;
PSPEAK(i,OBJSND[i]+game.prop[i]);
- spk=0;
+ spk=ARB_0;
if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
DSTROY(BIRD);
}
{
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) {
- spk=28;
+ spk=ARB_28;
if (HERE(CLAM))obj=CLAM;
if (HERE(OYSTER))obj=OYSTER;
if (AT(DOOR))obj=DOOR;
* and for chain. */
if (obj == CLAM || obj == OYSTER)
return bivalve(verb, obj);
- if (obj == DOOR)spk=111;
- if (obj == DOOR && game.prop[DOOR] == 1)spk=54;
- if (obj == CAGE)spk=32;
- if (obj == KEYS)spk=55;
+ if (obj == DOOR)spk=ARB_111;
+ if (obj == DOOR && game.prop[DOOR] == 1)spk=ARB_54;
+ if (obj == CAGE)spk=ARB_32;
+ if (obj == KEYS)spk=ARB_55;
if (obj == GRATE || obj == CHAIN) {
- spk=31;
+ spk=ARB_31;
if (HERE(KEYS)) {
if (obj == CHAIN)
return chain(verb);
if (game.closng) {
- spk=130;
+ spk=ARB_130;
if (!game.panic)game.clock2=15;
game.panic=true;
} else {
- spk=34+game.prop[GRATE];
+ spk=ARB_34+game.prop[GRATE];
game.prop[GRATE]=1;
if (verb == LOCK)game.prop[GRATE]=0;
spk=spk+2*game.prop[GRATE];
if (obj == BOTTLE || obj == 0)obj=LIQUID();
if (obj == 0) return GO_UNKNOWN;
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
- spk=78;
+ spk=ARB_78;
if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
if (HERE(URN) && game.prop[URN] == 0)
return fill(verb, URN);
game.prop[BOTTLE]=1;
game.place[obj]=0;
- spk=77;
+ spk=ARB_77;
if (!(AT(PLANT) || AT(DOOR)))
{RSPEAK(spk); return GO_CLEAROBJ;}
if (!AT(DOOR)) {
- spk=112;
+ spk=ARB_112;
if (obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
PSPEAK(PLANT,game.prop[PLANT]+3);
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
} else {
game.prop[DOOR]=0;
if (obj == OIL)game.prop[DOOR]=1;
- spk=113+game.prop[DOOR];
+ spk=ARB_113+game.prop[DOOR];
RSPEAK(spk);
return GO_CLEAROBJ;
}
if (DARK(game.loc)) {
SETPRM(1,WD1,WD1X);
- RSPEAK(256);
+ RSPEAK(ARB_256);
return GO_CLEAROBJ;
}
if (OBJTXT[obj] == 0 || game.prop[obj] < 0) {
/* Z'ZZZ (word gets recomputed at startup; different each game). */
{
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
- RSPEAK(75);
+ RSPEAK(ARB_75);
return GO_CLEAROBJ;
} else {
PSPEAK(RESER,game.prop[RESER]+1);
if (AT(RESER)) return GO_CLEAROBJ;
game.oldlc2=game.loc;
game.newloc=0;
- RSPEAK(241);
+ RSPEAK(ARB_241);
return GO_TERMINATE;
}
}
{
int spk = ACTSPK[verb];
if (obj != LAMP)
- spk=76;
+ spk=ARB_76;
if (obj == URN && game.prop[URN] == 2) {
DSTROY(URN);
DROP(AMBER,game.loc);
game.prop[AMBER]=1;
--game.tally;
DROP(CAVITY,game.loc);
- spk=216;
+ spk=ARB_216;
}
RSPEAK(spk);
return GO_CLEAROBJ;
WD2=0;
return GO_LOOKUP;
}
- RSPEAK(258);
+ RSPEAK(ARB_258);
return GO_CLEAROBJ;
}
return GO_CLEAROBJ;
}
if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
- spk=159;
+ spk=ARB_159;
/* Snarf a treasure for the troll. */
DROP(obj,0);
MOVE(TROLL,0);
int i=ATDWRF(game.loc);
if (i <= 0) {
if (AT(DRAGON) && game.prop[DRAGON] == 0) {
- spk=152;
+ spk=ARB_152;
return throw_support(spk);
}
if (AT(TROLL)) {
- spk=158;
+ spk=ARB_158;
return throw_support(spk);
}
if (AT(OGRE)) {
- spk=203;
+ spk=ARB_203;
return throw_support(spk);
}
if (HERE(BEAR) && game.prop[BEAR] == 0) {
/* This'll teach him to throw the axe at the bear! */
- spk=164;
+ spk=ARB_164;
DROP(AXE,game.loc);
game.fixed[AXE]= -1;
game.prop[AXE]=1;
}
if (randrange(NDWARVES+1) < game.dflag) {
- spk=48;
+ spk=ARB_48;
return throw_support(spk);
}
game.dseen[i]=false;
game.dloc[i]=0;
- spk=47;
+ spk=ARB_47;
++game.dkill;
- if (game.dkill == 1)spk=149;
+ if (game.dkill == 1)spk=ARB_149;
return throw_support(spk);
}
RSPEAK(ACTSPK[verb]);
return GO_CLEAROBJ;
}
- RSPEAK(199);
+ RSPEAK(ARB_199);
return(19000);
}
/* Wave. No effect unless waving rod at fissure or at bird. */
{
int spk = ACTSPK[verb];
- if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=29;
+ if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=ARB_29;
if (obj != ROD ||
!TOTING(obj) ||
(!HERE(BIRD) && (game.closng || !AT(FISSUR)))) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
- if (HERE(BIRD))spk=206+MOD(game.prop[BIRD],2);
+ if (HERE(BIRD))spk=ARB_206+MOD(game.prop[BIRD],2);
if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
DROP(JADE,game.loc);
game.prop[JADE]=0;
--game.tally;
- spk=208;
+ spk=ARB_208;
RSPEAK(spk);
return GO_CLEAROBJ;
} else {
}
else if (obj == KNIFE && game.knfloc == game.loc) {
game.knfloc= -1;
- spk=116;
+ spk=ARB_116;
RSPEAK(spk);
return GO_CLEAROBJ;
}
/* FALL THROUGH */;
else {
SETPRM(1,WD1,WD1X);
- RSPEAK(256);
+ RSPEAK(ARB_256);
return GO_CLEAROBJ;
}
case 1: /* DROP */ return GO_UNKNOWN;
case 2: /* SAY */ return GO_UNKNOWN;
case 3: /* UNLOC */ return lock(verb, INTRANSITIVE);
- case 4: /* NOTHI */ {RSPEAK(54); return(GO_CLEAROBJ);}
+ case 4: /* NOTHI */ {RSPEAK(ARB_54); return(GO_CLEAROBJ);}
case 5: /* LOCK */ return lock(verb, INTRANSITIVE);
case 6: /* LIGHT */ return light(verb, INTRANSITIVE);
case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE);
case 1: /* DROP */ return discard(verb, obj, false);
case 2: /* SAY */ return say();
case 3: /* UNLOC */ return lock(verb, obj);
- case 4: /* NOTHI */ {RSPEAK(54); return(GO_CLEAROBJ);}
+ case 4: /* NOTHI */ {RSPEAK(ARB_54); return(GO_CLEAROBJ);}
case 5: /* LOCK */ return lock(verb, obj);
case 6: /* LIGHT */ return light(verb, obj);
case 7: /* EXTI */ return extinguish(verb, obj);
case unknown:
/* Unknown verb, couldn't deduce object - might need hint */
SETPRM(1,WD1,WD1X);
- RSPEAK(255);
+ RSPEAK(ARB_255);
return GO_CHECKHINT;
default:
BUG(99);
if (!YES(cmdin,HINTS[hint][3],0,54))
return;
SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
- RSPEAK(261);
+ RSPEAK(ARB_261);
game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
if (game.hinted[hint] && game.limit > 30)
game.limit=game.limit+30*HINTS[hint][2];
}
/* Force chest placement before player finds last treasure */
if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
- RSPEAK(186);
+ RSPEAK(ARB_186);
movechest = true;
}
/* Do things in this order (chest move before robbery) so chest is listed
/* You might get a hint of the pirate's presence even if the
* chest doesn't move... */
if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
- RSPEAK(127);
+ RSPEAK(ARB_127);
}
if (robplayer) {
- RSPEAK(128);
+ RSPEAK(ARB_128);
for (int j=MINTRS; j<=MAXTRS; j++) {
if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
if (AT(j) && game.fixed[j] == 0)
game.dloc[i]=DALTLC;
game.odloc[i]=game.dloc[i];
}
- RSPEAK(3);
+ RSPEAK(ARB_3);
DROP(AXE,game.loc);
return true;
}
if (game.closng) {
/* He died during closing time. No resurrection. Tally up a
* death and exit. */
- RSPEAK(131);
+ RSPEAK(ARB_131);
score(0);
} else {
if (!YES(cmdin,79+game.numdie*2,80+game.numdie*2,54))
}
kk=k2;
if (kk == 0) {
- RSPEAK(140);
+ RSPEAK(ARB_140);
return true;
}
}
/* Look. Can't give more detail. Pretend it wasn't dark
* (though it may "now" be dark) so he won't fall into a
* pit while staring into the gloom. */
- if (game.detail < 3)RSPEAK(15);
+ if (game.detail < 3)RSPEAK(ARB_15);
++game.detail;
game.wzdark=false;
game.abbrev[game.loc]=0;
if (TRAVEL[kk] < 0) {
/* Non-applicable motion. Various messages depending on
* word given. */
- int spk=12;
- if (motion >= 43 && motion <= 50)spk=52;
- if (motion == 29 || motion == 30)spk=52;
- if (motion == 7 || motion == 36 || motion == 37)spk=10;
- if (motion == 11 || motion == 19)spk=11;
- if (verb == FIND || verb == INVENT)spk=59;
- if (motion == 62 || motion == 65)spk=42;
- if (motion == 17)spk=80;
+ int spk=ARB_12;
+ if (motion >= 43 && motion <= 50)spk=ARB_52;
+ if (motion == 29 || motion == 30)spk=ARB_52;
+ if (motion == 7 || motion == 36 || motion == 37)spk=ARB_10;
+ if (motion == 11 || motion == 19)spk=ARB_11;
+ if (verb == FIND || verb == INVENT)spk=ARB_59;
+ if (motion == 62 || motion == 65)spk=ARB_42;
+ if (motion == 17)spk=ARB_80;
RSPEAK(spk);
return true;
}
if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
return true;
game.newloc=game.loc;
- RSPEAK(117);
+ RSPEAK(ARB_117);
return true;
case 2:
/* Travel 302. Plover transport. Drop the emerald (only use
game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
if (game.prop[TROLL] == 0)game.prop[TROLL]=1;
if (!TOTING(BEAR)) return true;
- RSPEAK(162);
+ RSPEAK(ARB_162);
game.prop[CHASM]=1;
game.prop[TROLL]=2;
DROP(BEAR,game.newloc);
game.fixed[CHAIN]=0;
game.prop[AXE]=0;
game.fixed[AXE]=0;
- RSPEAK(129);
+ RSPEAK(ARB_129);
game.clock1= -1;
game.closng=true;
return true;
DSTROY(i);
}
- RSPEAK(132);
+ RSPEAK(ARB_132);
game.closed=true;
return true;
}
* if desired. */
if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
{
- RSPEAK(188);
+ RSPEAK(ARB_188);
game.prop[BATTER]=1;
if (TOTING(BATTER))
DROP(BATTER,game.loc);
game.limit= -1;
game.prop[LAMP]=0;
if (HERE(LAMP))
- RSPEAK(184);
+ RSPEAK(ARB_184);
} else if (game.limit <= 30) {
if (!game.lmwarn && HERE(LAMP)) {
game.lmwarn=true;
- int spk=187;
- if (game.place[BATTER] == 0)spk=183;
- if (game.prop[BATTER] == 1)spk=189;
+ int spk=ARB_187;
+ if (game.place[BATTER] == 0)spk=ARB_183;
+ if (game.prop[BATTER] == 1)spk=ARB_189;
RSPEAK(spk);
}
}
/* Can't leave cave once it's closing (except by main office). */
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
- RSPEAK(130);
+ RSPEAK(ARB_130);
game.newloc=game.loc;
if (!game.panic)game.clock2=15;
game.panic=true;
for (i=1; i<=NDWARVES-1; i++) {
if (game.odloc[i] == game.newloc && game.dseen[i]) {
game.newloc=game.loc;
- RSPEAK(2);
+ RSPEAK(ARB_2);
break;
}
}
/* The easiest way to get killed is to fall into a pit in
* pitch darkness. */
if (game.wzdark && PCT(35)) {
- RSPEAK(23);
+ RSPEAK(ARB_23);
game.oldlc2 = game.loc;
croak(cmdin);
continue; /* back to top of main interpreter loop */
}
msg=arbitrary_messages[16];
}
- if (TOTING(BEAR))RSPEAK(141);
+ if (TOTING(BEAR))RSPEAK(ARB_141);
newspeak(msg);
if (FORCED(game.loc)) {
if (playermove(cmdin, verb, 1))
else
continue; /* back to top of main interpreter loop */
}
- if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7);
+ if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(ARB_7);
listobjects();
if (WD1 == MAKEWD(23051920)) {
++game.iwest;
if (game.iwest == 10)
- RSPEAK(17);
+ RSPEAK(ARB_17);
}
if (WD1 == MAKEWD( 715) && WD2 != 0) {
if (++igo == 10)
- RSPEAK(276);
+ RSPEAK(ARB_276);
}
L2630:
i=VOCAB(WD1,-1);
if (fallback_handler(rawbuf))
return true;
SETPRM(1,WD1,WD1X);
- RSPEAK(254);
+ RSPEAK(ARB_254);
goto L2600;
}
KMOD=MOD(i,1000);
/* Random intransitive verbs come here. Clear obj just in case
* (see attack()). */
SETPRM(1,WD1,WD1X);
- RSPEAK(257);
+ RSPEAK(ARB_257);
obj=0;
goto L2600;
case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */
- RSPEAK(136);
+ RSPEAK(ARB_136);
score(0);
return true;
default: