--- /dev/null
+
+Welcome to Adventure!! Would you like instructions?
+
+> n
+
+You are standing at the end of a road before a small brick building.
+Around you is a forest. A small stream flows out of the building and
+down a gully.
+
+> seed 1838473132
+Seed set to 1838473132
+
+You're in front of building.
+
+> in
+
+You are inside a building, a well house for a large spring.
+
+There are some keys on the ground here.
+
+There is a shiny brass lamp nearby.
+
+There is food here.
+
+There is a bottle of water here.
+
+> take lamp
+
+OK
+
+> xyzzy
+
+>>Foof!<<
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> on
+
+Your lamp is now on.
+
+You are in a debris room filled with stuff washed in from the surface.
+A low wide passage with cobbles becomes plugged with mud and debris
+here, but an awkward canyon leads upward and west. In the mud someone
+has scrawled, "MAGIC WORD XYZZY".
+
+A three foot black rod with a rusty star on an end lies nearby.
+
+> take rod
+
+OK
+
+> e
+
+You are crawling over cobbles in a low passage. There is a dim light
+at the east end of the passage.
+
+There is a small wicker cage discarded nearby.
+
+> take cage
+
+OK
+
+> w
+
+You're in debris room.
+
+> w
+
+You are in an awkward sloping east/west canyon.
+
+> w
+
+You are in a splendid chamber thirty feet high. The walls are frozen
+rivers of orange stone. An awkward canyon and a good passage exit
+from east and west sides of the chamber.
+
+A cheerful little bird is sitting here singing.
+
+> drop rod
+
+OK
+
+> take bird
+
+OK
+
+> take rod
+
+OK
+
+> w
+
+At your feet is a small pit breathing traces of white mist. An east
+passage ends here except for a small crack leading on.
+
+Rough stone steps lead down the pit.
+
+> free bird
+
+OK
+
+> wave rod
+
+The bird flies about agitatedly for a moment, then disappears through
+the crack. It reappears shortly, carrying in its beak a jade
+necklace, which it drops at your feet.
+
+> drop rod
+
+OK
+
+> take bird
+
+OK
+
+> take rod
+
+OK
+
+> d
+
+You are at one end of a vast hall stretching forward out of sight to
+the west. There are openings to either side. Nearby, a wide stone
+staircase leads downward. The hall is filled with wisps of white mist
+swaying to and fro almost as if alive. A cold wind blows up the
+staircase. There is a passage at the top of a dome behind you.
+
+Rough stone steps lead up the dome.
+
+> d
+
+You are in the Hall of the Mountain King, with passages off in all
+directions.
+
+A huge green fierce snake bars the way!
+
+> free bird
+
+The little bird attacks the green snake, and in an astounding flurry
+drives the snake away.
+
+> w
+
+You are in the west side chamber of the Hall of the Mountain King.
+A passage continues west and up here.
+
+There are many coins here!
+
+> e
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> s
+
+You are in the south side chamber.
+
+There is precious jewelry here!
+
+> take n
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> u
+
+You're in Hall of Mists.
+
+Rough stone steps lead up the dome.
+
+> s
+
+This is a low room with a crude note on the wall. The note says,
+"You won't get it up the steps".
+
+There is a large sparkling nugget of gold here!
+
+> n
+
+You're in Hall of Mists.
+
+Rough stone steps lead up the dome.
+
+> d
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> n
+
+You are in a low n/s passage at a hole in the floor. The hole goes
+down to an e/w passage.
+
+There are bars of silver here!
+
+> n
+
+You are in a large room, with a passage to the south, a passage to the
+west, and a wall of broken rock to the east. There is a large "Y2" on
+a rock in the room's center.
+
+A hollow voice says "PLUGH".
+
+> plugh
+
+>>Foof!<<
+
+You're inside building.
+
+There are some keys on the ground here.
+
+There is food here.
+
+There is a bottle of water here.
+
+> extin
+
+Your lamp is now off.
+
+> plugh
+
+>>Foof!<<
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> on
+
+Your lamp is now on.
+
+You're at "Y2".
+
+> s
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> s
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> sw
+
+A little dwarf just walked around a corner, saw you, threw a little
+axe at you which missed, cursed, and ran away.
+
+You are in a secret canyon which here runs e/w. It crosses over a
+very tight canyon 15 feet below. If you go down you may not be able
+to get back up.
+
+There is a little axe here.
+
+> take
+
+OK
+
+> w
+
+You are in a secret canyon which exits to the north and east.
+
+A huge green fierce dragon bars the way!
+
+The dragon is sprawled out on a persian rug!!
+
+> kill drago
+
+With what? Your bare hands?
+
+> y
+
+Congratulations! You have just vanquished a dragon with your bare
+hands! (Unbelievable, isn't it?)
+
+You are in a secret canyon which exits to the north and east.
+
+There is a persian rug spread out on the floor!
+
+The blood-specked body of a huge green dead dragon lies to one side.
+
+> take rug
+
+OK
+
+> e
+
+You're in secret e/w canyon above tight canyon.
+
+> e
+
+You are in the Hall of the Mountain King, with passages off in all
+directions.
+
+A cheerful little bird is sitting here singing.
+
+> u
+
+There is a threatening little dwarf in the room with you!
+
+One sharp nasty knife is thrown at you!
+
+It misses!
+
+You're in Hall of Mists.
+
+Rough stone steps lead up the dome.
+
+> d
+
+There is a threatening little dwarf in the room with you!
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> n
+
+There is a threatening little dwarf in the room with you!
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> n
+
+There is a threatening little dwarf in the room with you!
+
+You're at "Y2".
+
+A hollow voice says "PLUGH".
+
+> off
+
+Your lamp is now off.
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> plugh
+
+>>Foof!<<
+
+You're inside building.
+
+There are some keys on the ground here.
+
+There is food here.
+
+There is a bottle of water here.
+
+> drop rug
+
+OK
+
+> out
+
+You're in front of building.
+
+> s
+
+You are in a valley in the forest beside a stream tumbling along a
+rocky bed.
+
+> w
+
+You are wandering aimlessly through the forest.
+
+> n
+
+You are wandering aimlessly through the forest.
+
+Your keen eye spots a severed leporine appendage lying on the ground.
+
+> take appen
+
+OK
+
+> drop cage
+
+OK
+
+> s
+
+You are wandering aimlessly through the forest.
+
+> s
+
+You're in valley.
+
+> n
+
+You're in front of building.
+
+> in
+
+You're inside building.
+
+There is a persian rug spread out on the floor!
+
+There are some keys on the ground here.
+
+There is food here.
+
+There is a bottle of water here.
+
+> take water
+
+OK
+
+> plugh
+
+>>Foof!<<
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> on
+
+Your lamp is now on.
+
+You're at "Y2".
+
+> plove
+
+>>Foof!<<
+
+You're in a small chamber lit by an eerie green light. An extremely
+narrow tunnel exits to the west. A dark corridor leads ne.
+
+There is an emerald here the size of a plover's egg!
+
+> ne
+
+You're in the dark-room. A corridor leading south is the only exit.
+
+A massive stone tablet imbedded in the wall reads:
+"Congratulations on bringing light into the dark-room!"
+
+There is a platinum pyramid here, 8 inches on a side!
+
+> s
+
+You're in Plover Room.
+
+There is an emerald here the size of a plover's egg!
+
+> plove
+
+>>Foof!<<
+
+You're at "Y2".
+
+A hollow voice says "PLUGH".
+
+> s
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> s
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> u
+
+You're in Hall of Mists.
+
+Rough stone steps lead up the dome.
+
+> w
+
+You are on the east bank of a fissure slicing clear across the hall.
+The mist is quite thick here, and the fissure is too wide to jump.
+
+> wave rod
+
+A crystal bridge now spans the fissure.
+
+> drop rod
+
+OK
+
+> west
+
+You are on the west side of the fissure in the Hall of Mists.
+
+There are diamonds here!
+
+A crystal bridge spans the fissure.
+
+> w
+
+There is a threatening little dwarf in the room with you!
+
+One sharp nasty knife is thrown at you!
+
+It misses!
+
+You are at the west end of the Hall of Mists. A low wide crawl
+continues west and another goes north. To the south is a little
+passage 6 feet off the floor.
+
+> w
+
+There is a threatening little dwarf in the room with you!
+
+You are at the east end of a very long hall apparently without side
+chambers. To the east a low wide crawl slants up. To the north a
+round two foot hole slants down.
+
+> w
+
+There is a threatening little dwarf in the room with you!
+
+You are at the west end of a very long featureless hall. The hall
+joins up with a narrow north/south passage.
+
+> s
+
+There is a threatening little dwarf in the room with you!
+
+You are in a maze of twisty little passages, all different.
+
+> sw
+
+There is a threatening little dwarf in the room with you!
+
+You are in a little maze of twisty passages, all different.
+
+> se
+
+There is a threatening little dwarf in the room with you!
+
+You are in a little maze of twisting passages, all different.
+
+> s
+
+There is a threatening little dwarf in the room with you!
+
+Dead end
+
+There is a massive and somewhat battered vending machine here. The
+instructions on it read: "Drop coins here to receive fresh batteries."
+
+> kill machi
+
+As you strike the vending machine, it pivots backward along with a
+section of wall, revealing a dark passage leading south.
+
+> s
+
+There is a threatening little dwarf in the room with you!
+
+You are in a long, rough-hewn, north/south corridor.
+
+> s
+
+There is a threatening little dwarf in the room with you!
+
+You are in a large chamber with passages to the west and north.
+
+A formidable ogre bars the northern exit.
+
+> kill ogre
+
+The ogre, who despite his bulk is quite agile, easily dodges your
+attack. He seems almost amused by your puny effort.
+
+One sharp nasty knife is thrown at you!
+
+The ogre, distracted by your rush, is struck by the knife. With a
+blood-curdling yell he turns and bounds after the dwarf, who flees
+in panic. You are left alone in the room.
+
+> n
+
+You are in the ogre's storeroom. The only exit is to the south.
+
+There is an enormous ruby here!
+
+> s
+
+You are in a large chamber with passages to the west and north.
+
+> w
+
+You are in a long, rough-hewn, north/south corridor.
+
+> n
+
+Dead end
+
+There is a massive vending machine here, swung back to reveal a
+southward passage.
+
+> n
+
+You are in a little maze of twisting passages, all different.
+
+> n
+
+You are in a little maze of twisty passages, all different.
+
+> nw
+
+You are in a maze of twisty little passages, all different.
+
+> d
+
+You're at west end of long hall.
+
+> e
+
+You're at east end of long hall.
+
+> e
+
+You're at west end of Hall of Mists.
+
+> e
+
+You're on west bank of fissure.
+
+There are diamonds here!
+
+A crystal bridge spans the fissure.
+
+> e
+
+You're on east bank of fissure.
+
+A three foot black rod with a rusty star on an end lies nearby.
+
+A crystal bridge spans the fissure.
+
+> e
+
+There is a threatening little dwarf in the room with you!
+
+One sharp nasty knife is thrown at you!
+
+It misses!
+
+You are at one end of a vast hall stretching forward out of sight to
+the west. There are openings to either side. Nearby, a wide stone
+staircase leads downward. The hall is filled with wisps of white mist
+swaying to and fro almost as if alive. A cold wind blows up the
+staircase. There is a passage at the top of a dome behind you.
+
+Rough stone steps lead up the dome.
+
+> throw axe
+
+You killed a little dwarf. The body vanishes in a cloud of greasy
+black smoke.
+
+You're in Hall of Mists.
+
+There is a little axe here.
+
+Rough stone steps lead up the dome.
+
+> take axe
+
+OK
+
+> n
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> n
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> n
+
+You are in a large room, with a passage to the south, a passage to the
+west, and a wall of broken rock to the east. There is a large "Y2" on
+a rock in the room's center.
+
+A hollow voice says "PLUGH".
+
+> off
+
+Your lamp is now off.
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> plugh
+
+>>Foof!<<
+
+You're inside building.
+
+There is a persian rug spread out on the floor!
+
+There are some keys on the ground here.
+
+There is food here.
+
+> plugh
+
+>>Foof!<<
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> on
+
+Your lamp is now on.
+
+You're at "Y2".
+
+A hollow voice says "PLUGH".
+
+> s
+
+You are in a low n/s passage at a hole in the floor. The hole goes
+down to an e/w passage.
+
+There are bars of silver here!
+
+> s
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> u
+
+You're in Hall of Mists.
+
+Rough stone steps lead up the dome.
+
+> n
+
+You are in the Hall of the Mountain King, with passages off in all
+directions.
+
+A cheerful little bird is sitting here singing.
+
+> n
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> d
+
+You are in a dirty broken passage. To the east is a crawl. To the
+west is a large passage. Above you is a hole to another passage.
+
+> bedqu
+
+There is a threatening little dwarf in the room with you!
+
+You are in Bedquilt, a long east/west passage with holes everywhere.
+To explore at random select north, south, up, or down.
+
+> throw axe
+
+You killed a little dwarf.
+
+You're in Bedquilt.
+
+There is a little axe here.
+
+> take
+
+OK
+
+> slab
+
+You are in a large low circular chamber whose floor is an immense slab
+fallen from the ceiling (Slab Room). East and west there once were
+large passages, but they are now filled with boulders. Low small
+passages go north and south, and the south one quickly bends west
+around the boulders.
+
+> s
+
+You are at the west end of the Twopit Room. There is a large hole in
+the wall above the pit at this end of the room.
+
+> d
+
+You are at the bottom of the western pit in the Twopit Room. There is
+a large hole in the wall about 25 feet above you.
+
+There is a tiny little plant in the pit, murmuring "water, water, ..."
+
+> water plant
+
+The plant spurts into furious growth for a few seconds.
+
+You're in west pit.
+
+There is a 12-foot-tall beanstalk stretching up out of the pit,
+bellowing "WATER!! WATER!!"
+
+> u
+
+You're at west end of Twopit Room.
+
+The top of a 12-foot-tall beanstalk is poking out of the west pit.
+
+> w
+
+You're in Slab Room.
+
+> u
+
+You are in a secret n/s canyon above a large room.
+
+> reser
+
+You are at the edge of a large underground reservoir. An opaque cloud
+of white mist fills the room and rises rapidly upward. The lake is
+fed by a stream, which tumbles out of a hole in the wall about 10 feet
+overhead and splashes noisily into the water somewhere within the
+mist. There is a passage going back toward the south.
+
+> H'CFL
+
+The waters have parted to form a narrow path across the reservoir.
+
+> n
+
+You are walking across the bottom of the reservoir. Walls of water
+rear up on either side. The roar of the water cascading past is
+nearly deafening, and the mist is so thick you can barely see.
+
+> n
+
+You are at the northern edge of the reservoir. A northwest passage
+leads sharply up from here.
+
+The waters have parted to form a narrow path across the reservoir.
+
+> nw
+
+You are scrambling along a treacherously steep, rocky passage.
+
+> u
+
+You are on a very steep incline, which widens at it goes upward.
+
+> u
+
+You are at the base of a nearly vertical cliff. There are some
+slim footholds which would enable you to climb up, but it looks
+extremely dangerous. Here at the base of the cliff lie the remains
+of several earlier adventurers who apparently failed to make it.
+
+> u
+
+You are climbing along a nearly vertical cliff.
+
+> u
+
+Just as you reach the top, your foot slips on a loose rock and you
+make one last desperate grab. Your luck holds, as does your grip.
+With an enormous heave, you lift yourself to the ledge above.
+
+You are on a small ledge at the top of a nearly vertical cliff.
+There is a low crawl leading off to the northeast.
+
+> ne
+
+You have reached a dead end.
+
+There is a richly-carved ebony statuette here!
+
+> sw
+
+You're at top of cliff.
+
+> d
+
+You are climbing along a nearly vertical cliff.
+
+> d
+
+You're at base of cliff.
+
+> d
+
+You are on a very steep incline, which widens at it goes upward.
+
+> d
+
+You are scrambling along a treacherously steep, rocky passage.
+
+> d
+
+You're north of reservoir.
+
+The waters have parted to form a narrow path across the reservoir.
+
+> take water
+
+Your bottle is now full of water.
+
+> s
+
+You're at bottom of reservoir.
+
+> s
+
+You're at reservoir.
+
+The waters have parted to form a narrow path across the reservoir.
+
+> s
+
+You are in a north/south canyon about 25 feet across. The floor is
+covered by white mist seeping in from the north. The walls extend
+upward for well over 100 feet. Suspended from some unseen point far
+above you, an enormous two-sided mirror is hanging parallel to and
+midway between the canyon walls. (The mirror is obviously provided
+for the use of the dwarves who, as you know, are extremely vain.) A
+small window can be seen in either wall, some fifty feet up.
+
+> s
+
+You are in a secret n/s canyon above a large room.
+
+> d
+
+You're in Slab Room.
+
+> s
+
+You're at west end of Twopit Room.
+
+The top of a 12-foot-tall beanstalk is poking out of the west pit.
+
+> d
+
+You're in west pit.
+
+There is a 12-foot-tall beanstalk stretching up out of the pit,
+bellowing "WATER!! WATER!!"
+
+> water plant
+
+The plant grows explosively, almost filling the bottom of the pit.
+
+You're in west pit.
+
+There is a gigantic beanstalk stretching all the way up to the hole.
+
+> u
+
+You're at west end of Twopit Room.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> drop appen
+
+OK
+
+> e
+
+You are at the east end of the Twopit Room. The floor here is
+littered with thin rock slabs, which make it easy to descend the pits.
+There is a path here bypassing the pits to connect passages from east
+and west. There are holes all over, but the only big one is on the
+wall directly over the west pit where you can't get to it.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> d
+
+You are at the bottom of the eastern pit in the Twopit Room. There is
+a small pool of oil in one corner of the pit.
+
+> g oil
+
+Your bottle is now full of oil.
+
+> u
+
+You're at east end of Twopit Room.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> w
+
+You're at west end of Twopit Room.
+
+Your keen eye spots a severed leporine appendage lying on the ground.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> d
+
+You're in west pit.
+
+There is a gigantic beanstalk stretching all the way up to the hole.
+
+> climb
+
+You clamber up the plant and scurry through the hole at the top.
+
+You are in a long, narrow corridor stretching out of sight to the
+west. At the eastern end is a hole through which you can see a
+profusion of leaves.
+
+> w
+
+You are in the Giant Room. The ceiling here is too high up for your
+lamp to show it. Cavernous passages lead east, north, and south. On
+the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
+
+There is a large nest here, full of golden eggs!
+
+> n
+
+You are at one end of an immense north/south passage.
+
+The way north is barred by a massive, rusty, iron door.
+
+> oil door
+
+The oil has freed up the hinges so that the door will now move,
+although it requires some effort.
+
+> drop bottl
+
+OK
+
+> n
+
+You are in a magnificent cavern with a rushing stream, which cascades
+over a sparkling waterfall into a roaring whirlpool which disappears
+through a hole in the floor. Passages exit to the south and west.
+
+There is a jewel-encrusted trident here!
+
+> take tride
+
+OK
+
+> w
+
+You are at the top of a steep incline above a large room. You could
+climb down here, but you would not be able to climb up. There is a
+passage leading back to the north.
+
+> d
+
+You are in a large low room. Crawls lead north, se, and sw.
+
+> se
+
+This is the Oriental Room. Ancient oriental cave drawings cover the
+walls. A gently sloping passage leads upward to the north, another
+passage leads se, and a hands and knees crawl leads west.
+
+There is a delicate, precious, ming vase here!
+
+> n
+
+You are following a wide path around the outer edge of a large cavern.
+Far below, through a heavy white mist, strange splashing noises can be
+heard. The mist rises up through a fissure in the ceiling. The path
+exits to the south and west.
+
+> w
+
+You are in an alcove. A small nw path seems to widen after a short
+distance. An extremely tight tunnel leads east. It looks like a very
+tight squeeze. An eerie light can be seen at the other end.
+
+> drop tride
+
+OK
+
+> drop axe
+
+OK
+
+> drop lante
+
+OK
+
+> e
+
+You're in Plover Room.
+
+There is an emerald here the size of a plover's egg!
+
+> take emera
+
+OK
+
+> w
+
+You're in alcove.
+
+There is a lamp shining nearby.
+
+There is a little axe here.
+
+There is a jewel-encrusted trident here!
+
+> take lamp
+
+OK
+
+> take axe
+
+OK
+
+> take tride
+
+OK
+
+> nw
+
+You're in misty cavern.
+
+> s
+
+You're in Oriental Room.
+
+There is a delicate, precious, ming vase here!
+
+> se
+
+There is a threatening little dwarf in the room with you!
+
+You are in a room whose walls resemble swiss cheese. Obvious passages
+go west, east, ne, and nw. Part of the room is occupied by a large
+bedrock block.
+
+> throw axe
+
+You killed a little dwarf.
+
+You're in Swiss Cheese Room.
+
+There is a little axe here.
+
+> e
+
+You are in the Soft Room. The walls are covered with heavy curtains,
+the floor with a thick pile carpet. Moss covers the ceiling.
+
+A small velvet pillow lies on the floor.
+
+> w
+
+You're in Swiss Cheese Room.
+
+There is a little axe here.
+
+> ne
+
+You're in Bedquilt.
+
+> e
+
+You are at a complex junction. A low hands and knees passage from the
+north joins a higher crawl from the east to make a walking passage
+going west. There is also a large room above. The air is damp here.
+
+> n
+
+You're in a large room carved out of sedimentary rock. The floor and
+walls are littered with bits of shells imbedded in the stone. A
+shallow passage proceeds downward, and a somewhat steeper one leads
+up. A low hands and knees passage enters from the south.
+
+There is an enormous clam here with its shell tightly closed.
+
+> open clam
+
+A glistening pearl falls out of the clam and rolls away. Goodness,
+this must really be an oyster. (I never was very good at identifying
+bivalves.) Whatever it is, it has now snapped shut again.
+
+> s
+
+You're at complex junction.
+
+> u
+
+You are in a large room full of dusty rocks. There is a big hole in
+the floor. There are cracks everywhere, and a passage leading east.
+
+> e
+
+You're in dirty passage.
+
+> u
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> n
+
+You're at "Y2".
+
+> off
+
+Your lamp is now off.
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> plugh
+
+>>Foof!<<
+
+You are inside a building, a well house for a large spring.
+
+There is a persian rug spread out on the floor!
+
+There are some keys on the ground here.
+
+There is food here.
+
+> drop tride
+
+OK
+
+> take key
+
+OK
+
+> take food
+
+OK
+
+> plugh
+
+>>Foof!<<
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+A hollow voice says "PLUGH".
+
+> on
+
+Your lamp is now on.
+
+You're at "Y2".
+
+A hollow voice says "PLUGH".
+
+> s
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> d
+
+You're in dirty passage.
+
+> w
+
+You're in dusty rock room.
+
+> d
+
+You're at complex junction.
+
+> n
+
+You're in Shell Room.
+
+There is an enormous oyster here with its shell tightly closed.
+
+> d
+
+You are in a long sloping corridor with ragged sharp walls.
+
+> d
+
+You are in a cul-de-sac about eight feet across.
+
+Off to one side lies a glistening pearl!
+
+> u
+
+You are in a long sloping corridor with ragged sharp walls.
+
+> u
+
+You're in Shell Room.
+
+There is an enormous oyster here with its shell tightly closed.
+
+> s
+
+You're at complex junction.
+
+> w
+
+You're in Bedquilt.
+
+> w
+
+You're in Swiss Cheese Room.
+
+There is a little axe here.
+
+> w
+
+You're at east end of Twopit Room.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> w
+
+You are at the west end of the Twopit Room. There is a large hole in
+the wall above the pit at this end of the room.
+
+Your keen eye spots a severed leporine appendage lying on the ground.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> d
+
+You are at the bottom of the western pit in the Twopit Room. There is
+a large hole in the wall about 25 feet above you.
+
+There is a gigantic beanstalk stretching all the way up to the hole.
+
+> climb
+
+You clamber up the plant and scurry through the hole at the top.
+
+You're in narrow corridor.
+
+> w
+
+You're in Giant Room.
+
+There is a large nest here, full of golden eggs!
+
+> g
+
+OK
+
+> n
+
+You are at one end of an immense north/south passage.
+
+There is an empty bottle here.
+
+The way north leads through a massive, rusty, iron door.
+
+> take bottl
+
+OK
+
+> n
+
+You're in cavern with waterfall.
+
+> w
+
+You're at steep incline above large room.
+
+> d
+
+You're in large low room.
+
+> sw
+
+You are in a long winding corridor sloping out of sight in both
+directions.
+
+> u
+
+You are on one side of a large, deep chasm. A heavy white mist rising
+up from below obscures all view of the far side. A sw path leads away
+from the chasm into a winding corridor.
+
+A rickety wooden bridge extends across the chasm, vanishing into the
+mist. A notice posted on the bridge reads, "Stop! Pay troll!"
+
+A burly troll stands by the bridge and insists you throw him a
+treasure before you may cross.
+
+> toss egg
+
+The troll catches your treasure and scurries away out of sight.
+
+> ne
+
+You are on the far side of the chasm. A ne path leads away from the
+chasm on this side.
+
+A rickety wooden bridge extends across the chasm, vanishing into the
+mist. A notice posted on the bridge reads, "Stop! Pay troll!"
+
+The troll is nowhere to be seen.
+
+> barre
+
+You are standing at the entrance to a large, barren room. A notice
+above the entrance reads: "Caution! Bear in room!"
+
+> in
+
+You are inside a barren room. The center of the room is completely
+empty except for some dust. Marks in the dust lead away toward the
+far end of the room. The only exit is the way you came in.
+
+There is a ferocious cave bear eying you from the far end of the room!
+
+The bear is locked to the wall with a golden chain!
+
+> feed bear
+
+The bear eagerly wolfs down your food, after which he seems to calm
+down considerably and even becomes rather friendly.
+
+> unloc
+
+The chain is now unlocked.
+
+> take bear
+
+OK
+
+> fork
+
+You are being followed by a very large, tame bear.
+
+The path forks here. The left fork leads northeast. A dull rumbling
+seems to get louder in that direction. The right fork leads southeast
+down a gentle slope. The main corridor enters from the west.
+
+> ne
+
+You are being followed by a very large, tame bear.
+
+The walls are quite warm here. From the north can be heard a steady
+roar, so loud that the entire cave seems to be trembling. Another
+passage leads south, and a low crawl goes east.
+
+> e
+
+You are being followed by a very large, tame bear.
+
+You are in a small chamber filled with large boulders. The walls are
+very warm, causing the air in the room to be almost stifling from the
+heat. The only exit is a crawl heading west, through which is coming
+a low rumbling.
+
+There are rare spices here!
+
+> fork
+
+You are being followed by a very large, tame bear.
+
+You're at fork in path.
+
+> w
+
+You are being followed by a very large, tame bear.
+
+You're in a long east/west corridor. A faint rumbling noise can be
+heard in the distance.
+
+> w
+
+You are being followed by a very large, tame bear.
+
+You're on ne side of chasm.
+
+A rickety wooden bridge extends across the chasm, vanishing into the
+mist. A notice posted on the bridge reads, "Stop! Pay troll!"
+
+The troll is nowhere to be seen.
+
+> sw
+
+The troll steps out from beneath the bridge and blocks your way.
+
+You are being followed by a very large, tame bear.
+
+You're on ne side of chasm.
+
+A rickety wooden bridge extends across the chasm, vanishing into the
+mist. A notice posted on the bridge reads, "Stop! Pay troll!"
+
+A burly troll stands by the bridge and insists you throw him a
+treasure before you may cross.
+
+> free bear
+
+The bear lumbers toward the troll, who lets out a startled shriek and
+scurries away. The bear soon gives up the pursuit and wanders back.
+
+> sw
+
+You're on sw side of chasm.
+
+A rickety wooden bridge extends across the chasm, vanishing into the
+mist. A notice posted on the bridge reads, "Stop! Pay troll!"
+
+The troll is nowhere to be seen.
+
+> sw
+
+You're in sloping corridor.
+
+> d
+
+You're in large low room.
+
+> se
+
+You're in Oriental Room.
+
+There is a delicate, precious, ming vase here!
+
+> se
+
+You're in Swiss Cheese Room.
+
+There is a little axe here.
+
+> w
+
+You're at east end of Twopit Room.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> d
+
+You're in east pit.
+
+> g oil
+
+Your bottle is now full of oil.
+
+> u
+
+You're at east end of Twopit Room.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> e
+
+You are in a room whose walls resemble swiss cheese. Obvious passages
+go west, east, ne, and nw. Part of the room is occupied by a large
+bedrock block.
+
+There is a little axe here.
+
+> w
+
+You are at the east end of the Twopit Room. The floor here is
+littered with thin rock slabs, which make it easy to descend the pits.
+There is a path here bypassing the pits to connect passages from east
+and west. There are holes all over, but the only big one is on the
+wall directly over the west pit where you can't get to it.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> w
+
+You're at west end of Twopit Room.
+
+Your keen eye spots a severed leporine appendage lying on the ground.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> d
+
+You're in west pit.
+
+There is a gigantic beanstalk stretching all the way up to the hole.
+
+> climb
+
+You clamber up the plant and scurry through the hole at the top.
+
+You're in narrow corridor.
+
+> w
+
+You're in Giant Room.
+
+> s
+
+You're in narrow corridor.
+
+> d
+
+You're in west pit.
+
+There is a gigantic beanstalk stretching all the way up to the hole.
+
+> u
+
+You're at west end of Twopit Room.
+
+Your keen eye spots a severed leporine appendage lying on the ground.
+
+There is a huge beanstalk growing out of the west pit up to the hole.
+
+> w
+
+You're in Slab Room.
+
+> u
+
+You are in a secret n/s canyon above a large room.
+
+> s
+
+You are in a secret canyon which exits to the north and east.
+
+The blood-specked body of a huge green dead dragon lies to one side.
+
+> e
+
+You're in secret e/w canyon above tight canyon.
+
+> e
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> n
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> n
+
+You're at "Y2".
+
+A hollow voice says "PLUGH".
+
+> off
+
+Your lamp is now off.
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> plugh
+
+>>Foof!<<
+
+You're inside building.
+
+There is a jewel-encrusted trident here!
+
+There is a persian rug spread out on the floor!
+
+> take rug
+
+OK
+
+> out
+
+You're in front of building.
+
+> w
+
+You have walked up a hill, still in the forest. The road slopes back
+down the other side of the hill. There is a building in the distance.
+
+> n
+
+You are wandering aimlessly through the forest.
+
+> n
+
+You are wandering aimlessly through the forest.
+
+> n
+
+The forest thins out here to reveal a steep cliff. There is no way
+down, but a small ledge can be seen to the west across the chasm.
+
+A small urn is embedded in the rock.
+
+> fill urn
+
+Your bottle is now empty and the urn is full of oil.
+
+> light urn
+
+The urn is now lit.
+
+> rub urn
+
+As you rub the urn, there is a flash of light and a genie appears.
+His aspect is stern as he advises: "One who wouldst traffic in
+precious stones must first learn to recognize the signals thereof."
+He wrests the urn from the stone, leaving a small cavity. Turning to
+face you again, he fixes you with a steely eye and intones: "Caution!"
+Genie and urn vanish in a cloud of amber smoke. The smoke condenses
+to form a rare amber gemstone, resting in the cavity in the rock.
+
+> take amber
+
+OK
+
+> drop rug
+
+OK
+
+> drop emera
+
+The gem fits easily into the cavity.
+
+The persian rug stiffens and rises a foot or so off the ground.
+
+> fly
+
+You board the persian rug, which promptly whisks you across the chasm.
+You have time for a fleeting glimpse of a two thousand foot drop to a
+mighty river; then you find yourself on the other side.
+
+You are on a small ledge on one face of a sheer cliff. There are no
+paths away from the ledge. Across the chasm is a small clearing
+surrounded by forest.
+
+There is a persian rug here, hovering in mid-air!
+
+A brilliant blue star sapphire is here!
+
+> fly
+
+The rug ferries you back across the chasm.
+
+You're at cliff.
+
+There is an emerald resting in a small cavity in the rock!
+
+There is a persian rug here, hovering in mid-air!
+
+> e
+
+You are wandering aimlessly through the forest.
+
+> s
+
+You are wandering aimlessly through the forest.
+
+> e
+
+You're at hill in road.
+
+> e
+
+You are standing at the end of a road before a small brick building.
+Around you is a forest. A small stream flows out of the building and
+down a gully.
+
+> in
+
+You're inside building.
+
+There is a jewel-encrusted trident here!
+
+> drop amber
+
+OK
+
+> look
+
+Sorry, but I am not allowed to give more detail. I will repeat the
+long description of your location.
+
+You are inside a building, a well house for a large spring.
+
+There is a rare amber gemstone here!
+
+There is a jewel-encrusted trident here!
+
+> plugh
+
+>>Foof!<<
+
+It is now pitch dark. If you proceed you will likely fall into a pit.
+
+> on
+
+Your lamp is now on.
+
+You are in a large room, with a passage to the south, a passage to the
+west, and a wall of broken rock to the east. There is a large "Y2" on
+a rock in the room's center.
+
+> s
+
+You are in a low n/s passage at a hole in the floor. The hole goes
+down to an e/w passage.
+
+There are bars of silver here!
+
+> w
+
+There is no way to go that direction.
+
+You're in n/s passage above e/w passage.
+
+There are bars of silver here!
+
+> s
+
+You're in Hall of Mt King.
+
+A cheerful little bird is sitting here singing.
+
+> e
+
+There are faint rustling noises from the darkness behind you. As you
+turn toward them, the beam of your lamp falls across a bearded pirate.
+He is carrying a large chest. "Shiver me timbers!" he cries, "I've
+been spotted! I'd best hie meself off to the maze to hide me chest!"
+With that, he vanishes into the gloom.
+
+You're in Hall of Mists.
+
+Rough stone steps lead up the dome.
+
+
+You scored 123 out of a possible 430, using 295 turns.
+
+You have achieved the rating: "Experienced Adventurer".
+
+To achieve the next higher rating, you need 48 more points.