#!/usr/bin/python3
-# This is the new open-adventure dungeon generator. It'll eventually replace the existing dungeon.c It currently outputs a .h and .c pair for C code.
+# This is the new open-adventure dungeon generator. It'll eventually
+# replace the existing dungeon.c It currently outputs a .h and .c pair
+# for C code.
import yaml
texts_str = texts_str[:-1] # trim trailing newline
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
immovable = attr.get("immovable", False)
- if type(locs) == str:
- locs = [locnames.index(locs), -1 if immovable else 0]
- else:
- locs = [locnames.index(x) for x in locs]
+ try:
+ if type(locs) == str:
+ locs = [locnames.index(locs), -1 if immovable else 0]
+ else:
+ locs = [locnames.index(x) for x in locs]
+ except IndexError:
+ sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
+ sys.exit(1)
treasure = "true" if attr.get("treasure") else "false"
obj_str += template.format(i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
obj_str = obj_str[:-1] # trim trailing newline
cnd_str += " " + line + ",\t// " + name + "\n"
return cnd_str
+def recompose(word):
+ "Compose the internal code for a vocabulary word from its YAML entry"
+ parts = ("motion", "action", "object", "special")
+ try:
+ attrs = db["vocabulary"][word]
+ return attrs["value"] + 1000 * parts.index(attrs["type"])
+ except KeyError:
+ sys.stderr.write("dungeon: %s is not a known word\n" % word)
+ sys.exit(1)
+ except IndexError:
+ sys.stderr.write("%s is not a known word classifier" % attrs["type"])
+ sys.exit(1)
+
if __name__ == "__main__":
with open(yaml_name, "r") as f:
db = yaml.load(f)