# Order doesn't matter; the logic simply tests every threshold on
# the assumption that turn counts never decrease nor skip values.
#
-# objects: Objects have attributes as follows...
+# objects: Objects that are refernced in C code or the YAML by name
+# have human-readable names; others are named OBJ with a numeric suffix.
+# Objects have attributes as follows...
# inventory: A description for use in the inventory command.
# states: A list of state labels for states from 0 up. Each
# becomes a #define, and is also a state label that
conditions: {DEEP: true}
travel: [
{verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
- {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
+ {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]},
{verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
]
- LOC_FOOTSLIP:
changes:
- 'The waters crash together again.'
- 'The waters have parted to form a narrow path across the reservoir.'
-- OBJ_46:
+- RABBITFOOT:
words: ['appen', 'lepor']
inventory: 'Leporine appendage'
locations: LOC_FOREST22