sliced and diced in cryptic ways. Some attempt has been made to introduce
semantic types, but the job is barely started.
+* More possible vase tests: FILL VASE while it's on the ground next to you;
+ DROP VASE in the Soft Room; DROP VASE in the well house and confirm
+ that you do/don't get points for it; die while carrying the vase and
+ confirm that it doesn't break.
+
We are aware that the lamp currently used as the project logo is a
hurricane lamp, not a proper miner's lamp. Submissions of potential
replacement images would be welcome.
+