;;; -----
(define (npc-chat-randomly actor message . _)
+ (define catchphrase
+ (random-choice (slot-ref actor 'catchphrases)))
(define text-to-send
- (format #f "~a says: \"~a\"\n"
- (slot-ref actor 'name)
- (random-choice (slot-ref actor 'catchphrases))))
+ ((slot-ref actor 'chat-format) actor catchphrase))
(<- (message-from message) 'tell
#:text text-to-send))
(define-class <chatty-npc> (<gameobj>)
(catchphrases #:init-value '("Blarga blarga blarga!")
#:init-keyword #:catchphrases)
+ (chat-format #:init-value (lambda (npc catchphrase)
+ `(,(slot-ref npc 'name) " says: \""
+ ,catchphrase "\""))
+ #:init-keyword #:chat-format)
(commands
#:allocation #:each-subclass
#:init-thunk (build-commands
(lambda (exit room whos-exiting)
(values #t '("You head west through a fancy-looking entrance. "
"A security guard steps aside for you to pass through, "
- "into the room, then stands in front of the door."))))))
+ "into the room, then stands in front of the door."))))
+ (make <exit>
+ #:name "north"
+ #:to 'hive-entrance)))
;; map
('underground-lab:map
#:name "north"
#:to 'async-museum)))))
+\f
+;;; Hive entrance
+
+(define actor-descriptions
+ '("This one is fused to the side of the hive. It isn't receiving any
+messages, and it seems to be in hibernation."
+ "A chat program glows in front of this actor's face. They seem to
+be responding to chat messages and forwarding them to some other actors,
+and forwarding messages from other actors back to the chat."
+ "This actor is bossing around other actors, delegating tasks to them
+as it receives requests, and providing reports on the worker actors'
+progress."
+ "This actor is trying to write to some device, but the device keeps
+alternating between saying \"BUSY\" or \"READY\". Whenever it says
+\"BUSY\" the actor falls asleep, and whenever it says \"READY\" it
+seems to wake up again and starts writing to the device."
+ "Whoa, this actor is totally wigging out! It seems to be throwing
+some errors. It probably has some important work it should be doing
+but you're relieved to see that it isn't grinding the rest of the Hive
+to a halt."))
+
+(define hive-entrance
+ (lol
+ ('hive-entrance
+ <room> #f
+ #:name "Entrance to the 8sync Hive"
+ #:desc
+ '((p "Towering before you is the great dome-like 8sync Hive, or at least
+one of them. You've heard about this... the Hive is itself the actor that all
+the other actors attach themselves to. It's shaped like a spherical half-dome.
+There are some actors milling about, and some seem fused to the side of the
+hive itself, but all of them have an umbellical cord attached to the hive from
+which you see flashes of light comunicating what must be some sort of messaging
+protocol.")
+ (p "To the south is a door leading back to the underground lab.
+North leads into the Hive itself."))
+ #:exits
+ (list (make <exit>
+ #:name "south"
+ #:to 'underground-lab)
+ (make <exit>
+ #:name "north"
+ #:to 'hive-inside)))
+ ('hive-entrance:hive
+ <gameobj> 'hive-entrance
+ #:name "the Hive"
+ #:goes-by '("hive")
+ #:desc
+ '((p "It's shaped like half a sphere embedded in the ground.
+Supposedly, while all actors are autonomous and control their own state,
+they communicate through the hive itself, which is a sort of meta-actor.
+There are rumors that actors can speak to each other even across totally
+different hives. Could that possibly be true?")))
+ ('hive-entrance:actor
+ <chatty-npc> 'hive-entrance
+ #:name "some actors"
+ #:goes-by '("actor" "actors" "some actors")
+ #:chat-format (lambda (npc catchphrase)
+ `((p "You pick one actor out of the mix and chat with it. ")
+ (p "It says: \"" ,catchphrase "\"")))
+ #:desc
+ (lambda _
+ `((p "There are many actors, but your eyes focus on one in particular.")
+ (p ,(random-choice actor-descriptions))))
+ #:catchphrases
+ '("Yeah we go through a lot of sleep/awake cycles around here.
+If you aren't busy processing a message, what's the point of burning
+valuable resources?"
+ "I know I look like I'm some part of dreary collective, but
+really we have a lot of independence. It's a shared nothing environment,
+after all. (Well, except for CPU cycles, and memory, and...)"
+ "Shh! I've got another message coming in and I've GOT to
+handle it!"
+ "I just want to go to 8sleep already."
+ "What a lousy scheduler we're using! I hope someone upgrades
+that thing soon."))))
+
+;;;
\f
;;; Game
(define (game-spec)
(append lobby grand-hallway smoking-parlor
playroom break-room computer-room underground-lab
- async-museum gift-shop))
+ async-museum gift-shop hive-entrance))
;; TODO: Provide command line args
(define (run-game . args)