games, the grandaddy of interactive fiction, and one of the hallowed
artifacts of hacker folklore.
+== Origin and history ==
+
The very first version was released by Crowther in 1976, in FORTRAN on
the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time
writing what we could now call firmware for the earliest ARPANET
earliest releases don't match either comments in the code or the
careful reconstruction in <<SN>>.
+== Open Adventure ==
+
An attempt to untangle and document a lot of the non-mainline history
has been made by Arthur O'Dwyer at <<QUUX>>. For our purposes, it
will suffice to explain the chain of provenance that led from the
> also details like just what _can_ you do in the dark...?
............................................................................
+Great care has been taken to preserve 2.5's exact gameplay as intended
+by Don. However, under the hood Open Adventure is rather different from
+2.5. Where 2.5 was written in FORTRAN mechanically translated into extremely
+ugly C, Open Adventure has been translated into much more modern and
+idiomatic C. The extremely cryptic and opaque format of the original
+database of rooms, objects, and strings has been moved to YAML;
+this makes the brilliant design of it much easier to comprehend.
+
== Earlier non-influences ==
There is record of one earlier dungeon-crawling game called "dnd",