return(2011);
}
+int throw_support(long spk)
+{
+ RSPEAK(spk);
+ DROP(AXE,game.loc);
+ K=NUL;
+ return(8);
+}
+
int throw(FILE *cmdin, long obj, long verb)
/* Throw. Same as discard unless axe. Then same as attack except
* ignore bird, and if dwarf is present then one might be killed.
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
if (!TOTING(obj))
return(2011);
- if (obj >= 50 && obj <= MAXTRS && AT(TROLL))
- goto L9178;
- if (obj == FOOD && HERE(BEAR))
- goto L9177;
+ if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
+ SPK=159;
+ /* Snarf a treasure for the troll. */
+ DROP(obj,0);
+ MOVE(TROLL,0);
+ MOVE(TROLL+NOBJECTS,0);
+ DROP(TROLL2,PLAC[TROLL]);
+ DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
+ JUGGLE(CHASM);
+ return(2011);
+ }
+ if (obj == FOOD && HERE(BEAR)) {
+ /* But throwing food is another story. */
+ obj=BEAR;
+ return(feed(obj));
+ }
if (obj != AXE)
return(discard(obj, false));
I=ATDWRF(game.loc);
- if (I > 0)
- goto L9172;
- SPK=152;
- if (AT(DRAGON) && game.prop[DRAGON] == 0)
- goto L9175;
- SPK=158;
- if (AT(TROLL))
- goto L9175;
- SPK=203;
- if (AT(OGRE))
- goto L9175;
- if (HERE(BEAR) && game.prop[BEAR] == 0)
- goto L9176;
- return(attack(cmdin, 0, verb));
+ if (I <= 0) {
+ if (AT(DRAGON) && game.prop[DRAGON] == 0) {
+ SPK=152;
+ return throw_support(SPK);
+ }
+ if (AT(TROLL)) {
+ SPK=158;
+ return throw_support(SPK);
+ }
+ if (AT(OGRE)) {
+ SPK=203;
+ return throw_support(SPK);
+ }
+ if (HERE(BEAR) && game.prop[BEAR] == 0) {
+ /* This'll teach him to throw the axe at the bear! */
+ SPK=164;
+ DROP(AXE,game.loc);
+ game.fixed[AXE]= -1;
+ game.prop[AXE]=1;
+ JUGGLE(BEAR);
+ return(2011);
+ }
+ return(attack(cmdin, 0, verb));
+ }
-L9172:
- SPK=48;
- if (randrange(NDWARVES+1) < game.dflag) goto L9175;
+ if (randrange(NDWARVES+1) < game.dflag) {
+ SPK=48;
+ return throw_support(SPK);
+ }
game.dseen[I]=false;
game.dloc[I]=0;
SPK=47;
game.dkill=game.dkill+1;
if (game.dkill == 1)SPK=149;
-L9175:
- RSPEAK(SPK);
- DROP(AXE,game.loc);
- K=NUL;
- return(8);
-
- /* This'll teach him to throw the axe at the bear! */
-L9176:
- SPK=164;
- DROP(AXE,game.loc);
- game.fixed[AXE]= -1;
- game.prop[AXE]=1;
- JUGGLE(BEAR);
- return(2011);
- /* But throwing food is another story. */
-L9177:
- obj=BEAR;
- return(feed(obj));
-
-L9178:
- SPK=159;
- /* Snarf a treasure for the troll. */
- DROP(obj,0);
- MOVE(TROLL,0);
- MOVE(TROLL+NOBJECTS,0);
- DROP(TROLL2,PLAC[TROLL]);
- DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
- JUGGLE(CHASM);
- return(2011);
+ return throw_support(SPK);
}
int feed(long obj)