(empty-command "look" 'cmd-look-room)
(empty-command "go" 'cmd-go-where)
(loose-direct-command "go" 'cmd-go)
- ;; (greedy-command "say" 'cmd-say)
- ))
+ (greedy-command "say" 'cmd-say)))
(define room-actions
(build-actions
(cmd-go (wrap-apply room-cmd-go))
(cmd-go-where (wrap-apply room-cmd-go-where))
(look-room (wrap-apply room-look-room))
- (tell-room (wrap-apply room-tell-room))
+ (tell-room (wrap-apply room-act-tell-room))
;; in this case the command is the same version as the normal
;; look-room version
(cmd-look-room (wrap-apply room-look-room))
- (cmd-look-at (wrap-apply room-look-at))))
+ (cmd-look-at (wrap-apply room-look-at))
+ (cmd-say (wrap-apply room-cmd-say))))
(define room-actions*
(append room-actions gameobj-actions))
(<- room (message-from message) 'tell
#:text "You don't see that here, so you can't look at it.\n"))))
-(define-mhandler (room-tell-room room message text)
- "Tell the room some messages."
- (define exclude (message-ref message 'exclude #f))
- (define wait-delivery (message-ref message 'wait-delivery #f))
+
+(define* (room-tell-room room text #:key exclude wait)
(define who-to-tell (gameobj-occupants room #:exclude exclude))
(for-each
(lambda (tell-me)
;; @@: Does anything really care?
(define deliver-method
- (if wait-delivery
+ (if wait
<-wait
<-))
(deliver-method room tell-me 'tell
#:text text))
who-to-tell))
+
+(define-mhandler (room-act-tell-room room message text)
+ "Tell the room some messages."
+ (define exclude (message-ref message 'exclude #f))
+ (define wait-delivery (message-ref message 'wait #f))
+ (room-tell-room room text
+ #:exclude exclude
+ #:wait wait-delivery))
+
+(define-mhandler (room-cmd-say room message phrase)
+ "Command: Say something to room participants."
+ (define player-name
+ (message-ref (<-wait room (message-from message)
+ 'get-name) 'val))
+ (define message-to-send
+ (format #f "~a says: ~a\n" player-name phrase))
+ (room-tell-room room message-to-send))