done
# Generate bogus savegames.
-sgame1:
+cheat_numdie.adv:
@$(PARDIR)/cheat -d -900 -o cheat_numdie.adv > /tmp/cheat_numdie
@./outcheck.sh "cheat: Generate save file with -900 deaths"
-sgame2:
+cheat_numdie1000.adv:
@$(PARDIR)/cheat -d -1000 -o cheat_numdie1000.adv > /tmp/cheat_numdie1000
@./outcheck.sh "cheat: Generate save file with -1000 deaths"
-sgame3:
+cheat_savetamper.adv:
@$(PARDIR)/cheat -d 2000 -o cheat_savetamper.adv > /tmp/cheat_savetamper
@./outcheck.sh "cheat: Generate tamper-detection test"
-sgame4:
+resume_badversion.adv:
@$(PARDIR)/cheat -v -1337 -o resume_badversion.adv > /tmp/cheat_badversion
@./outcheck.sh "cheat: Generate save file with version -1337"
-sgame5:
+thousand_saves.adv:
@$(PARDIR)/cheat -s -1000 -o thousand_saves.adv > /tmp/cheat_1000saves
@./outcheck.sh "cheat: Generate save file 1000 saves"
-sgame6:
- @$(PARDIR)/cheat -t -1000 -o thousand_saves.adv > /tmp/cheat_1000turns
+thousand_turns.adv:
+ @$(PARDIR)/cheat -t -1000 -o thousand_turns.adv > /tmp/cheat_1000turns
@./outcheck.sh "cheat: Generate save file 1000 turns"
-sgame7:
- @$(PARDIR)/cheat -l -1000 -o thousand_lamp.adv > /tmp/cheat_1000lamp
- @./outcheck.sh "cheat: Generate save file 1000 turns"
-SGAMES = sgame1 sgame2 sgame3 sgame4 sgame5 sgame6 sgame7
+thousand_limit.adv:
+ @$(PARDIR)/cheat -l -1000 -o thousand_limit.adv > /tmp/cheat_1000limit
+ @./outcheck.sh "cheat: Generate save file with game limot 1000"
+SGAMES = cheat_numdie.adv cheat_numdie1000.adv cheat_savetamper.adv resume_badversion.adv \
+ thousand_saves.adv thousand_turns.adv thousand_limit.adv
# Force coverage of cheat edgecases
scheck1:
multifile-regress:
@(echo "inven" | advent issue36.log /dev/stdin) | tapdiffer "multifile: multiple-file test" multifile.chk
-TEST_TARGETS = $(SGAMES) $(SCHECKS) $(RUN_TARGETS) multifile-regress
+TEST_TARGETS = $(SCHECKS) $(RUN_TARGETS) multifile-regress
-tap: count $(TEST_TARGETS)
+tap: count $(SGAMES) $(TEST_TARGETS)
@rm -f scratch.tmp /tmp/coverage* /tmp/cheat*
count:
@echo 1..$(words $(TEST_TARGETS))
+foobar:
+ exit 1
+
+
# The following machinery tests the game against a binary made from
# the advent430 branch To use it, switch to that branch, build the
# binary, run it once to generate adventure.data, then switch back to