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+<head>\r
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">\r
+ <meta name="Author" content="Eric Raymond">\r
+ <meta name="Description" content="The classic Super Star Trek game.">\r
+ <meta name="Keywords" content="Star Trek, games, retrocomputing">\r
+ <title>Super Star Trek home page</title>\r
+ <style type="text/css">\r
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+ margin-left: 60px;\r
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+<body background='lpt.jpg'>\r
+\r
+<h1 align='center'><code>Super Star Trek</code> — a classic computer game</h1>\r
+\r
+<p>This is the home page of Super Star Trek, a modern Unix port of the \r
+University of Texas "Super Star Trek" game originally written in\r
+FORTRAN in the early 1970s.</p>\r
+\r
+<p>SST is a kind of time machine back to what interactive programs were\r
+like in the days of hardcopy terminals, before graphics and before\r
+even video displays. Despite this archaism and decades after it was \r
+written, SST retains significant play value. We think it's both fun\r
+and instructive to see how good a game could be written under those\r
+conditions.</p>\r
+\r
+<p>Presently the code is available only via <a\r
+href='https://developer.berlios.de/svn/?group_id=2492'>Subversion</a>\r
+at the <a href='https://developer.berlios.de/projects/sst/'>SST\r
+Project Page</a> on berlios.de. We expect to do an actual release\r
+before 2004 ends.</p>\r
+\r
+<p>You can browse the <a href='sst-doc.html'>game documentation</a>.\r
+There are two project mailing lists:</p>\r
+\r
+<ul>\r
+<li><a\r
+href="https://lists.berlios.de/mailman/listinfo/sst-users">sst-users</a>\r
+is for questions and technical support on <code>sst</code>, including support\r
+for application builders using <code>sst</code> as a component.</p></li>\r
+\r
+<li><a\r
+href="https://lists.berlios.de/mailman/listinfo/sst-dev">sst-dev</a>\r
+is for <code>sst</code> developers.</p></li>\r
+</ul>\r
+\r
+</body>\r
+</html>\r