-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">\r
-<html>\r
-<head>\r
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">\r
- <meta name="Author" content="Eric Raymond">\r
- <meta name="Description" content="The classic Super Star Trek game.">\r
- <meta name="Keywords" content="Star Trek, games, retrocomputing">\r
- <title>Super Star Trek home page</title>\r
- <style type="text/css">\r
-BODY \r
-{\r
- margin-left: 60px;\r
- margin-right: 60px;\r
- margin-top: 30px;\r
-}\r
- </style>\r
-</head>\r
-<body background='lpt.jpg'>\r
-\r
-<h1 align='center'><code>Super Star Trek</code> — a classic computer game</h1>\r
-\r
-<p>This is the home page of Super Star Trek, a modern Unix port of the \r
-University of Texas "Super Star Trek" game originally written in\r
-FORTRAN in the early 1970s.</p>\r
-\r
-<p>SST is a kind of time machine back to what interactive programs were\r
-like in the days of hardcopy terminals, before graphics and before\r
-even video displays. Despite this archaism and decades after it was \r
-written, SST retains significant play value. We think it's both fun\r
-and instructive to see how good a game could be written under those\r
-conditions.</p>\r
-\r
-<p>Presently the code is available only via <a\r
-href='https://developer.berlios.de/svn/?group_id=2492'>Subversion</a>\r
-at the <a href='https://developer.berlios.de/projects/sst/'>SST\r
-Project Page</a> on berlios.de. We expect to do an actual release\r
-before 2004 ends.</p>\r
-\r
-<p>In the mean time, you can at least browse the <a href='sst-doc.html'>game\r
-documentation</a>.\r
-\r
-<p>You can read the project's <a href='TODO'>to-do list</a>.</p> If\r
-you want to help with these things, here are the two project mailing\r
-lists:</p>\r
-\r
-<ul>\r
-<li><a\r
-href="https://lists.berlios.de/mailman/listinfo/sst-users">sst-users</a>\r
-is for questions and technical support on <code>sst</code>.</p></li>\r
-\r
-<li><a\r
-href="https://lists.berlios.de/mailman/listinfo/sst-dev">sst-dev</a>\r
-is for <code>sst</code> developers.</p></li>\r
-</ul>\r
-\r
-<p>Tom Almy, one of the SST project founders, has <a\r
-href='http://www.almy.us/sst.html'>an SST page of his own</a>.</p>\r
-\r
-<p>If this game interested you, you may want to check out some of the\r
-other ancient games at the <a\r
-href='http://www.catb.org/retro/'>Retrocomputing Museum</a>.</p>\r
-\r
-</body>\r
-</html>\r
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="Author" content="Eric Raymond">
+ <meta name="Description" content="The classic Super Star Trek game.">
+ <meta name="Keywords" content="Star Trek, games, retrocomputing">
+ <title>Super Star Trek home page</title>
+ <style type="text/css">
+BODY
+{
+ margin-left: 60px;
+ margin-right: 60px;
+ margin-top: 30px;
+}
+ </style>
+</head>
+<body background='lpt.jpg'>
+
+<h1 align='center'><code>Super Star Trek</code> — a classic computer game</h1>
+
+<p>This is the home page of Super Star Trek, a modern Unix port of the
+University of Texas "Super Star Trek" game originally written in
+FORTRAN in the early 1970s.</p>
+
+<p>SST is a kind of time machine back to what interactive programs were
+like in the days of hardcopy terminals, before graphics and before
+even video displays. Despite this archaism and decades after it was
+written, SST retains significant play value. We think it's both fun
+and instructive to see how good a game could be written under those
+conditions.</p>
+
+<p>Presently the code is available only via <a
+href='https://developer.berlios.de/svn/?group_id=2492'>Subversion</a>
+at the <a href='https://developer.berlios.de/projects/sst/'>SST
+Project Page</a> on berlios.de. We expect to do an actual release
+in Spring 2005.</p>
+
+<p>In the mean time, you can at least browse the <a href='sst-doc.html'>game
+documentation</a>.
+
+<p>You can read the project's <a href='TODO'>to-do list</a>.</p> If
+you want to help with these things, here are the two project mailing
+lists:</p>
+
+<ul>
+<li><a
+href="https://lists.berlios.de/mailman/listinfo/sst-users">sst-users</a>
+is for questions and technical support on <code>sst</code>.</p></li>
+
+<li><a
+href="https://lists.berlios.de/mailman/listinfo/sst-dev">sst-dev</a>
+is for <code>sst</code> developers.</p></li>
+</ul>
+
+<p>Tom Almy, one of the SST project founders, has <a
+href='http://www.almy.us/sst.html'>an SST page of his own</a>.</p>
+
+<p>If this game interested you, you may want to check out some of the
+other ancient games at the <a
+href='http://www.catb.org/retro/'>Retrocomputing Museum</a>.</p>
+
+</body>
+</html>
+