# To build with save/resume disabled, pass CFLAGS="-DADVENT_NOSAVE"
# To build with auto-save/resume enabled, pass CFLAGS="-DADVENT_AUTOSAVE"
-VERS=$(shell sed -n <NEWS '/^[0-9]/s/:.*//p' | head -1)
+VERS=$(shell sed -n <NEWS.adoc '/^[0-9]/s/:.*//p' | head -1)
.PHONY: debug indent release refresh dist linty html clean
.PHONY: check coverage
html: advent.html history.html hints.html
# README.adoc exists because that filename is magic on GitLab.
-DOCS=COPYING NEWS README.adoc advent.adoc history.adoc notes.adoc hints.adoc advent.6 INSTALL.adoc
+DOCS=COPYING NEWS.adoc README.adoc advent.adoc history.adoc notes.adoc hints.adoc advent.6 INSTALL.adoc
TESTFILES=tests/*.log tests/*.chk tests/README tests/decheck tests/Makefile
# Can't use GNU tar's --transform, needs to build under Alpine Linux.
+++ /dev/null
-= Open Adventure project news =
-
-1.15: 2023-04-03::
- Commands in magic-word sequence now interrupt it, as in original.
- Bug fix for bird not starting caged in endgame.
-
-1.14: 2023-03-09::
- Added -a option for BBS door systems.
- -o reverts to the old message on some failed magic words.
- Typo fixes and documentation polishing.
-
-1.13: 2023-02-28::
- Fixed slightly buggy emission of end-of-game messages on a win.
-
-1.12: 2023-02-06::
- The bug and todo list has been cleared; project declared finished.
- Correctness has been systematically tested against the 1995 code.
- Typo fixes and documentation polishing.
-
-1.11: 2022-04-14::
- Restore 100% test coverage.
- Use TAP reporting for tests.
-
-1.10: 2022-04-06::
- Fixed a bug that manifested after two "fly rug" commands - third one fails.
- Fix some glitches in processing fee fie foe foo.
- Correct some object start states and reading-related glitches in the endgame.
-
-1.9: 2020-08-27::
- Update the dungeon maker to avoid a deprecation due to security issues
-
-1.8: 2019-04-19::
- Minor typo and capitalization glitches in user-visible text fixed & documented.
- Save format has changed.
-
-1.7: 2018-12-03::
- Python 3 and OS X port fixes.
-
-1.6: 2018-11-15::
- Split commands with verbless objects now pick up a preceding verb correctly.
-
-1.5: 2018-11-11::
- Fix for a minor bug in inventory handling.
- Handle a bare numeric token on the command line a bit more gracefully.
-
-1.4: 2017-08-07::
- Repair packaging error (omitted templates.)
- Minor improvements in odd grammar cases.
-
-1.3: 2017-08-01::
- Split commands with objectless transitive verbs are handled correctly.
- Test suite has 100% code coverage.
-
-1.2: 2017-07-11::
- Under oldstyle, new-school single-letter command synonyms are ignored.
- Switched from linenoise to editline for new-style line input.
- The -s option is no longer required to paste command input; it is removed.
-
-1.1: 2017-06-29::
- There is a 'version' command.
- Include tests directory in generated tarball.
- Support command-line editing with arrow keys and Emacs keystrokes.
- Save format has changed.
-
-1.0: 2017-06-05::
- Forward port of Crowther & Woods's 430-point Adventure 2.5.
- Added -l option for logging.
- Game logs are now fully reproducible via the "seed" command.
- Added regression-test suite using seed, with coverage checking.
- Added command prompt; -o suppresses this. Otherwise no gameplay changes.
- Fixed bug that caused reservoir word not to be randomized.
- Makefile does parallel builds.
--- /dev/null
+= Open Adventure project news =
+// SPDX-FileCopyrightText: Eric S. Raymond <esr@thyrsus.com>
+// SPDX-License-Identifier: CC-BY-4.0
+
+1.15: 2023-04-03::
+ Commands in magic-word sequence now interrupt it, as in original.
+ Bug fix for bird not starting caged in endgame.
+
+1.14: 2023-03-09::
+ Added -a option for BBS door systems.
+ -o reverts to the old message on some failed magic words.
+ Typo fixes and documentation polishing.
+
+1.13: 2023-02-28::
+ Fixed slightly buggy emission of end-of-game messages on a win.
+
+1.12: 2023-02-06::
+ The bug and todo list has been cleared; project declared finished.
+ Correctness has been systematically tested against the 1995 code.
+ Typo fixes and documentation polishing.
+
+1.11: 2022-04-14::
+ Restore 100% test coverage.
+ Use TAP reporting for tests.
+
+1.10: 2022-04-06::
+ Fixed a bug that manifested after two "fly rug" commands - third one fails.
+ Fix some glitches in processing fee fie foe foo.
+ Correct some object start states and reading-related glitches in the endgame.
+
+1.9: 2020-08-27::
+ Update the dungeon maker to avoid a deprecation due to security issues
+
+1.8: 2019-04-19::
+ Minor typo and capitalization glitches in user-visible text fixed & documented.
+ Save format has changed.
+
+1.7: 2018-12-03::
+ Python 3 and OS X port fixes.
+
+1.6: 2018-11-15::
+ Split commands with verbless objects now pick up a preceding verb correctly.
+
+1.5: 2018-11-11::
+ Fix for a minor bug in inventory handling.
+ Handle a bare numeric token on the command line a bit more gracefully.
+
+1.4: 2017-08-07::
+ Repair packaging error (omitted templates.)
+ Minor improvements in odd grammar cases.
+
+1.3: 2017-08-01::
+ Split commands with objectless transitive verbs are handled correctly.
+ Test suite has 100% code coverage.
+
+1.2: 2017-07-11::
+ Under oldstyle, new-school single-letter command synonyms are ignored.
+ Switched from linenoise to editline for new-style line input.
+ The -s option is no longer required to paste command input; it is removed.
+
+1.1: 2017-06-29::
+ There is a 'version' command.
+ Include tests directory in generated tarball.
+ Support command-line editing with arrow keys and Emacs keystrokes.
+ Save format has changed.
+
+1.0: 2017-06-05::
+ Forward port of Crowther & Woods's 430-point Adventure 2.5.
+ Added -l option for logging.
+ Game logs are now fully reproducible via the "seed" command.
+ Added regression-test suite using seed, with coverage checking.
+ Added command prompt; -o suppresses this. Otherwise no gameplay changes.
+ Fixed bug that caused reservoir word not to be randomized.
+ Makefile does parallel builds.