+/*
+ * 'cheat' is a tool for generating save game files to test states that ought
+ * not happen. It leverages chunks of advent, mostly initialize() and
+ * savefile(), so we know we're always outputing save files that advent
+ * can import.
+ */
#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
-#include <time.h>
#include "advent.h"
-#include "dungeon.h"
-FILE *logfp = NULL, *rfp = NULL;
+FILE *logfp = NULL;
bool oldstyle = false;
bool prompt = true;
long numdie = 0;
long saved = 1;
long version = 0;
+ FILE *fp = NULL;
/* Options. */
const char* opts = "d:s:v:o:";
}
}
+ // Save filename required; the point of cheat is to generate save file
if (savefilename == NULL) {
fprintf(stderr,
usage, argv[0]);
exit(EXIT_FAILURE);
}
- FILE *fp = NULL;
-
- /* Initialize game variables */
+ // Initialize game variables
initialise();
- make_zzword(game.zzword);
-
// apply cheats
game.numdie = numdie;
game.saved = saved;
savefile(fp, version);
printf("cheat: %s created.\n", savefilename);
- return 0;
+
+ return EXIT_SUCCESS;
}
/* Initialize game variables */
long seedval = initialise();
- /* Start-up, dwarf stuff */
- make_zzword(game.zzword);
-
#ifndef ADVENT_NOSAVE
if (!rfp) {
game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);