1978 without a copyright notice and without subsequent registration
with the U.S. Copyright Office within 5 years. Doing at least one of
those was a requirement of United States copyright law at that time.
-This report is therefore in the public domain in the United States for
-failure to comply with the required formalities. This means you're
-free to download, modify and redistribute this report. People outside
-of the United States must check the copyright laws of their country
-before downloading or redistributing.
+This report is therefore in the public domain in the United States
+for failure to comply with the required formalities. This means
+you're free to download, modify and redistribute this report. People
+outside of the United States must check the copyright laws of their
+country before downloading or redistributing.
Abstract
========
Program debugging is a time consuming process. Conventional debugging
techniques and aids typically give the user a narrow view of the
program's operation, making debugging difficult. A debugging system
-that would present a clear overall picture of a program's behavior and
-would be both flexible and simple to operate would be a valuable tool.
-Such a system was designed and implemented in for Muddle, a high-level
-applicative programming language. This report discusses: the design
-alternatives considered during the debugging system's design and
-implementation phases, the reasons for the resulting design choices,
-and the system attributes. A major attribute of the system (MEND) is
-that it does not simulate the program being debugged but instead
-monitors it from another process. This attribute results in a robust
-and viable debugging system, because MEND not be modified in order to
-handle each new extension to Muddle and/or each new user-defined
-primitive.
+that would present a clear overall picture of a program's behavior
+and would be both flexible and simple to operate would be a valuable
+tool. Such a system was designed and implemented in for Muddle, a
+high-level applicative programming language. This report discusses:
+the design alternatives considered during the debugging system's
+design and implementation phases, the reasons for the resulting
+design choices, and the system attributes. A major attribute of the
+system (MEND) is that it does not simulate the program being debugged
+but instead monitors it from another process. This attribute results
+in a robust and viable debugging system, because MEND not be modified
+in order to handle each new extension to Muddle and/or each new
+user-defined primitive.
This report reproduces a thesis of the same title submitted to the
Department of Electrical Engineering, Massachusetts Institute of
I.1 Background
--------------
-A time-consuming and frustrating aspect of computer programming is the
-debugging of faulty programs. Current debugging techniques involve
-tracing through the present operation of the program and mentally
-comparing its action with one's concept of what should be happening.
-With few exceptions, an understanding of where the program fails to
-conform to "correct" operation must be made before the cause of the
-failure can be determined and corrective action taken. This is where
-much of the difficulty occurs.
+A time-consuming and frustrating aspect of computer programming is
+the debugging of faulty programs. Current debugging techniques
+involve tracing through the present operation of the program and
+mentally comparing its action with one's concept of what should be
+happening. With few exceptions, an understanding of where the program
+fails to conform to "correct" operation must be made before the cause
+of the failure can be determined and corrective action taken. This is
+where much of the difficulty occurs.
In conventional debugging, it is rare for the programmer to have
available any more than the most basic aids. One usually has to
extrapolate from a bare minimum of information (such as machine
-generated error messages) or one may be buried under a large excess of
-information, most irrelevant (such as a core dump). Even with the more
-advanced aids, the programmer typically gets but a small window in the
-operation of the program through which, sooner or later, she or he
-will locate the problem. A well-localized fault will be relatively
-easy to spot compared to a global problem that the programmer may only
-catch glimpses of through the debugging window.
+generated error messages) or one may be buried under a large excess
+of information, most irrelevant (such as a core dump). Even with the
+more advanced aids, the programmer typically gets but a small window
+in the operation of the program through which, sooner or later, she
+or he will locate the problem. A well-localized fault will be
+relatively easy to spot compared to a global problem that the
+programmer may only catch glimpses of through the debugging window.
In a compiler language, the programmer's best hope is to insert
statements to print intermediate results or to try to separate the
If the programmer is using an interpretive language with facilities
for interaction, things are considerably easier. The common technique
is to stop execution at strategic points and examine the state of the
-environment. Since this is done interactively, with the source program
-still available in more or less its original form, the cause of the
-problem can often be found in less time than it could otherwise. one
-of the best example of this approach is the use of DDT (Dynamic
-Debugging Tool/Technique)[^2][^3].
-
-DDT basically works with machine-language programs. However, by freely
-translating between numbers and symbols through the use of a table
-generated by the assembler, DDT makes programs look to the programmer
-like symbolic assembly-language programs. The user of DDT can operate
-in free-run mode or in n-step (statement) mode, switching between them
-at will. In either case one can set a breakpoint at any statement,
-which will cause execution to stop just before the statement is
-executed. Whenever stopped in DDT, the user can examine or change the
-contents of any location. This can be done in several data modes
-(e.g., unsigned octal, full ASCII, sixbit, etc.) including the use of
-symbols to represent addresses. Arbitrary numeric expressions can also
-be evaluated without affecting the program.
+environment. Since this is done interactively, with the source
+program still available in more or less its original form, the cause
+of the problem can often be found in less time than it could
+otherwise. one of the best example of this approach is the use of DDT
+(Dynamic Debugging Tool/Technique)[^2][^3].
+
+DDT basically works with machine-language programs. However, by
+freely translating between numbers and symbols through the use of a
+table generated by the assembler, DDT makes programs look to the
+programmer like symbolic assembly-language programs. The user of DDT
+can operate in free-run mode or in n-step (statement) mode, switching
+between them at will. In either case one can set a breakpoint at any
+statement, which will cause execution to stop just before the
+statement is executed. Whenever stopped in DDT, the user can examine
+or change the contents of any location. This can be done in several
+data modes (e.g., unsigned octal, full ASCII, sixbit, etc.) including
+the use of symbols to represent addresses. Arbitrary numeric
+expressions can also be evaluated without affecting the program.
One main advantage of DDT is that the debugging environment is very
similar to the language environment the programmer used to write the
viewing the results of the changes. In addition, one can quickly see
the results of the changes and act accordingly.
-The main deficiency of DDT is that, although is names include the word
-"dynamic", its operation is really static. The application program can
-run freely, but when the programmer wants to see what is taking place,
-the program must be stopped. Although the real interest may be about
-changes on a gross scale, perhaps thousands of program statements, if
-one does not know exactly where the program is misbehaving, one may be
-required to suspend execution of it every few instructions to examine
-variable in order to obtain a true picture of the program's behavior.
-This the programmers see *not what is taking place*, but *what has
-taken place*, and through small windows at that. This is inefficient,
-and the programmer can become bogged down in detail that hinders the
-discovery of the true problem. The situation can be improved with the
-use of breakpoints that allow the program is execute freely until a
-breakpoint is reached, at which point the program halts. DDT is a
-powerful tool but still leaves much to be desired in a debugging tool.
-
-ESP[^4][^5] (Execution Simulator and Presenter) is one solution to the
-static problem. It really is dynamic is that large amounts of data are
-constantly being displayed for the programmer while the program is
-being executed (actually, simulated). The information is presented in
-graphic form to improve readability and reduce confusion. A user of
-ESP may watch areas of the display where data of particular interest
-are being presented. One also has many options including control over
-the speed of execution, the type of quantity of data displayed, and
-special (more flexible than just a breakpoint) conditions for halting
-execution. In this way one can structure and control the picture
-presented to more easily understand what the simulated program is
-doing. And that is one key step in the process of debugging.
+The main deficiency of DDT is that, although is names include the
+word "dynamic", its operation is really static. The application
+program can run freely, but when the programmer wants to see what is
+taking place, the program must be stopped. Although the real interest
+may be about changes on a gross scale, perhaps thousands of program
+statements, if one does not know exactly where the program is
+misbehaving, one may be required to suspend execution of it every few
+instructions to examine variable in order to obtain a true picture of
+the program's behavior. This the programmers see *not what is taking
+place*, but *what has taken place*, and through small windows at
+that. This is inefficient, and the programmer can become bogged down
+in detail that hinders the discovery of the true problem. The
+situation can be improved with the use of breakpoints that allow the
+program is execute freely until a breakpoint is reached, at which
+point the program halts. DDT is a powerful tool but still leaves much
+to be desired in a debugging tool.
+
+ESP[^4][^5] (Execution Simulator and Presenter) is one solution to
+the static problem. It really is dynamic is that large amounts of
+data are constantly being displayed for the programmer while the
+program is being executed (actually, simulated). The information is
+presented in graphic form to improve readability and reduce
+confusion. A user of ESP may watch areas of the display where data of
+particular interest are being presented. One also has many options
+including control over the speed of execution, the type of quantity
+of data displayed, and special (more flexible than just a breakpoint)
+conditions for halting execution. In this way one can structure and
+control the picture presented to more easily understand what the
+simulated program is doing. And that is one key step in the process
+of debugging.
Like DDT, ESP has deficiencies also. These are mainly in the area of
editing and DDT-like examination of a faulty program. DDT is a
shown fairly simply. For example, ESP often shows flow of control by
just displaying the actual section of program being executed and
pointing to the current statement[^6]. It also draws lines to show
-where branching has occurred and in some cases even indicates looping.
-The display philosophy can be readily extended to higher level
-languages that are line oriented, like BASIC, but it fails with
+where branching has occurred and in some cases even indicates
+looping. The display philosophy can be readily extended to higher
+level languages that are line oriented, like BASIC, but it fails with
applicative ones, like LISP or Muddle. The latter type does not use a
linear control flow, but uses a complex depth-first tree structure.
Furthermore, quite complicated data structures can be built (or
the program.
A good basic display for Muddle was used in MUMBLE[^7] (Gerald
-Farrell's monitor and debugging aid). The code being executed is shown
-in stack form. Each line shows a piece of code being evaluated. As
-each object in the bottom line is evaluated, it is replaced by a
+Farrell's monitor and debugging aid). The code being executed is
+shown in stack form. Each line shows a piece of code being evaluated.
+As each object in the bottom line is evaluated, it is replaced by a
single downward-arrow symbol in this line and then printed on a new
line. In this way the evaluation can be followed from the top level
down to the current object being evaluated. Furthermore, after the
-bottom is reached, the value returned by each line replaces its symbol
-in the previous line. With this mechanism, the programmer can follow
-execution in a natural and reasonably clear representation.
+bottom is reached, the value returned by each line replaces its
+symbol in the previous line. With this mechanism, the programmer can
+follow execution in a natural and reasonably clear representation.
MUMBLE had some difficulties arising from the fact that it simulated
execution rather than just watching it and letting it proceed
-naturally. This caused it to run slowly and to be complex yet fragile.
-At the time MUMBLE was written, the Muddle compiler was not yet
-perfected and the language itself lacked some of the multiprocessing
-features that would have made simulation unnecessary. Later Farrell
-replaced MUMBLE with a debugger utilizing new software related to
-single-stepping a process, which eliminated the simulation but also
-eliminated the feature reflecting results of an evaluation back into
-the original code. Also, a mode was added that allowed the programmer
-to attach conditions to parts of the program which would stop
-execution when and if a condition was false. This is as far as MUMBLE
-ever progressed, and it was not in use as of the time of the proposal
-for the current work.
+naturally. This caused it to run slowly and to be complex yet
+fragile. At the time MUMBLE was written, the Muddle compiler was not
+yet perfected and the language itself lacked some of the
+multiprocessing features that would have made simulation unnecessary.
+Later Farrell replaced MUMBLE with a debugger utilizing new software
+related to single-stepping a process, which eliminated the simulation
+but also eliminated the feature reflecting results of an evaluation
+back into the original code. Also, a mode was added that allowed the
+programmer to attach conditions to parts of the program which would
+stop execution when and if a condition was false. This is as far as
+MUMBLE ever progressed, and it was not in use as of the time of the
+proposal for the current work.
I.2 MEND
--------
possible to design and implement a debugging system that would be
comprehensive, easy to use, and reasonably fast. It was therefore
proposed that a debugging system for Muddle called MEND (Muddle
-Executor , aNalyzer, and Debugger) be designed and implemented. It has
-the following characteristics. (A glossary of special terms, those in
-all capital letters, used here and throughout the rest of this memo
-may be found in Appendix B.)
+Executor , aNalyzer, and Debugger) be designed and implemented. It
+has the following characteristics. (A glossary of special terms,
+those in all capital letters, used here and throughout the rest of
+this memo may be found in Appendix B.)
1. MEND possesses a display similar to that of MUMBLE, including the
replacement of arguments in a FORM by their values as they are
be attached to any object to halt execution before evaluation of
that object.
6. The system is capable of keeping track of programmer specified
- conditions and of changing modes or giving some visible indication
- when the conditions are met (or not met).
-7. Information, such as the local value of programmer specified ATOMs
- and the values of programer specified FORMs, is constantly
+ conditions and of changing modes or giving some visible
+ indication when the conditions are met (or not met).
+7. Information, such as the local value of programmer specified
+ ATOMs and the values of programer specified FORMs, is constantly
displayed beneath the main display.
8. Each line in the main display area is &-printed (abbreviated
printing, see glossary) and can be viewed in full at any time.
also be put on additional pages.
2. The editor IMED (an editor for Muddle objects analogous to
IMEDIT[^9]) would be tied into the system to allow easy editing.
- PRINTTYPE and READ-TABLEs would be used to allow breakpoints to be
- easily set and removed in IMED as single symbols. Other control
- codes and statements could also be inserted using this editor.
-3. At the applications programmer's option and within certain limits,
- execution could be reversed either so that something different
- could be tried or for purposes of reexamining the process for
- something that may have been missed the first time. This feature
- could come in two possible forms, the UNDO package[^10] to
- actually reverse execution or a simulation displaying information
- previously stored by the system.
+ PRINTTYPE and READ-TABLEs would be used to allow breakpoints to
+ be easily set and removed in IMED as single symbols. Other
+ control codes and statements could also be inserted using this
+ editor.
+3. At the applications programmer's option and within certain
+ limits, execution could be reversed either so that something
+ different could be tried or for purposes of reexamining the
+ process for something that may have been missed the first time.
+ This feature could come in two possible forms, the UNDO
+ package[^10] to actually reverse execution or a simulation
+ displaying information previously stored by the system.
I.4 Design and Implementation
-----------------------------
operation of MEND showing its current speed of execution (user
adjustable) and the state of each modifiable mode.
-It was intended that the output of the application program be saved by
-MEND for later reference. The user of MEND could then elect to have
-the most recent output constantly displayed in a window on the main
-screen (see section on future work). If multi-screening were
+It was intended that the output of the application program be saved
+by MEND for later reference. The user of MEND could then elect to
+have the most recent output constantly displayed in a window on the
+main screen (see section on future work). If multi-screening were
available, the output could be kept on another virtual screen. That
screen could be displayed or made invisible at the user's option
without stopping MEND.
condition. Such information is &-printed but is viewable in full when
desired.
-It is important for a debugging system like MEND to be compatible with
-and to take advantage of available software in related areas. One such
-area is editing. There were two Muddle editors in use when the
-proposal for this work was made, EDIT[^11] and IMED. The main
+It is important for a debugging system like MEND to be compatible
+with and to take advantage of available software in related areas.
+One such area is editing. There were two Muddle editors in use when
+the proposal for this work was made, EDIT[^11] and IMED. The main
difference between them is that IMED uses the local editing features
of the IMLAC while EDIT does not. EDIT, however, has the advantage of
being the only one that possesses breakpoint capabilities. Whichever
Muddle itself has many features that greatly aid the debugging
process. One of these is FRAMES. This function can be used to print
-the stack of functional evaluations and applications when execution is
-halted at any depth below the top level. At this point it is also
+the stack of functional evaluations and applications when execution
+is halted at any depth below the top level. At this point it is also
possible to get the values of objects in the current ENVIRONMENT and
-to change them. One can even restart execution at a higher level after
-making such changes. Because the Muddle debugging features are quite
-powerful, MEND was designed to allow the user to stop execution (of
-the application program) and to use these aids or any others built in
-to Muddle with the MEND system itself transparent. Evaluation would
-take place in the ENVIRONMENT of the application program.
+to change them. One can even restart execution at a higher level
+after making such changes. Because the Muddle debugging features are
+quite powerful, MEND was designed to allow the user to stop execution
+(of the application program) and to use these aids or any others
+built in to Muddle with the MEND system itself transparent.
+Evaluation would take place in the ENVIRONMENT of the application
+program.
MEND now includes the main features of all the debuggers that have
been mentioned and enough other features that it should prove to be
with any output from MEND that one was interested in seeing. The
latter would include, by user request, full displays of both objects
printed in an abbreviated form on the page containing the control
-stack of the application program and values being monitored or traced.
-The user could switch back and forth among the pages at will during
-the execution of the program. The application program would have a
-full standard screen to write onto, and ample room would be available
-for the information to be displayed by MEND.
+stack of the application program and values being monitored or
+traced. The user could switch back and forth among the pages at will
+during the execution of the program. The application program would
+have a full standard screen to write onto, and ample room would be
+available for the information to be displayed by MEND.
After a fair amount of testing, this proposal was discarded for the
following reasons. First, MSC was supposed to look just like SSV for
individual virtual screens. Unfortunately new features added to SSV
had not also been added to MSC. A primary reason for this disparity
-was that the new features encroached upon the IMLAC's character space.
-An SSV with all current features can only hold about one and a half
-full pages of text, where a page is the amount that can be visible at
-one time. The overhead required for additional screens reduces it
-still further. Therefore, with all features included, four virtual
-screens could each only average about one-third full. Without many of
-the current features, people were reluctant to use MSC.
-
-The second and perhaps most devastating problem with MSC is that it is
-not properly supported by ITS as is SSV. Ordinarily the operating
+was that the new features encroached upon the IMLAC's character
+space. An SSV with all current features can only hold about one and a
+half full pages of text, where a page is the amount that can be
+visible at one time. The overhead required for additional screens
+reduces it still further. Therefore, with all features included, four
+virtual screens could each only average about one-third full. Without
+many of the current features, people were reluctant to use MSC.
+
+The second and perhaps most devastating problem with MSC is that it
+is not properly supported by ITS as is SSV. Ordinarily the operating
system will keep track of where on the page the terminal's cursor is
and will properly handle such updating as deletions even in the face
of random access performed (if done by request to the system). When
-using MSC, ITS does not realize that information is being written onto
-more than one screen and will therefore often move the cursor to the
-wrong position.
+using MSC, ITS does not realize that information is being written
+onto more than one screen and will therefore often move the cursor to
+the wrong position.
MEND could completely control positioning for typeout and echoing on
typein but that would add the large overhead of having to run a
-non-trivial routine for each character typed out on the display. Also,
-because MSC is not the standard console program, requiring the user to
-load it before using MEND might discourage the use of MEND. (It takes
-between about 30 seconds and a couple of minutes, depending upon
-system load, to load a new console program into the IMLAC.)
+non-trivial routine for each character typed out on the display.
+Also, because MSC is not the standard console program, requiring the
+user to load it before using MEND might discourage the use of MEND.
+(It takes between about 30 seconds and a couple of minutes, depending
+upon system load, to load a new console program into the IMLAC.)
From the outset it was intended that MEND be used routinely by
-programmers as debugging problems arose. Therefore it was decided that
-the proper way for such a system to operate was to use, as far as
-possible, the common environment so as to keep the overhead for
+programmers as debugging problems arose. Therefore it was decided
+that the proper way for such a system to operate was to use, as far
+as possible, the common environment so as to keep the overhead for
invoking MEND small. This philosophy, which had been seen to affect
-the success of many earlier projects, decided between the alternatives
-and in this case led to the final decision to use SSV instead of MSC.
+the success of many earlier projects, decided between the
+alternatives and in this case led to the final decision to use SSV
+instead of MSC.
II.2 Terminal Independence
--------------------------
-The MEND terminal handling capabilities are actually quite general and
-MEND does not depend exclusively on SSV. For the purpose of dividing
-the screen area into several sections, horizontal lines are sometimes
-drawn (see Appendix A showing sample display). With an IMLAC and SSV
-these lines could be drawn quite simply using graphics mode. However,
-for purposes of generality with regard to terminals, these lines are
-instead formed by using underbar characters (on a line of their own).
-By using no actual graphics MEND can be used with almost any display
-terminal having random access. MEND outputs display commands, such as
-clearing a line, as escape codes to ITS which then translates these
-into the appropriate commands for the terminal in use. ITS currently
-knows about several types of display terminals in use at the
-Laboratory for Computer Science, and other types of terminals located
-at foreign sites on the ARPA network may be handled by interface
-software that simulates a known type. Naturally MEND can handle a
-large range of possible line and screen lengths. (The current version
-of SSV provides four possible character sizes.)
+The MEND terminal handling capabilities are actually quite general
+and MEND does not depend exclusively on SSV. For the purpose of
+dividing the screen area into several sections, horizontal lines are
+sometimes drawn (see Appendix A showing sample display). With an
+IMLAC and SSV these lines could be drawn quite simply using graphics
+mode. However, for purposes of generality with regard to terminals,
+these lines are instead formed by using underbar characters (on a
+line of their own). By using no actual graphics MEND can be used with
+almost any display terminal having random access. MEND outputs
+display commands, such as clearing a line, as escape codes to ITS
+which then translates these into the appropriate commands for the
+terminal in use. ITS currently knows about several types of display
+terminals in use at the Laboratory for Computer Science, and other
+types of terminals located at foreign sites on the ARPA network may
+be handled by interface software that simulates a known type.
+Naturally MEND can handle a large range of possible line and screen
+lengths. (The current version of SSV provides four possible character
+sizes.)
II.3 Control of Screen Sectioning
---------------------------------
There still remained the question of how to handle the
multi-sectioning of the displayed information. Originally three
-sections corresponding to the three virtual screens in the aborted MSC
-implementation were planned. The bottom section would hold user typein
-and application program output. Three possible methods of achieving
-this involved having ITS, Muddle, or MEND do various amounts of the
-work with increasing overhead and decreasing speed for those three,
-respectively.
+sections corresponding to the three virtual screens in the aborted
+MSC implementation were planned. The bottom section would hold user
+typein and application program output. Three possible methods of
+achieving this involved having ITS, Muddle, or MEND do various
+amounts of the work with increasing overhead and decreasing speed for
+those three, respectively.
The most attractive solution utilized an ITS feature allowing the
-specification of an echo area at the bottom of the screen where echoed
-input would always be printed (with the echoing handled by the system,
-which is the normal case) . After some experimentation this method of
-handling the typein and application program output was rejected
-because typeout and deletion are handled by Muddle which ignores the
-echo area MEND would effectively have had to control all typeout and
-monitor all typein, which would have made the echo area useless.
-
-Experimentation with the second solution, an indirect method, involved
-monitoring of special Muddle memory locations where information
-concerning horizontal and vertical page positions is stored. It was
-soon discovered that Muddle becomes confused quickly, contains several
-bugs with respect to this position information, and generally has a
-poor idea of where it is actually printing.
+specification of an echo area at the bottom of the screen where
+echoed input would always be printed (with the echoing handled by the
+system, which is the normal case) . After some experimentation this
+method of handling the typein and application program output was
+rejected because typeout and deletion are handled by Muddle which
+ignores the echo area MEND would effectively have had to control all
+typeout and monitor all typein, which would have made the echo area
+useless.
+
+Experimentation with the second solution, an indirect method,
+involved monitoring of special Muddle memory locations where
+information concerning horizontal and vertical page positions is
+stored. It was soon discovered that Muddle becomes confused quickly,
+contains several bugs with respect to this position information, and
+generally has a poor idea of where it is actually printing.
The third solution appeared to be the most painful from an
implementation and efficiency point of view. MEND would need to
control the printing of every character on output and certain
characters on input, constantly checking page positions by querying
-the system. Not only did this slow output, but also MEND was forced to
-constantly move the cursor to a safe position in case Muddle managed
-to sneak some output past it, which it occasionally does.
-
-Fortuitously the problem was neatly solved when a little known feature
-of ITS was discovered. It Is possible to open a channel to the
-terminal in a mode that would cause all output to appear in the echo
-area. By creating this echo area and reopening Muddle's normal
+the system. Not only did this slow output, but also MEND was forced
+to constantly move the cursor to a safe position in case Muddle
+managed to sneak some output past it, which it occasionally does.
+
+Fortuitously the problem was neatly solved when a little known
+feature of ITS was discovered. It Is possible to open a channel to
+the terminal in a mode that would cause all output to appear in the
+echo area. By creating this echo area and reopening Muddle's normal
terminal output channel in this mode, it is possible to cause Muddle
and the application program to think that the entire screen consists
of only the echo area. All output including application program
of the unnecessary cursor movement, resulting in a more pleasing
visual effect.
-As a result of this solution, the screen is divided into only two main
-sections. All typein appears in the lower section, whether it is to
-the application program or to MEND. Application program output also
-goes to the lower section, as does unstructured output produced by
-interaction with MEND. The upper section, in general, contains only
-those items that occupy one line of the display each. As will be
+As a result of this solution, the screen is divided into only two
+main sections. All typein appears in the lower section, whether it is
+to the application program or to MEND. Application program output
+also goes to the lower section, as does unstructured output produced
+by interaction with MEND. The upper section, in general, contains
+only those items that occupy one line of the display each. As will be
explained later, these items include all output automatically
displayed by MEND during execution of the application program.
A Muddle program consists of the evaluation of a single object. The
object is usually structured in some manner and itself contains other
-objects. The most common object is the FORM. This is a list of objects
-in which the first is (or evaluates to) some function and the rest are
-arguments to that function. A FORM is evaluated by applying the
-function to its arguments, usually after the arguments are themselves
-evaluated. This evaluation actually is initiated by the Muddle
-interpreter by applying the function EVAL to the original object. EVAL
-takes an object as its argument and returns the value to which it
-evaluates.
+objects. The most common object is the FORM. This is a list of
+objects in which the first is (or evaluates to) some function and the
+rest are arguments to that function. A FORM is evaluated by applying
+the function to its arguments, usually after the arguments are
+themselves evaluated. This evaluation actually is initiated by the
+Muddle interpreter by applying the function EVAL to the original
+object. EVAL takes an object as its argument and returns the value to
+which it evaluates.
Figure 1 shows a (simplified) static representation of the evaluation
of a Muddle object. Starting with the FORM (list of objects in
-angle-brackets) to be evaluated, the flow of control/evaluation may be
-described as a depth-first search through the tree pictured. The
+angle-brackets) to be evaluated, the flow of control/evaluation may
+be described as a depth-first search through the tree pictured. The
arrows represent values being returned to previous levels. At the end
of this "search" the FORM returns the value shown at the top.
↑ ↑ ↑
6 8 12
-Typically the control stack will start with one object on it, the FORM
-to be evaluated. This evaluation will first require that the objects
-in the FORM (possibly FORMs themselves) be added to the stack and
-evaluated. EVAL recursively calls itself for this purpose. The stack
-builds (downward, by convention) until some object is placed on it
-which ls known by EVAL to need no further evaluation. This object is
-returned as its own value to the previous level and values continue to
-be returned upward until a level is reached where another object must
-be evaluated. In this manner, the stack grows and shrinks until the
-topmost (initial) object returns a value.
+Typically the control stack will start with one object on it, the
+FORM to be evaluated. This evaluation will first require that the
+objects in the FORM (possibly FORMs themselves) be added to the stack
+and evaluated. EVAL recursively calls itself for this purpose. The
+stack builds (downward, by convention) until some object is placed on
+it which ls known by EVAL to need no further evaluation. This object
+is returned as its own value to the previous level and values
+continue to be returned upward until a level is reached where another
+object must be evaluated. In this manner, the stack grows and shrinks
+until the topmost (initial) object returns a value.
III.2 Monitoring Program Execution
----------------------------------
There are essentially two ways that MEND could follow the flow of
control of the application program. The most direct way, as attempted
-by MUMBLE[^14] and discussed in the last chapter, would be for MEND to
-execute the application program by simulating the operation of Muddle.
-This type of simulation has been shown to require a complex end all
-too often fragile structure. The debugging program would need to be
-constantly updated to match changes and additions to the Muddle
+by MUMBLE[^14] and discussed in the last chapter, would be for MEND
+to execute the application program by simulating the operation of
+Muddle. This type of simulation has been shown to require a complex
+end all too often fragile structure. The debugging program would need
+to be constantly updated to match changes and additions to the Muddle
language , but more importantly it would fail to properly handle
-programmer-defined primitives, several varieties of which are provided
-for by Muddle.
+programmer-defined primitives, several varieties of which are
+provided for by Muddle.
A far more satisfactory method is to allow Muddle to execute the
application program in more or less its normal fashion but to stand
beck somewhere and watch. Fortunately Muddle contains a mechanism
ideal for this, called multiprocessing. Basically another control
-stack , or process, may be created (independent of the first) that may
-be used to execute a different function with its own set of variable
-bindings. One such process, in this case MEND, may place another, the
-application program, into a single step mode where the latter will be
-stopped before each call to EVAL and again as each call returns. The
-MEND process will at these points be restarted and given information
-about what the application process is doing. MEND stores this
-information in a multi-level structure it creates called an MSTACK.
+stack , or process, may be created (independent of the first) that
+may be used to execute a different function with its own set of
+variable bindings. One such process, in this case MEND, may place
+another, the application program, into a single step mode where the
+latter will be stopped before each call to EVAL and again as each
+call returns. The MEND process will at these points be restarted and
+given information about what the application process is doing. MEND
+stores this information in a multi-level structure it creates called
+an MSTACK.
Each level of an MSTACK corresponds to a level of the control stack
being monitored. Each level contains the original object (actually, a
element is evaluated and replaced by what it returns. Thus MEND can
keep track of the relationship between the changing display and the
unchanging program. (Figure 2 shows the various stages that the
-displayed object corresponding to the FORM being evaluated in Figure 1
-goes through. Each stage would in fact be painted over the previous
-one so that all of these stages represent only one line of the screen.
-The down-arrow shown in some of the stages is a place-holder that
-represents an object that is actually expanded on the next line of the
-screen.) A pointer is also kept showing which element is currently
-above this on the stack to be evaluated unless, of course, this is the
-initial element of the stack.
+displayed object corresponding to the FORM being evaluated in Figure
+1 goes through. Each stage would in fact be painted over the previous
+one so that all of these stages represent only one line of the
+screen. The down-arrow shown in some of the stages is a place-holder
+that represents an object that is actually expanded on the next line
+of the screen.) A pointer is also kept showing which element is
+currently above this on the stack to be evaluated unless, of course,
+this is the initial element of the stack.
Figure 2:
To avoid visual distraction, a minimum of updating is done on the
screen. In most cases random access is used to replace only those
-lines that have changed. In general the complete stack will not fit in
-the display area allocated for it (whose size is user adjustable) so a
-scrolling procedure has been devised. The complete display area is
-rewritten whenever an attempt is made to write past the bottom or
+lines that have changed. In general the complete stack will not fit
+in the display area allocated for it (whose size is user adjustable)
+so a scrolling procedure has been devised. The complete display area
+is rewritten whenever an attempt is made to write past the bottom or
erase upward past a certain level while some lines are invisible
because they have been scrolled off. The scrolling parameters have
been selected to optimize the number of lines visible on the average
To make it easier for the programmer to follow what the application
program is doing, the speed of execution of the program must be
controllable. MEND does this by inserting a constant, user adjustable
-delay between program "steps." One MEND step is not precisely the same
-as one Muddle step. Remember that a Muddle step is one call to or
-return from EVAL. Each MSTACK level, and therefore each displayed
+delay between program "steps." One MEND step is not precisely the
+same as one Muddle step. Remember that a Muddle step is one call to
+or return from EVAL. Each MSTACK level, and therefore each displayed
line, will have two Muddle steps associated with it. At the first
step, MEND will create the level and add one line to the screen. At
the second step, MEND will erase that line and put the returned value
needed Generally the interesting objects, the ones that generate MEND
steps, are linear (usually list) structures containing a number of
other Muddle objects, as are the FORMs described earlier. Normally
-during evaluation of such an object the elements will be evaluated one
-at a time from first to last. However this sequence is not always
+during evaluation of such an object the elements will be evaluated
+one at a time from first to last. However this sequence is not always
followed by Muddle. MEND cannot directly determine which element is
about to be evaluated at each call to EVAL. It is only given the
object to be evaluated itself and not its position in the parent
-structure. It is normally sufficient to do a comparison of this object
-with the elements of the parent, starting with the first element
-believed to not yet have been evaluated. Naturally, if the elements
-are evaluated out of order, this procedure may fail to find the
-desired match, because a Muddle object may contain the same element in
-two or more positions. Thus it is possible to match the
+structure. It is normally sufficient to do a comparison of this
+object with the elements of the parent, starting with the first
+element believed to not yet have been evaluated. Naturally, if the
+elements are evaluated out of order, this procedure may fail to find
+the desired match, because a Muddle object may contain the same
+element in two or more positions. Thus it is possible to match the
about-to-be-evaluated object to the wrong occurrence of it. Further
complications arise because some functions can sometimes back up and
re-evaluate their arguments.
-A strong attempt was made to make MEND dependent only upon the general
-characteristics of Muddle functions and not upon specific exceptions
-and idiosyncrasies. It was felt to be desirable to make MEND
-independent of both future changes to the language and
+A strong attempt was made to make MEND dependent only upon the
+general characteristics of Muddle functions and not upon specific
+exceptions and idiosyncrasies. It was felt to be desirable to make
+MEND independent of both future changes to the language and
programmer-defined "primitives" that would not be known to MEND.
Besides, without actually simulating Muddle it is not possible to
always get the information MEND needs. It was felt that the "general
-rule" approach would take care of a sufficiently large number of cases
-without falling into the simulator problem.
+rule" approach would take care of a sufficiently large number of
+cases without falling into the simulator problem.
-It was determined after some experimentation, however, that MEND could
-not be made to work properly without some specific knowledge about
-several important cases in Muddle. Two functions, PROG and REPEAT,
-allow for branching the flow of control. They are normally
+It was determined after some experimentation, however, that MEND
+could not be made to work properly without some specific knowledge
+about several important cases in Muddle. Two functions, PROG and
+REPEAT, allow for branching the flow of control. They are normally
first-to-last functions as described above but at times control may
jump backwards to re-evaluate some elements. MEND was implemented so
-that if it cannot locate an element in its normal search path, it will
-start looking again from the beginning of the structure. If it is then
-found, the displayed object will be reinitialized to be as if
-evaluation had not yet proceeded past that point. Evaluation will then
-continue normally.
+that if it cannot locate an element in its normal search path, it
+will start looking again from the beginning of the structure. If it
+is then found, the displayed object will be reinitialized to be as if
+evaluation had not yet proceeded past that point. Evaluation will
+then continue normally.
Another phenomenon of Muddle that we must discuss is what this author
-labels the "clause" behavior. A clause is a list of objects given to a
-function as a single argument. The list is not itself evaluated, but
-some or all of its elements are evaluated. The most common function
-illustrating this behavior is COND, a general purpose conditional
-function. COND's arguments are all lists of objects. It sequences
-through these lists, evaluating the first object in each, until an
-evaluated object returns something considered "true." Then the rest of
-the objects in that list are evaluated and COND returns what the last
-object in the list returns. MEND's normal search path only looks at
-top-level elements and would therefore never find the ones actually
-being evaluated.
+labels the "clause" behavior. A clause is a list of objects given to
+a function as a single argument. The list is not itself evaluated,
+but some or all of its elements are evaluated. The most common
+function illustrating this behavior is COND, a general purpose
+conditional function. COND's arguments are all lists of objects. It
+sequences through these lists, evaluating the first object in each,
+until an evaluated object returns something considered "true." Then
+the rest of the objects in that list are evaluated and COND returns
+what the last object in the list returns. MEND's normal search path
+only looks at top-level elements and would therefore never find the
+ones actually being evaluated.
This phenomenon seemed to be more widespread than the PROG/REPEAT one
and could not be easily attributed to certain functions. The solution
element was put on the stack for evaluation. The clause will stay on
the stack until some element that is not above it in the evaluation
tree is evaluated. At that time the clause will be removed in an
-orderly manner, and the new element or clause plus element will be put
-onto the stack. To do this smoothly, up to six MEND steps may have to
-be generated for the one Muddle step. (See the example in Appendix A.)
+orderly manner, and the new element or clause plus element will be
+put onto the stack. To do this smoothly, up to six MEND steps may
+have to be generated for the one Muddle step. (See the example in
+Appendix A.)
III.5 What the User Does Not See
--------------------------------
MEND, in its display of the MSTACK, attempts to show the user
-everything of importance that is happening as the program is executed.
-However certain features of Muddle cannot be captured in this sort of
-representation.
+everything of importance that is happening as the program is
+executed. However certain features of Muddle cannot be captured in
+this sort of representation.
One such feature is the existence of compiled code. Although Muddle
was originally intended to be a high-level interpretive language, an
assembler was written, it was natural that a compiler[^17] followed.
It translates normal Muddle code into Muddle assembly code which is
then assembled. Typically Muddle programs are tested interpretively
-and, when fully debugged, complied in order to obtain a major increase
-in speed of execution.
+and, when fully debugged, complied in order to obtain a major
+increase in speed of execution.
A call to a compiled (or assembled) function usually looks to the
programmer and to MEND like a call to a Muddle primitive. The
(MEND uses interrupts to catch single character commands and to catch
errors.)
-Recall that MEND monitors application program execution by placing its
-process into a single-stepping mode. When Muddle passes control to an
-interrupt handier, it temporarily causes the process to leave
+Recall that MEND monitors application program execution by placing
+its process into a single-stepping mode. When Muddle passes control
+to an interrupt handier, it temporarily causes the process to leave
single-stepping mode. This is necessary partially because such a
handler may be specified to run in a process other than the current
one at the time of the interrupt. It unfortunately makes the handler
There is a whole series of side-effects, such as printing by the
application program, that are not directly seen in the MSTACK
-representation but are made visible by various other features of MEND.
-These will be discussed where appropriate in later sections.
+representation but are made visible by various other features of
+MEND. These will be discussed where appropriate in later sections.
IV Issuing Commands to MEND
===========================
There is a need in debugging systems similar to MEND for two types of
commands for controlling operation. One type is a set of short,
immediate-action commands that the user of the debugging system may
-issue at any time, such as a command to completely stop all activities
-of the debugging system and to exit. The other type is the set of all
-commands not belonging to the first set. This includes commands that
-take arguments and those that can only be given while the application
-program is suspended from execution.
+issue at any time, such as a command to completely stop all
+activities of the debugging system and to exit. The other type is the
+set of all commands not belonging to the first set. This includes
+commands that take arguments and those that can only be given while
+the application program is suspended from execution.
IV.2 Immediate Interrupt-Level Commands
---------------------------------------
but, since there is only one physical cursor that is used by both
MEND's display and typein echoing that must therefore jump back and
forth between the two text entry positions, a large amount of typein
-is awkward. Therefore, all immediate action commands that the user can
-issue while MEND is in automatic mode are single characters. To
+is awkward. Therefore, all immediate action commands that the user
+can issue while MEND is in automatic mode are single characters. To
minimize the chance of conflict with typein that the executing
application program might read, MEND immediate action commands are
-invoked by typing certain ASCII control characters. Furthermore typing
-one of these control characters causes an interrupt to occur which is
-handled by MEND and allows immediate response.
+invoked by typing certain ASCII control characters. Furthermore
+typing one of these control characters causes an interrupt to occur
+which is handled by MEND and allows immediate response.
Note that this arrangement requires that there be certain reserved
characters, as listed below, that cannot be used to communicate with
alternative method was considered that required the reservation of
only one control character. However, the user would be required to
type an additional character as an argument signifying what function
-is intended. There did not seem to be a great advantage to this scheme
-and it was considered after the first scheme had been implemented. For
-this and other reasons stated later in this section, the alternative
-scheme was discarded.
+is intended. There did not seem to be a great advantage to this
+scheme and it was considered after the first scheme had been
+implemented. For this and other reasons stated later in this section,
+the alternative scheme was discarded.
From the user's viewpoint, the currently implemented interrupt-level
commands are as follows. (ASCII control characters are represented by
---- ------------------------------------------------
The command invoked by typing ↑L is for housekeeping purposes. It
-causes extraneous information (e.g., old program output) to be cleared
-from the screen and all MEND-related constantly-displayed information
-to be reprinted. Unread input is also reprinted.
+causes extraneous information (e.g., old program output) to be
+cleared from the screen and all MEND-related constantly-displayed
+information to be reprinted. Unread input is also reprinted.
-The command invoked by typing ↑Q is used to exit from an invocation of
-MEND. It has the effect of stopping all actions related to monitoring
-the application program and allowing the program to continue normally.
-In this way a programmer may discard MEND and continue running the
-application program without the need for restarting it at the
-beginning.
+The command invoked by typing ↑Q is used to exit from an invocation
+of MEND. It has the effect of stopping all actions related to
+monitoring the application program and allowing the program to
+continue normally. In this way a programmer may discard MEND and
+continue running the application program without the need for
+restarting it at the beginning.
The two commands invoked by typing ↑E and ↑B switch MEND between
automatic mode, the only one described thus far, and non-automatic
MSTACK. MEND will continue to monitor program execution and store the
appropriate information but it does not display it. Nor does it pause
between steps in the normal manner. This is mainly useful when
-breakpoints are present to turn on printing or switch to command mode.
-At that time MEND will know how it got to the current level and will
-be able to display the MSTACK as usual. Two commands invoked by typing
-↑U and ↑P toggle the state of printing.
+breakpoints are present to turn on printing or switch to command
+mode. At that time MEND will know how it got to the current level and
+will be able to display the MSTACK as usual. Two commands invoked by
+typing ↑U and ↑P toggle the state of printing.
Whenever the programmer is satisfied that a particular call of a
function is working properly or for some reason he or she is not
MEND to skip over that evaluation and continue normal monitoring and
display immediately after a value is returned. Unlike turning off the
printing, no monitoring is performed here at all so the evaluation
-proceeds as fast as it would without MEND. This is actually handled by
-causing Muddle to leave single-stepping mode during the evaluation of
-the object.
+proceeds as fast as it would without MEND. This is actually handled
+by causing Muddle to leave single-stepping mode during the evaluation
+of the object.
The last command, invoked by typing ↑N, is special in that it is
ignored in automatic mode. Its actions in command mode will be
-described in the next section. It is an interrupt-level command mainly
-for convenience and compatibility with DEBUGR.
+described in the next section. It is an interrupt-level command
+mainly for convenience and compatibility with DEBUGR.
Bruce Daniels' DEBUGR is the prototype Muddle multiprocessing
debugging system. It provides a simple user interface to Muddle's
single-stepping functions that makes single-stepping through a Muddle
-program appear similar to single-stepping through an assembly-language
-program with DDT[^18][^19]. The choices of characters for invoking
-many of the MEND functions were based upon the characters used to
-invoke similar functions in DEBUGR. Many of DEBUGR's command
-invocation characters were in turn based upon those in DDT. The object
-of all of this is to build character/command associations in the
-user's mind that may be carried over from one system to the next.
+program appear similar to single-stepping through an
+assembly-language program with DDT[^18][^19]. The choices of
+characters for invoking many of the MEND functions were based upon
+the characters used to invoke similar functions in DEBUGR. Many of
+DEBUGR's command invocation characters were in turn based upon those
+in DDT. The object of all of this is to build character/command
+associations in the user's mind that may be carried over from one
+system to the next.
Several other control-character commands are handled by MEND
invisibly. That is, the user may not be aware that they are being
handled. Most of these are commands that are already being handled by
other subsystems but must be intercepted by MEND to maintain
-consistency in its environment. Two of this type, invoked by typing ↑S
-and ↑G, are already set up in an initial Muddle and a third, invoked
-by typing ↑F , is set up by the subsystem EDIT, which is called by
-MEND as described in the next section. All three of these are used to
-escape to various command levels. MEND has its own command level (see
-next section) and must in many cases escape to that one instead to
-maintain control. Until a method was discovered for having ITS section
-the screen, it was necessary to also interrupt on carriage-returns
-(↑M, the new-line character) on input to insure that typein was kept
-in the proper section.
+consistency in its environment. Two of this type, invoked by typing
+↑S and ↑G, are already set up in an initial Muddle and a third,
+invoked by typing ↑F , is set up by the subsystem EDIT, which is
+called by MEND as described in the next section. All three of these
+are used to escape to various command levels. MEND has its own
+command level (see next section) and must in many cases escape to
+that one instead to maintain control. Until a method was discovered
+for having ITS section the screen, it was necessary to also interrupt
+on carriage-returns (↑M, the new-line character) on input to insure
+that typein was kept in the proper section.
IV.3 MEND's Command Level
-------------------------
Sometimes the user may wish to stop the application program at some
point to examine it in more detail or to alter it or its environment
-in some way. Alternatively the user may want to issue commands to MEND
-that require arguments. A command level is provided for both of these
-activities.
+in some way. Alternatively the user may want to issue commands to
+MEND that require arguments. A command level is provided for both of
+these activities.
The command level differs from the automatic mode described in the
last section in two ways. First, the application program is not
application program, even that class of typein which does not produce
immediate action.
-When the application program is stopped, the user may either request a
-service from the debugging system or examine and/or modify the program
-and/or its environment. Since editing functions form a large part of
-the latter class of actions, it was decided that instead of requiring
-the user to "import" an editor, MEND should provide an editor by
-making one available at command level.
+When the application program is stopped, the user may either request
+a service from the debugging system or examine and/or modify the
+program and/or its environment. Since editing functions form a large
+part of the latter class of actions, it was decided that instead of
+requiring the user to "import" an editor, MEND should provide an
+editor by making one available at command level.
It is generally believed and empirical evidence indicates, that
-creating a new editor is "the kiss of death" for a Muddle subsystem. A
-number of Muddle editors have been tried over the years and the only
-one that finally became generally accepted (and is now pre-loaded in
-Muddle) is EDIT[^20] . Members of the Muddle community will tolerate
-minor changes to EDIT, but they will not accept a new editing system.
-The situation is analogous to one of the major obstacles blocking the
-acceptance of ESP. Programmers were accustomed to using DDT to examine
-and modify their machine-language programs. ESP was not compatible
-with DDT and therefore did not provide the familiar interface desired.
-
-In view of the situation, it seemed desirable to incorporate EDIT into
-the command level, essentially unaltered. EDIT uses a special reader
-that either interprets input as a command to it or passes input on to
-the normal Muddle reader. At first the task of superimposing a MEND
-reader on top of both of these appeared difficult. After much
-discussion with the current maintainer of EDIT, a very satisfactory
-solution was arrived at.
+creating a new editor is "the kiss of death" for a Muddle subsystem.
+A number of Muddle editors have been tried over the years and the
+only one that finally became generally accepted (and is now
+pre-loaded in Muddle) is EDIT[^20] . Members of the Muddle community
+will tolerate minor changes to EDIT, but they will not accept a new
+editing system. The situation is analogous to one of the major
+obstacles blocking the acceptance of ESP. Programmers were accustomed
+to using DDT to examine and modify their machine-language programs.
+ESP was not compatible with DDT and therefore did not provide the
+familiar interface desired.
+
+In view of the situation, it seemed desirable to incorporate EDIT
+into the command level, essentially unaltered. EDIT uses a special
+reader that either interprets input as a command to it or passes
+input on to the normal Muddle reader. At first the task of
+superimposing a MEND reader on top of both of these appeared
+difficult. After much discussion with the current maintainer of EDIT,
+a very satisfactory solution was arrived at.
A general capability was added to EDIT allowing the specification at
runtime of a table of EDIT-like commands to be handled by
programmer-defined functions. This table is searched before EDIT's
command table and thereby provides a capability to override standard
EDIT commands. MEND basically uses an invocation of EDIT as its
-command level with all MEND commands included in a table as described.
-EDIT-format commands are all one or two letters and may take suffix
-arguments. Currently the MEND table includes the following commands.
-(FIX here means a Muddle object of type FIX, i.e., a fixed-point
-number. FLOAT means a floating-point number. PPRINT[^21] is a function
-that prints a Muddle object in a format which indicates the positions
-of its elements and sub-elements in the tree hierarchy.)
+command level with all MEND commands included in a table as
+described. EDIT-format commands are all one or two letters and may
+take suffix arguments. Currently the MEND table includes the
+following commands. (FIX here means a Muddle object of type FIX,
+i.e., a fixed-point number. FLOAT means a floating-point number.
+PPRINT[^21] is a function that prints a Muddle object in a format
+which indicates the positions of its elements and sub-elements in the
+tree hierarchy.)
NAME ARG TYPE MEANING
- ------ ---------- --------------------------------------------------
+ ------ ---------- -------------------------------------------------
? none type out short summary of MEND commands
?? none type out complete summary of all commands
O any Open object or MCSTACK level n (if arg n is FIX)
looks like an EDIT command, it is looked-up in the MEND command table
or the EDIT one and handled as appropriate. Otherwise it is passed to
the Muddle reader. In general any interesting (useful) input that
-Muddle should read and evaluate will not look like an EDIT command, so
-there is no confusion.
+Muddle should read and evaluate will not look like an EDIT command,
+so there is no confusion.
As can be seen from the table, the MEND commands include general
information retrieval ones (? and ??), system tailoring ones (V, SN,
-SV, and SD), and commends that allow objects to be accessed in special
-MEND locations (O, PD, PO, AI, DI, and PI. The O command is special in
-that it allows an object known only by its location in the MSTACK to
-be opened for examination and alteration by the normal EDIT commands.
-The remaining commands duplicate control-character commands except
-that they are read at normal input level rather than at interrupt
-level.
+SV, and SD), and commends that allow objects to be accessed in
+special MEND locations (O, PD, PO, AI, DI, and PI. The O command is
+special in that it allows an object known only by its location in the
+MSTACK to be opened for examination and alteration by the normal EDIT
+commands. The remaining commands duplicate control-character commands
+except that they are read at normal input level rather than at
+interrupt level.
The most powerful feature of this command level is seen when Muddle
objects are evaluated. This level, and therefore the evaluation, uses
-stack space below the application program and in the same process. All
-bindings and pending evaluations of the program are above the command
-level where they may be examined and modified at will. Most of what
-constitutes MEND is in another process safely removed and hidden from
-the user. Even the small amount of overhead constituting the command
-level function is hidden from functions such as FRAMES[^22], which may
-be used to view the levels of the application program's current
-control stack. The effect is much the same as that of Muddle's
-listening loop which is invoked at the current bottom of the stack in
-case of error, to allow the programmer to run any program (evaluate
-any object) to find and correct the problem.
+stack space below the application program and in the same process.
+All bindings and pending evaluations of the program are above the
+command level where they may be examined and modified at will. Most
+of what constitutes MEND is in another process safely removed and
+hidden from the user. Even the small amount of overhead constituting
+the command level function is hidden from functions such as
+FRAMES[^22], which may be used to view the levels of the application
+program's current control stack. The effect is much the same as that
+of Muddle's listening loop which is invoked at the current bottom of
+the stack in case of error, to allow the programmer to run any
+program (evaluate any object) to find and correct the problem.
Note that for critical examination of the program, the user may
request that it be continued for a limited number of steps (usually
IV.4 Breakpoints
----------------
-Normally MEND operates in automatic mode where the application program
-is running continuously. If one is aware of a particular area of
-concern, one cannot and should not have to see that area as it is
-reached and quickly type ↑E in order to stop the program. One may have
-the program running with a very small delay time or have the printing
-turned off.
+Normally MEND operates in automatic mode where the application
+program is running continuously. If one is aware of a particular area
+of concern, one cannot and should not have to see that area as it is
+reached and quickly type ↑E in order to stop the program. One may
+have the program running with a very small delay time or have the
+printing turned off.
In their simplest form, MEND breakpoints stop the program when
evaluated, putting the user in command mode if she or he was not
-already in it. This is the Muddle equivalent of DDT breakpoints, which
-stop a program at a certain instruction. The breakpoints can also be
-conditional, where the evaluation of an arbitrary object determines
-whether or not to actually break at that point.
-
-The breakpoints as so far described are very much like the breakpoints
-that can be set by EDIT. As a matter of fact, EDIT is used to set and
-clear these breakpoints just as it would be in the absence of MEND.
-The only real difference is that, when MEND is present, a MEND
-function is called to handle the break instead of an EDIT function.
+already in it. This is the Muddle equivalent of DDT breakpoints,
+which stop a program at a certain instruction. The breakpoints can
+also be conditional, where the evaluation of an arbitrary object
+determines whether or not to actually break at that point.
+
+The breakpoints as so far described are very much like the
+breakpoints that can be set by EDIT. As a matter of fact, EDIT is
+used to set and clear these breakpoints just as it would be in the
+absence of MEND. The only real difference is that, when MEND is
+present, a MEND function is called to handle the break instead of an
+EDIT function.
MEND breakpoints would be useful even if they only did what was just
described. However they are more powerful. A standard EDIT-style
-breakpoint is a call to the break function with a number of arguments.
-The first of these is the object at which the breakpoint is set, which
-will be evaluated when the user returns from the breakpoint and whose
-value will be returned by the break function to the application
-program. The next is the conditional object and the rest are objects
-to be evaluated and printed at each break. MEND's break function
-handles these as EDIT's does but also looks for a recognized ATOM
-(variable name), which may come after or replace the conditional. If
-such an ATOM is found, it will cause a special action to occur instead
-of stopping the program:
+breakpoint is a call to the break function with a number of
+arguments. The first of these is the object at which the breakpoint
+is set, which will be evaluated when the user returns from the
+breakpoint and whose value will be returned by the break function to
+the application program. The next is the conditional object and the
+rest are objects to be evaluated and printed at each break. MEND's
+break function handles these as EDIT's does but also looks for a
+recognized ATOM (variable name), which may come after or replace the
+conditional. If such an ATOM is found, it will cause a special action
+to occur instead of stopping the program:
------- ---------------------------------------
ON printing will be turned on (like ↑P)
will be done.
It would be easy to extend this arrangement to other special ATOMs if
-other functions were considered useful. The above seem to form a basic
-set in this system. At least they are useful and no one has yet
+other functions were considered useful. The above seem to form a
+basic set in this system. At least they are useful and no one has yet
suggested another type of breakpoint that would also prove useful.
V Final Thoughts about MEND
A feature that was originally considered to be important, and is
present in ESP[^4][^5], is the constant monitoring of values. This
-feature has not been too happily received in MEND, but that may be due
-more to the current implementation than to an inherent lack of
+feature has not been too happily received in MEND, but that may be
+due more to the current implementation than to an inherent lack of
utility.
Ideally one should not have to see the object being monitored or its
The only solution to the above dilemma is to at each step save a
complete representation to all levels of the value of the object in
-some form that cannot be affected by the application program. This can
-be done by, at each step, unparsing the value to be saved for future
-tests into its printed (string) representation. Then the comparison of
-current and previous values will simply be a string comparison, not
-subject to sharing by the values. Unfortunately this may create
-incredible amounts of "garbage." In fact, a circular list (quite
-legal) will produce a string of infinite length!
+some form that cannot be affected by the application program. This
+can be done by, at each step, unparsing the value to be saved for
+future tests into its printed (string) representation. Then the
+comparison of current and previous values will simply be a string
+comparison, not subject to sharing by the values. Unfortunately this
+may create incredible amounts of "garbage." In fact, a circular list
+(quite legal) will produce a string of infinite length!
The solution finally chosen was to print the values of the objects
being monitored at each step and to let the user visually compare
versions. The values are &-printed as usual but may be examined in
full at will.
-When tested it became immediately obvious that the constant reprinting
-wasted time and was distracting. A feature was added to cause printing
-to occur only at controllable intervals, but that produced other
-problems. Primarily the user might not see a change that had occurred
-at one step until some later step when valuable information had
-already been lost. One would also not have the opportunity to take
-immediate action.
+When tested it became immediately obvious that the constant
+reprinting wasted time and was distracting. A feature was added to
+cause printing to occur only at controllable intervals, but that
+produced other problems. Primarily the user might not see a change
+that had occurred at one step until some later step when valuable
+information had already been lost. One would also not have the
+opportunity to take immediate action.
What needs to be done at this point is to reduce the emphasis on such
pathological cases as described above. Printing should only occur at
well defined moments (i.e., when requested or when some recognizable
condition occurs). Only gross and easily testable changes in value
should be watched for (i.e., the value is a new object, entirely).
-Conditional monitoring should be installed analogous to the conditions
-of breakpoints. With all of this testing, a variety of indications
-should be available as with breakpoints.
+Conditional monitoring should be installed analogous to the
+conditions of breakpoints. With all of this testing, a variety of
+indications should be available as with breakpoints.
V.2 Control Stack Display
-------------------------
MEND's display of the application program's control stack has proven
-to be by itself a highly useful debugging aid. This display can be and
-often is used without any of MEND's other features to debug a faulty
-program. It should also be emphasized that a valid use of this display
-is to monitor a working program in order to understand its operation.
-In this case, where the user of MEND is completely unfamiliar with the
-operation of the application program, MEND's step-by-step display of
-program execution is even more useful than in the normal debugging
-situation.
+to be by itself a highly useful debugging aid. This display can be
+and often is used without any of MEND's other features to debug a
+faulty program. It should also be emphasized that a valid use of this
+display is to monitor a working program in order to understand its
+operation. In this case, where the user of MEND is completely
+unfamiliar with the operation of the application program, MEND's
+step-by-step display of program execution is even more useful than in
+the normal debugging situation.
One of the unique features of MEND's "trace" of the application
program is that MEND shows both the code being executed and the
without showing the corresponding program steps, or it shows program
steps but leaves it to the programmer to insert instructions to show
intermediate results. What the programmer really needs to see is a
-well-integrated display of both program instructions and results, such
-as MEND provides.
+well-integrated display of both program instructions and results,
+such as MEND provides.
Muddle is an exceptional language in that the MEND display was
-implemented fairly cleanly with just a package of Muddle functions and
-without changes to the interpreter itself. With suitable language
-enhancements, however, a similar display could be provided for LISP or
-any other LISP-like language. Although major compiler modifications
-would be required, a stack-oriented display might also be suitable for
-a block structured language like ALGOL.
-
-Especially in a block structured language, where instructions might be
-treated in groups rather than individually, but also in applicative
-languages, it would be useful to be shown variable bindings as they
-occur. Muddle does not provide any information about the occurrence of
-bindings, so the programmer is not informed of such occurrences by
-MEND. However when major modifications are made in a language to
-provide a display similar to MEND's, it would probably be a mistake
-not to include a provision for notifying the programmer of variable
-bindings and unbindings as they occur.
+implemented fairly cleanly with just a package of Muddle functions
+and without changes to the interpreter itself. With suitable language
+enhancements, however, a similar display could be provided for LISP
+or any other LISP-like language. Although major compiler
+modifications would be required, a stack-oriented display might also
+be suitable for a block structured language like ALGOL.
+
+Especially in a block structured language, where instructions might
+be treated in groups rather than individually, but also in
+applicative languages, it would be useful to be shown variable
+bindings as they occur. Muddle does not provide any information about
+the occurrence of bindings, so the programmer is not informed of such
+occurrences by MEND. However when major modifications are made in a
+language to provide a display similar to MEND's, it would probably be
+a mistake not to include a provision for notifying the programmer of
+variable bindings and unbindings as they occur.
V.3 Simulation Vs. Multiprocessing
----------------------------------
-Besides its control stack display, MEND's other major feature, and its
-major difference from debugging systems like EEP or the first version
-of MUMBLE, is its use of multiprocessing rather than simulation to
-follow application program execution. (Even debugging aids that use
-multiprocessing often do not work the way MEND does. While MEND is a
-program written in the same language and running concurrently in the
-same interpreter as the application program, some debuggers , such a
-DDT, are machine language programs running near the application
-program, and others are simply complied into the language itself.)
-This feature is perhaps the key to MEND's success as a debugger. The
-choice to avoid simulation certainly reduced the size and complexity
-of MEND by two or three times and similarly affected run time. What
-remains to be discussed are the tradeoffs involved in the choice. The
-advantages just mentioned heavily favor the multiprocessing solution
-but there are other considerations.
+Besides its control stack display, MEND's other major feature, and
+its major difference from debugging systems like EEP or the first
+version of MUMBLE, is its use of multiprocessing rather than
+simulation to follow application program execution. (Even debugging
+aids that use multiprocessing often do not work the way MEND does.
+While MEND is a program written in the same language and running
+concurrently in the same interpreter as the application program, some
+debuggers , such a DDT, are machine language programs running near
+the application program, and others are simply complied into the
+language itself.) This feature is perhaps the key to MEND's success
+as a debugger. The choice to avoid simulation certainly reduced the
+size and complexity of MEND by two or three times and similarly
+affected run time. What remains to be discussed are the tradeoffs
+involved in the choice. The advantages just mentioned heavily favor
+the multiprocessing solution but there are other considerations.
If MEND had been implemented using simulation, it would for the
evaluation of each object determine which elements need evaluation;
effects of execution or be fooled by an unusual program. In the
previous section it was stated that it is desirable to show the
occurrence of variable bindings to the programmer. This feature would
-be easy to implement in a debugging system that simulated execution of
-the application program.
+be easy to implement in a debugging system that simulated execution
+of the application program.
But what about a debugging system using multiprocessing? A
multiprocessing debugger, such as MEND, allow s the application
control of the application program, it must rely for its information
on whatever data it is given by the multiprocessing mechanism built
into Muddle and on inferences based on examination of the application
-program's environment, its knowledge of the general behavior of Muddle
-programs, and some specific knowledge of special cases. The occurrence
-of variable bindings is not decipherable from the information that
-MEND can gather. Fortunately, as has been previously shown, MEND does
-have the information essential to the creation of its display and the
-display is a sufficient debugging tool.
+program's environment, its knowledge of the general behavior of
+Muddle programs, and some specific knowledge of special cases. The
+occurrence of variable bindings is not decipherable from the
+information that MEND can gather. Fortunately, as has been previously
+shown, MEND does have the information essential to the creation of
+its display and the display is a sufficient debugging tool.
Monitoring execution of the application program from another process
provides sufficient information for a useful debugging system while
The simulator needs much more knowledge of specific details of the
behavior of program functions than does the monitor. In fact the
-simulator must know exactly the effects of each function that might be
-used in the application program. Uncompiled user-defined functions are
-no problem. They consist merely of one or more applications of other
-functions to given arguments. Complied user-defined functions cannot
-be dealt with at all without actually creating a simulator for machine
-language programs, a project comparable in magnitude to the design and
-implementation of all of the other parts of the simulator combined!
-The remaining functions are Muddle's built-in primitives. They are
-well defined but frequently change (usually upward compatibly).
-Furthermore new primitives are constantly being added. A simulator for
-Muddle programs would therefore quickly become outdated.
+simulator must know exactly the effects of each function that might
+be used in the application program. Uncompiled user-defined functions
+are no problem. They consist merely of one or more applications of
+other functions to given arguments. Complied user-defined functions
+cannot be dealt with at all without actually creating a simulator for
+machine language programs, a project comparable in magnitude to the
+design and implementation of all of the other parts of the simulator
+combined! The remaining functions are Muddle's built-in primitives.
+They are well defined but frequently change (usually upward
+compatibly). Furthermore new primitives are constantly being added. A
+simulator for Muddle programs would therefore quickly become
+outdated.
Given the problems of a simulator and the relatively few drawbacks of
-a monitor, it is clear now why MEND was implemented as the latter. The
-same arguments apply to debugging systems for other languages.
+a monitor, it is clear now why MEND was implemented as the latter.
+The same arguments apply to debugging systems for other languages.
Whenever the appropriate multiprocessing features exist, with
-sufficient information available about execution in another process, a
-debugging system based upon simulation of the application program
+sufficient information available about execution in another process,
+a debugging system based upon simulation of the application program
should be rejected in favor of a monitor-type system. MEND has proven
-to be an effective debugging aid and should serve as a good example of
-the latter type of system.
+to be an effective debugging aid and should serve as a good example
+of the latter type of system.
VI Suggestions for Future Work
==============================
Because of the problems described in Section V.1 concerning the
monitoring of values, there was not enough time to work on a related
but more interesting feature for MEND. Frequently the main piece of
-information that is available about a bug Ii a program is that at some
-point a certain data area (variable value, list slot, etc.) is being
-"clobbered" by function(s) unknown.
+information that is available about a bug Ii a program is that at
+some point a certain data area (variable value, list slot, etc.) is
+being "clobbered" by function(s) unknown.
Rather than watching the program execution in detail to find the
-culprit, it would be far more useful to set a break point on access to
-the location in question. This could be done by having MEND redefine
-all data access functions to watch for certain locations. Not only
-would that be messy, but it goes against one of the basic philosophies
-of MEND. With good reason, as described earlier, MEND tries to alter
-its environment as little as possible. (For example, what if the
-application program redefined one of the functions also?)
+culprit, it would be far more useful to set a break point on access
+to the location in question. This could be done by having MEND
+redefine all data access functions to watch for certain locations.
+Not only would that be messy, but it goes against one of the basic
+philosophies of MEND. With good reason, as described earlier, MEND
+tries to alter its environment as little as possible. (For example,
+what if the application program redefined one of the functions also?)
Muddle again provides the answer. The code already exists for
monitoring read or write access to any standard data location. It is
only necessary to set up the proper type of interrupt handler with a
-pointer to the location to be watched. Each time the specified type of
-access occur, the handier will be called with all of the particulars.
+pointer to the location to be watched. Each time the specified type
+of access occur, the handier will be called with all of the
+particulars.
MEND should have commands installed for creating and destroying such
handlers. For consistency and to facilitate remembering for the user,
section of the screen utilizing the same output mechanism (i.e.,
standard Muddle output to the primary terminal output channel). No
distinction is made between the two kinds of output. A distinction
-could be made, by having MEND do all of its output through yet another
-terminal output channel (a second channel is currently used for the
-upper screen section), but another consideration made the effort seem
-not worthwhile. In practice, programs that produce a lot of output
-usually send it to a file and not to the terminal. Since only small
-amounts of output are usually sent to the terminal, a short output
-history, such as that which is present on the screen itself, is
-generally sufficient.
+could be made, by having MEND do all of its output through yet
+another terminal output channel (a second channel is currently used
+for the upper screen section), but another consideration made the
+effort seem not worthwhile. In practice, programs that produce a lot
+of output usually send it to a file and not to the terminal. Since
+only small amounts of output are usually sent to the terminal, a
+short output history, such as that which is present on the screen
+itself, is generally sufficient.
The second unimplemented feature would have allowed the setting of
MEND breakpoints using the editor IMED. This would have meant sending
a function out to the IMLAC where, local editing would have been used
-to create, or delete such breakpoints. PRINTTYPE and READ-TABLEs would
-have been used to allow for setting normal breakpoints and the special
-MEND types (ON, OFF, etc.) using one or two mnemonic characters.
-
-The primary reason that this feature was not implemented was that EDIT
-wad chosen to be the MEND editor instead of IMED. That choice was made
-partly because EDIT is in many respects the more powerful of the two,
-but mostly because EDIT is the editor now used almost exclusively by
-Muddle programmers. In fact, EDIT is now pre-loaded in Muddle while
-IMED is not. Another reason for rejection of this feature was that it
-would have made MEND, or at least this part of it, terminal dependent.
+to create, or delete such breakpoints. PRINTTYPE and READ-TABLEs
+would have been used to allow for setting normal breakpoints and the
+special MEND types (ON, OFF, etc.) using one or two mnemonic
+characters.
+
+The primary reason that this feature was not implemented was that
+EDIT wad chosen to be the MEND editor instead of IMED. That choice
+was made partly because EDIT is in many respects the more powerful of
+the two, but mostly because EDIT is the editor now used almost
+exclusively by Muddle programmers. In fact, EDIT is now pre-loaded in
+Muddle while IMED is not. Another reason for rejection of this
+feature was that it would have made MEND, or at least this part of
+it, terminal dependent.
In a different environment a similar feature might be quite useful.
IMED still has the large advantage over EDIT that by constantly
Empirical evidence suggests that one more interrupt -level immediate
action command would be highly useful. Currently the user may skip
-over the complete execution of a single object by typing ↑O just after
-the object is placed on the stack for evaluation. The user may also
-want to rapidly complete the evaluation of some object that is already
-executing. For example, one may have watched the first few objects in
-a REPEAT loop being evaluated and now wants to free-run the
-application program until the looping is finished. For such a case, a
-command should be available to skip over the evaluation of the current
-object and all others at the same level (i.e., finish evaluation of
-the object on the previous level).
+over the complete execution of a single object by typing ↑O just
+after the object is placed on the stack for evaluation. The user may
+also want to rapidly complete the evaluation of some object that is
+already executing. For example, one may have watched the first few
+objects in a REPEAT loop being evaluated and now wants to free-run
+the application program until the looping is finished. For such a
+case, a command should be available to skip over the evaluation of
+the current object and all others at the same level (i.e., finish
+evaluation of the object on the previous level).
Further use of MEND may indicate a need for other interrupt-level
commands. (Perhaps certain interrupt-level commands should somehow be
a similar debugging system. It has even been suggested that something
of the sort could be implemented using two separate terminals. One
terminal would look to the application program just like the terminal
-it would have seen in the absence of MEND. The other terminal would be
-used for communications with MEND. Not only would this eliminate
+it would have seen in the absence of MEND. The other terminal would
+be used for communications with MEND. Not only would this eliminate
output conflicts between the application program and MEND, but with
two keyboards there would be no need to have a reserved character set
for MEND interrupt -level commands. Of course, it might be difficult
-for the user of such a system to coordinate activities between the two
-terminals.
+for the user of such a system to coordinate activities between the
+two terminals.
Another area where MEND might be improved is its knowledge of the
terminal being used. As has been previously discussed, it currently
what the application program is doing than a long stream of
sequentially printed lines ever could.
+Appendix B: Glossary of Terms
+=============================
+
+&: A function pre-loaded in Muddle that prints objects in an
+abbreviated form to fit in a programmer-specified number of character
+positions.
+
+1STEP: A built-in Muddle function used by one program to single-step
+another for debugging purposes.
+
+ATOM: A Muddle variable.
+
+COND: A built-in Muddle function providing a general conditional
+capability. The arguments to CONO are lists. Muddle evaluates the
+first element of each list in turn until an element returns a
+non-false value. Then the rest of the elements in the current list
+are evaluated and COND returns what the last element in the list
+returns.
+
+DDT: A program used to debug assembly language programs.
+
+DEBUGR: A program utilizing Muddle's single-stepping functions to
+show a programmer the step-by-step execution of a program. DEBUGR is
+an attempt to provide a DDT-like debugger for Muddle programs.
+
+EDIT: A pre-loaded editor for Muddle objects. EDIT works within
+Muddle by restructuring the object being EDITed according to the
+specifications of the programmer. EDIT allows one to define one's own
+commands or to redefine those of EDIT.
+
[^1]: G.A. Mann, "A Survey of Debug Systems", Honeywell Computer
Journal 1973, volume 7, number 3, pages 182-198
and Manual, Laboratory for Computer Science, M.I.T., May, 1977
[^9]: J. Haverty, IMEDIT Editor Program for Use with the Imlac
- Terminals, SYS.08.01.02, Programming Technology Division Document,
- Laboratory for Computer Science, M.I.T., August, 1972
+ Terminals, SYS.08.01.02, Programming Technology Division
+ Document, Laboratory for Computer Science, M.I.T., August, 1972
[^10]: B. Berkowitz, UNDO, Undergraduate Research Report, Programming
Technology Division, Laboratory for Computer Science, M.I.T.,
Technology Division Document, Laboratory for Computer Science,
M.I.T., (in preparation)
-[^14]: S.W. Galley, Pre-loaded Pure MDL RSUBRs, SYS.11.28, Programming
- Technology Division Document, Laboratory for Computer Science,
- M.I.T., November 1975
+[^14]: S.W. Galley, Pre-loaded Pure Muddle RSUBRs, SYS.11.28,
+ Programming Technology Division Document, Laboratory for
+ Computer Science, M.I.T., November 1975
-[^15]: B. Daniels, The MDL Assembler, SYS.11.07, Programming
+[^15]: B. Daniels, The Muddle Assembler, SYS.11.07, Programming
Technology Division Document, Laboratory for Computer Science,
M.I.T., (in preparation)
-[^16]: C. Reeve, The MDL Compiler, SYS.11.25, Programming Technology
- Division Document, Laboratory for Computer Science, M.I.T., (in
- preparation)
+[^16]: C. Reeve, The Muddle Compiler, SYS.11.25, Programming
+ Technology Division Document, Laboratory for Computer Science,
+ M.I.T., (in preparation)