#define MAXPARMS 25
#define INVLIMIT 7
#define INTRANSITIVE -1 /* illegal object number */
-#define SPECIALBASE 300 /* base umber of special rooms */
+#define SPECIALBASE 300 /* base number of special rooms */
+#define WARNTIME 30 /* late game starts at game.limit-this */
typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
RSPEAK(HINT_COST);
game.hinted[hint]=YES(cmdin,WANT_HINT,HINTS[hint][4],OK_MAN);
- if (game.hinted[hint] && game.limit > 30)
- game.limit=game.limit+30*HINTS[hint][2];
+ if (game.hinted[hint] && game.limit > WARNTIME)
+ game.limit += WARNTIME*HINTS[hint][2];
}
}
}
* Second is for other cases of lamp dying. 12400 is when it
* goes out. Even then, he can explore outside for a while
* if desired. */
- if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
+ if (game.limit <= WARNTIME && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
{
RSPEAK(REPLACE_BATTERIES);
game.prop[BATTER]=1;
game.prop[LAMP]=0;
if (HERE(LAMP))
RSPEAK(LAMP_OUT);
- } else if (game.limit <= 30) {
+ } else if (game.limit <= WARNTIME) {
if (!game.lmwarn && HERE(LAMP)) {
game.lmwarn=true;
int spk=GET_BATTERIES;