The room is lined with various curio cabinets, filled with all sorts
of kitschy junk. It looks like whoever decorated this place had great
ambitions, but actually assembled it all in a hurry and used whatever
-kind of objects they found lying around.")
+kind of objects they found lying around.
+ There's a door to the north leading to some kind of hallway."
+ #:exits
+ (list (make <exit>
+ #:name "north"
+ #:to-symbol 'room:grand-hallway)))
;; NPC: hotel owner
('npc:hotel-owner
<chatty-npc> 'room:lobby
)
+\f
+;;; Grand hallway
+;;; -------------
+
+(define grand-hallway
+ (lol
+ ('room:grand-hallway
+ <room> #f
+ #:name "Grand Hallway"
+ #:desc " A majestic red carpet runs down the center of the room.
+Busts of serious looking people line the walls, but there's no
+clear indication that they have any logical relation to this place.
+ To the south is the lobby. All around are various doors, but
+they're all boarded up. Guess this is still a work in progress, huh?"
+ #:exits
+ (list (make <exit>
+ #:name "south"
+ #:to-symbol 'room:lobby))
+ )))
+
\f
;;; Playroom
;;; --------
;;; ----
(define game-spec
- (append lobby))
+ (append lobby grand-hallway))
(define (run-game . args)
(run-demo "/tmp/bricabrac-game.db" game-spec 'room:lobby))