== Functional changes ==
+Bug fixes:
+
+* Reading the relocated Witt's End sign in the endgame didn't work right.
+
+* Behavior when saying the giant's magic words outside his room wasn't
+ quite corrected - the game responded as though the player were in
+ the room.
+
+* Attempting to extinguish an unlit urn caused it to lose its oil.
+
By default, advent issues "> " as a command prompt. This feature
became common in many variants after the original 350-point version,
but was never backported into Crowther & Woods's main line before now.
-The "-o" (oldstyle) version reverts the behavior.
+The "-o" (oldstyle) option reverts the behavior.
+
+There is a set of standard one-letter command aliases conventional in modern
+text adventure games; 'l' and 'x'; for 'look' (or 'examine'), 'z' to do nothing
+for a turn, 'i' for 'inventory', 'g' for 'get', and 'd' for 'drop'. The 'd'
+alias collides with 'd' for 'down', but the others have been implemented.
+The "-o" (oldstyle) option disables them.
A "seed" command has been added. This is not intended for human use
but as a way for game logs to set the PRNG (pseudorandom-number generator) so
Jason Ninneman and I have moved it to what is almost, but not quite,
idiomatic modern C. We refactored the right way, checking correctness
against a comprehensive test suite that we built first and verified
-with coverage tools (we now have over 95% coverage, with the remaining
+with coverage tools (we have over 95% coverage, with the remaining
confined to exception cases that are very difficult to reach). This is
what you are running when you do "make check".
-In the process we found and fixed a few minor bugs:
-
-* Reading the relocated Witt's End sign in the endgame didn't work.
-
-* Behavior when saying the giant's magic words outside his room wasn't
- quite right - the game responded as though the player were in the room.
-
-* Attempting to extinguish an unlit urn caused it to lose its oil.
-
The move to modern C entailed some structural changes. The most
important was the refactoring of over 350 gotos into if/loop/break
structures. We also abolished almost all shared globals; the main one