return;
}
-void torpedo(double course, double r, int inx, int iny, double *hit, int wait) {
+void torpedo(double course, double r, int inx, int iny, double *hit, int wait, int i, int n) {
int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll;
int crx,cry;
iy = y + 0.5;
if (iy < 1 || iy > 10) break;
iquad=game.quad[ix][iy];
-#ifndef SERGEEV
- if (l==4 || l==9) skip(1);
- proutn("%d - %d ", (int)x, (int)y);
-#else
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED){
- drawmaps(2);
- delay((wait!=1)*400);
- wait=1;
- gotoxy(iy*2+3,ix+2);
- if ((game.quad[ix][iy]==IHDOT)||(game.quad[ix][iy]==IHBLANK)){
- game.quad[ix][iy]='+';
- drawmaps(2);
- game.quad[ix][iy]=iquad;
- sound(l*10);
- delay(100);
- nosound();
- }
- else {
- game.quad[ix][iy]|=128;
- drawmaps(2);
- game.quad[ix][iy]=iquad;
- _setcursortype(_NOCURSOR);
- sound(500);
- delay(1000);
- nosound();
- lowvideo();
- _setcursortype(_NORMALCURSOR);
- }
- }
- else {
- proutn("%d - %d ", (int)x, (int)y);
- }
-#endif /* SERGEEV */
+ tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
+ wait = 1;
if (iquad==IHDOT) continue;
/* hit something */
setwnd(LOWER_WINDOW);
fabs(sin(bullseye-angle));
h1 = fabs(h1);
if (h1 >= 600) {
-#ifndef SERGEEV
- prout(" destroyed.");
-#endif /* SERGEEV */
game.quad[ix][iy] = IHDOT;
ithere = 0;
ithx = ithy = 0;
-#ifdef SERGEEV
deadkl(ix, iy, iquad, ix, iy);
-#endif /* SERGEEV */
return;
}
skip(1);
prout(" ");
r = (Rand()+Rand())*0.5 -0.5;
r += 0.002*game.kpower[l]*r;
- torpedo(course, r, jx, jy, &hit, 0);
+ torpedo(course, r, jx, jy, &hit, 0, 1, 1);
if (game.state.remkl==0) finish(FWON); /* Klingons did themselves in! */
if (game.state.galaxy[quadx][quady] == 1000 ||
alldone) return; /* Supernova or finished */
}
}
if (shldup || condit == IHDOCKED) r *= 1.0 + 0.0001*shield;
-#ifndef SERGEEV
- if (n != 1) {
- skip(1);
- proutn("Track for torpedo number %d- ", i);
- }
- else {
- skip(1);
- proutn("Torpedo track- ");
- }
-#endif /* SERGEEV */
- torpedo(course[i], r, sectx, secty, &dummy, i);
+ torpedo(course[i], r, sectx, secty, &dummy, 0, i, n);
if (alldone || game.state.galaxy[quadx][quady]==1000) return;
}
if (game.state.remkl==0) finish(FWON);
ii = game.kx[kk];
jj = game.ky[kk];
if (hit > 0.005) {
-#ifdef SERGEEV
- int crx, cry;
- if (game.damage[DSRSENS]==0){
- crx=wherex();
- cry=wherey();
- setwnd(LEFTUPPER_WINDOW);
- drawmaps(2);
- gotoxy(jj*2+3,ii+2);
- highvideo();
- proutn("%c", game.quad[ii][jj]);
- gotoxy(wherex()-1,wherey());
- sound(500);
- delay(1000);
- nosound();
- lowvideo();
- proutn("%c", game.quad[ii][jj]);
- setwnd(LOWER_WINDOW);
- gotoxy(crx,cry);
- _setcursortype(_NORMALCURSOR);
- delay(500);
- }
-#endif /* SERGEEV */
+ if (game.damage[DSRSENS]==0)
+ boom(ii, jj);
proutn("%d unit hit on ", (int)hit);
}
else
#endif /* SERGEEV */
}
+void boom(int ii, int jj)
+/* enemy fall down, go boom */
+{
+#ifdef SERGEEV
+ int crx, cry;
+ crx=wherex();
+ cry=wherey();
+ setwnd(LEFTUPPER_WINDOW);
+ drawmaps(2);
+ gotoxy(jj*2+3,ii+2);
+ highvideo();
+ proutn("%c", game.quad[ii][jj]);
+ gotoxy(wherex()-1,wherey());
+ sound(500);
+ delay(1000);
+ nosound();
+ lowvideo();
+ proutn("%c", game.quad[ii][jj]);
+ setwnd(LOWER_WINDOW);
+ gotoxy(crx,cry);
+ _setcursortype(_NORMALCURSOR);
+ delay(500);
+#endif /* SERGEEV */
+}
+
void warble(void)
/* sound and visual effects for teleportation */
{
#endif /* SERGEEV */
}
+void tracktorpedo(int x, int y, int ix, int iy, int wait, int l, int i, int n, int iquad)
+/* torpedo-track animation */
+{
+#ifndef SERGEEV
+ if (l == 1) {
+ if (n != 1) {
+ skip(1);
+ proutn("Track for torpedo number %d- ", i);
+ }
+ else {
+ skip(1);
+ proutn("Torpedo track- ");
+ }
+ } else if (l==4 || l==9)
+ skip(1);
+ proutn("%d - %d ", (int)x, (int)y);
+#else
+ if (game.damage[DSRSENS]==0 || condit==IHDOCKED) {
+ drawmaps(2);
+ delay((wait!=1)*400);
+ gotoxy(iy*2+3,ix+2);
+ if ((game.quad[ix][iy]==IHDOT)||(game.quad[ix][iy]==IHBLANK)){
+ game.quad[ix][iy]='+';
+ drawmaps(2);
+ game.quad[ix][iy]=iquad;
+ sound(l*10);
+ delay(100);
+ nosound();
+ }
+ else {
+ game.quad[ix][iy]|=128;
+ drawmaps(2);
+ game.quad[ix][iy]=iquad;
+ _setcursortype(_NOCURSOR);
+ sound(500);
+ delay(1000);
+ nosound();
+ lowvideo();
+ _setcursortype(_NORMALCURSOR);
+ }
+ } else {
+ proutn("%d - %d ", (int)x, (int)y);
+ }
+#endif /* SERGEEV */
+}
+
void setpassword(void) {
#ifndef SERGEEV
while (TRUE) {
void deadkl(int, int, int, int, int);
void timwrp(void);
void movcom(void);
-void torpedo(double, double, int, int, double *, int);
+void torpedo(double, double, int, int, double *, int, int, int);
void huh(void);
void pause_game(int);
void nova(int, int);
void ioend(void);
void setwnd(short);
void warble(void);
+void boom(int ii, int jj);
+void tracktorpedo(int x, int y, int ix, int iy, int wait, int l, int i, int n, int iquad);
void cgetline(char *, int);
void waitfor(void);
void setpassword(void);