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Fixed a bug in critical-hit processing.
author
Eric S. Raymond
<esr@thyrsus.com>
Wed, 22 Feb 2012 00:33:54 +0000
(19:33 -0500)
committer
Eric S. Raymond
<esr@thyrsus.com>
Wed, 22 Feb 2012 00:33:54 +0000
(19:33 -0500)
sst.py
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diff --git
a/sst.py
b/sst.py
index 22a02919b78fe66be09d52e508f2cc9e0c1ead37..9fb3da9c4eda16b8f6eb64478c9321b5ccc0bcfc 100755
(executable)
--- a/
sst.py
+++ b/
sst.py
@@
-1287,7
+1287,6
@@
def fry(hit):
# Select devices and cause damage
cdam = []
while ncrit > 0:
- ncrit -= 1
while True:
j = randdevice()
# Cheat to prevent shuttle damage unless on ship
@@
-1296,6
+1295,7
@@
def fry(hit):
cdam.append(j)
extradm = (hit*game.damfac)/(ncrit*randreal(75, 100))
game.damage[j] += extradm
+ ncrit -= 1
skipcount = 0
for (i, j) in enumerate(cdam):
proutn(device[j])