# Killed some type of Klingon
game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons -= 1
game.klhere -= 1
- if etype == 'C':
+ if type == 'C':
game.state.kcmdr.remove(game.quadrant)
unschedule(FTBEAM)
if game.state.kcmdr:
schedule(FTBEAM, expran(1.0*game.incom/len(game.state.kcmdr)))
if is_scheduled(FCDBAS) and game.battle == game.quadrant:
unschedule(FCDBAS)
- elif etype == 'K':
+ elif type == 'K':
game.state.remkl -= 1
- elif etype == 'S':
+ elif type == 'S':
game.state.nscrem -= 1
game.state.kscmdr.invalidate()
game.isatb = 0
skip(1)
kk = 0
for wham in hits:
- if not kk < len(game.enemies):
- # Should never happen.
- break
if wham == 0:
continue
dustfac = randreal(0.9, 1.0)
finish(FWON)
if game.alldone:
return
+ kk -= 1 # don't do the increment
continue
else: # decide whether or not to emasculate klingon
if kpow > 0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini:
iprompt = True
key = scanner.nexttok()
itemp = "verbose"
- if key == "IHREAL":
- delta.j = scanner.real
- else:
+ if key != "IHREAL":
huh()
raise TrekError
+ delta.j = scanner.real
key = scanner.nexttok()
- if key == "IHREAL":
- delta.i = scanner.real
- else:
- delta.i = 0
+ if key != "IHREAL":
+ huh()
+ raise TrekError
+ delta.i = scanner.real
# Check for zero movement
if delta.i == 0 and delta.j == 0:
scanner.chew()
huh()
else:
break
- prout("COMMAND> %s" % cmd)
+ if game.options & OPTION_CURSES:
+ prout("COMMAND> %s" % cmd)
if cmd == "SRSCAN": # srscan
srscan()
elif cmd == "STATUS": # status