(use-modules (mudsync)
(mudsync container)
- (8sync actors)
- (8sync agenda)
+ (8sync)
(oop goops)
(ice-9 control)
(ice-9 format)
(mbody-val (<-wait obj-id 'goes-by)))
(when (ci-member direct-obj goes-by)
(<- obj-id 'cmd-take #:direct-obj direct-obj #:player player)
- (escape)))
+ (escape #f)))
(slot-ref gameobj 'proxy-items))
(<- player 'tell
#:allocation #:each-subclass
#:init-thunk (build-commands
("sign" ((prep-direct-command cmd-sign-form '("as"))))))
+
(actions #:allocation #:each-subclass
#:init-thunk (build-actions
(cmd-sign-form sign-cmd-sign-in))))
#:desc "It looks like you could sign this form and set your name.")
;; Object: curio cabinets
+ ;; TODO: respond to attempts to open the curio cabinet
('lobby:cabinet
<proxy-items> 'lobby
#:proxy-items '(lobby:porcelain-doll
;;; Grand hallway
;;; -------------
+(define-actor <disc-shield> (<gameobj>)
+ ((cmd-take disc-shield-take)))
+
+(define* (disc-shield-take gameobj message
+ #:key direct-obj
+ (player (message-from message)))
+ (pk 'hi)
+ (create-gameobj <glowing-disc> (gameobj-gm gameobj)
+ player) ;; set loc to player to put in player's inventory
+ (<- player 'tell
+ #:text '((p "As you attempt to pull the shield / disk platter
+from the statue, there is a bright glow... and a completely separate,
+glowing copy of the disc materializes into your hands!")
+ (p "You hear a voice whispering in your ear: "
+ (i "\"Share the software... and you'll be free...\"")))))
+
+;;; This is the disc that gets put in the player's inventory
+(define-actor <glowing-disc> (<gameobj>)
+ ((cmd-drop glowing-disc-drop-cmd))
+ (initial-props
+ #:allocation #:each-subclass
+ #:init-thunk (build-props
+ '((hd-platter? . #t))))
+ (name #:allocation #:each-subclass
+ #:init-value "a glowing disc")
+ (desc #:allocation #:each-subclass
+ #:init-value "A brightly glowing disc. It's shaped like a hard
+drive platter, not unlike the one from the statue it came from. It's
+labeled \"RL02.5\".")
+ (goes-by #:init-value '("glowing disc" "glowing platter"
+ "glowing disc platter" "glowing disk platter"
+ "platter" "disc" "disk" "glowing shield")))
+
+(define* (glowing-disc-drop-cmd gameobj message
+ #:key direct-obj
+ (player (message-from message)))
+ (<- player 'tell
+ #:text "You drop the glowing disc, and it shatters into a million
+pieces!")
+ (gameobj-self-destruct gameobj))
+
(define grand-hallway
(lol
('grand-hallway
`("Are you seriously considering desecrating a statue?")))
#:goes-by '("hackthena's horns" "horns" "horns of hacktena"))
('grand-hallway:disc-platter
- <gameobj> 'grand-hallway
+ <disc-shield> 'grand-hallway
#:name "a hard disc platter"
#:desc "This isn't a shield after all, it seems to be a hard disc
platter! It looks kind of loose..."