* Look up foo in special section of vocab to determine which word we've got.
* Last word zips the eggs back to the giant room (unless already there). */
{
- char word[TOKLEN+1];
+ char word[TOKLEN + 1];
packed_to_token(foo, word);
int k = (int) get_special_vocab_id(word);
- int spk = NOTHING_HAPPENS;
if (game.foobar != 1 - k) {
- if (game.foobar != 0 && game.loc == LOC_GIANTROOM)
- spk = START_OVER;
- rspeak(spk);
+ if (game.foobar != 0 && game.loc == LOC_GIANTROOM) {
+ rspeak( START_OVER);
+ } else {
+ rspeak(NOTHING_HAPPENS);
+ }
return GO_CLEAROBJ;
} else {
game.foobar = k;
game.foobar = 0;
if (game.place[EGGS] == objects[EGGS].plac ||
(TOTING(EGGS) && game.loc == objects[EGGS].plac)) {
- rspeak(spk);
+ rspeak(NOTHING_HAPPENS);
return GO_CLEAROBJ;
} else {
/* Bring back troll if we steal the eggs back from him before
if (command->wd2 > 0) {
a = command->wd2;
command->wd1 = command->wd2;
- strcpy(command->raw1, command->raw2);
+ strcpy(command->raw1, command->raw2);
}
- char word1[TOKLEN+1];
+ char word1[TOKLEN + 1];
packed_to_token(command->wd1, word1);
int wd = (int) get_vocab_id(word1);
/* FIXME: magic numbers */