static bool playermove(token_t verb, int motion)
{
- int scratchloc, k2, kk = tkey[game.loc];
+ int scratchloc, k2, travel_entry = tkey[game.loc];
game.newloc = game.loc;
- if (kk == 0)
+ if (travel_entry == 0)
BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES); // LCOV_EXCL_LINE
if (motion == NUL)
return true;
motion = game.oldlc2;
game.oldlc2 = game.oldloc;
game.oldloc = game.loc;
- k2 = 0;
- if (motion == game.loc)k2 = FORGOT_PATH;
- if (CNDBIT(game.loc, COND_NOBACK))k2 = TWIST_TURN;
- if (k2 == 0) {
+ int spk = 0;
+ if (motion == game.loc)
+ spk = FORGOT_PATH;
+ if (CNDBIT(game.loc, COND_NOBACK))
+ spk = TWIST_TURN;
+ if (spk == 0) {
for (;;) {
- scratchloc = T_DESTINATION(travel[kk]);
+ scratchloc = T_DESTINATION(travel[travel_entry]);
if (scratchloc != motion) {
if (!SPECIAL(scratchloc)) {
if (FORCED(scratchloc) && T_DESTINATION(travel[tkey[scratchloc]]) == motion)
- k2 = kk;
+ k2 = travel_entry;
}
- if (!travel[kk].stop) {
- ++kk; /* go to next travel entry for this location */
+ if (!travel[travel_entry].stop) {
+ ++travel_entry; /* go to next travel entry for this location */
continue;
}
/* we've reached the end of travel entries for game.loc */
- kk = k2;
- if (kk == 0) {
+ travel_entry = k2;
+ if (travel_entry == 0) {
rspeak(NOT_CONNECTED);
return true;
}
}
- motion = travel[kk].motion;
- kk = tkey[game.loc];
+ motion = travel[travel_entry].motion;
+ travel_entry = tkey[game.loc];
break; /* fall through to ordinary travel */
}
} else {
- rspeak(k2);
+ rspeak(spk);
return true;
}
} else if (motion == LOOK) {
game.oldloc = game.loc;
}
- /* Look for a way to fulfil the motion verb passed in - kk indexes
+ /* Look for a way to fulfil the motion verb passed in - travel_entry indexes
* the beginning of the motion entries for here (game.loc). */
for (;;) {
- if (T_TERMINATE(travel[kk]) || travel[kk].motion == motion)
+ if (T_TERMINATE(travel[travel_entry]) || travel[travel_entry].motion == motion)
break;
- if (travel[kk].stop) {
+ if (travel[travel_entry].stop) {
/* FIXME: Magic numbers! */
/* Couldn't find an entry matching the motion word passed
* in. Various messages depending on word given. */
rspeak(spk);
return true;
}
- ++kk;
+ ++travel_entry;
}
/* (ESR) We've found a destination that goes with the motion verb.
do {
for (;;) { /* L12 loop */
for (;;) {
- long cond = T_CONDITION(travel[kk]);
+ long cond = T_CONDITION(travel[travel_entry]);
long arg = MOD(cond, 100);
if (!SPECIAL(cond)) {
/* YAML N and [pct N] conditionals */
/* We arrive here on conditional failure.
* Skip to next non-matching destination */
- long k3 = kk;
+ long k3 = travel_entry;
do {
if (travel[k3].stop)
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
++k3;
} while
- (T_HIGH(travel[kk]) == T_HIGH(travel[k3]));
- kk = k3;
+ (T_HIGH(travel[travel_entry]) == T_HIGH(travel[k3]));
+ travel_entry = k3;
}
/* Found an eligible rule, now execute it */
- game.newloc = T_DESTINATION(travel[kk]);
+ game.newloc = T_DESTINATION(travel[travel_entry]);
if (!SPECIAL(game.newloc))
return true;
* to get it out. Having dropped it, go back and
* pretend he wasn't carrying it after all. */
drop(EMERALD, game.loc);
- k2 = kk;
+ k2 = travel_entry;
do {
if (travel[k2].stop)
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
++k2;
} while
- (T_HIGH(travel[kk]) == T_HIGH(travel[k2]));
- kk = k2;
+ (T_HIGH(travel[travel_entry]) == T_HIGH(travel[k2]));
+ travel_entry = k2;
continue; /* goto L12 */
case 3:
/* Travel 303. Troll bridge. Must be done only