IHMATER1 = 'o',
IHMATER2 = '0'
-IHEOL = '\n'
-IHREAL = 0.0
-IHALPHA = " "
-
class coord:
def __init__(self, x=None, y=None):
self.i = x
action = "SHUP"
else:
key = scanner.next()
- if key == IHALPHA:
+ if key == "IHALPHA":
if scanner.sees("transfer"):
action = "NRG"
else:
game.ididit = True
return
elif action == "NRG":
- while scanner.next() != IHREAL:
+ while scanner.next() != "IHREAL":
scanner.chew()
proutn(_("Energy to transfer to shields- "))
scanner.chew()
# First, get torpedo count
while True:
scanner.next()
- if scanner.token == IHALPHA:
+ if scanner.token == "IHALPHA":
huh()
return
- elif scanner.token == IHEOL or not scanner.waiting():
+ elif scanner.token == "IHEOL" or not scanner.waiting():
prout(_("%d torpedoes left.") % game.torps)
scanner.chew()
proutn(_("Number of torpedoes to fire- "))
continue # Go back around to get a number
- else: # key == IHREAL
+ else: # key == "IHREAL"
n = scanner.int()
if n <= 0: # abort command
scanner.chew()
target = []
for i in range(n):
key = scanner.next()
- if i==0 and key == IHEOL:
+ if i==0 and key == "IHEOL":
break; # no coordinate waiting, we will try prompting
- if i==1 and key == IHEOL:
+ if i==1 and key == "IHEOL":
# direct all torpedoes at one target
while i < n:
target.append(targets[0])
# (That was Tom Almy talking about the C code, I think -- ESR)
while automode=="NOTSET":
key=scanner.next()
- if key == IHALPHA:
+ if key == "IHALPHA":
if scanner.sees("manual"):
if len(game.enemies)==0:
prout(_("There is no enemy present to select."))
scanner.chew()
- key = IHEOL
+ key = "IHEOL"
automode="AUTOMATIC"
else:
automode = "MANUAL"
else:
huh()
return
- elif key == IHREAL:
+ elif key == "IHREAL":
if len(game.enemies)==0:
prout(_("Energy will be expended into space."))
automode = "AUTOMATIC"
else:
automode = "AUTOMATIC"
else:
- # IHEOL
+ # "IHEOL"
if len(game.enemies)==0:
prout(_("Energy will be expended into space."))
automode = "AUTOMATIC"
if ifast:
avail -= 200.0
if automode == "AUTOMATIC":
- if key == IHALPHA and scanner.sees("no"):
+ if key == "IHALPHA" and scanner.sees("no"):
no = True
key = scanner.next()
- if key != IHREAL and len(game.enemies) != 0:
+ if key != "IHREAL" and len(game.enemies) != 0:
prout(_("Phasers locked on target. Energy available: %.2f")%avail)
irec=0
while True:
scanner.chew()
proutn(_("Units to fire= "))
key = scanner.next()
- if key!=IHREAL:
+ if key!="IHREAL":
return
rpow = scanner.real
if rpow > avail:
proutn(_("Energy available= %.2f") % avail)
skip(1)
- key = IHEOL
+ key = "IHEOL"
if not rpow > avail:
break
if rpow<=0:
scanner.chew()
return
key=scanner.next()
- if key == IHALPHA and scanner.sees("no"):
+ if key == "IHALPHA" and scanner.sees("no"):
no = True
if ifast:
game.energy -= 200; # Go and do it!
prout(_("%d expended on empty space.") % int(extra))
elif automode == "FORCEMAN":
scanner.chew()
- key = IHEOL
+ key = "IHEOL"
if damaged(DCOMPTR):
prout(_("Battle computer damaged, manual fire only."))
else:
not game.sector.distance(aim)<2**0.5 and ienm in (IHC, IHS):
prout(cramen(ienm) + _(" can't be located without short range scan."))
scanner.chew()
- key = IHEOL
+ key = "IHEOL"
hits[k] = 0; # prevent overflow -- thanks to Alexei Voitenko
k += 1
continue
- if key == IHEOL:
+ if key == "IHEOL":
scanner.chew()
if itarg and k > kz:
irec=(abs(game.enemies[k].kpower)/(PHASEFAC*math.pow(0.9,game.enemies[k].kdist))) * randreal(1.01, 1.06) + 1.0
proutn(") ")
proutn(_("units to fire at %s- ") % crmena(False, ienm, "sector", aim))
key = scanner.next()
- if key == IHALPHA and scanner.sees("no"):
+ if key == "IHALPHA" and scanner.sees("no"):
no = True
key = scanner.next()
continue
- if key == IHALPHA:
+ if key == "IHALPHA":
huh()
return
- if key == IHEOL:
+ if key == "IHEOL":
if k==1: # Let me say I'm baffled by this
msgflag = True
continue
# zero energy -- abort
scanner.chew()
return
- if key == IHALPHA and scanner.sees("no"):
+ if key == "IHALPHA" and scanner.sees("no"):
no = True
game.energy -= rpow
scanner.chew()
game.ididit = False
while True:
key = scanner.next()
- if key != IHEOL:
+ if key != "IHEOL":
break
proutn(_("How long? "))
scanner.chew()
- if key != IHREAL:
+ if key != "IHREAL":
huh()
return
origTime = delay = scanner.real
prout(_("Computer damaged; manual movement only"))
scanner.chew()
navmode = "manual"
- key = IHEOL
+ key = "IHEOL"
break
if isprobe and akey != -1:
# For probe launch, use pre-scanned value first time
akey = -1
else:
key = scanner.next()
- if key == IHEOL:
+ if key == "IHEOL":
proutn(_("Manual or automatic- "))
iprompt = True
scanner.chew()
- elif key == IHALPHA:
+ elif key == "IHALPHA":
if scanner.sees("manual"):
navmode = "manual"
key = scanner.next()
navmode = "manual"
break
if navmode == "automatic":
- while key == IHEOL:
+ while key == "IHEOL":
if isprobe:
proutn(_("Target quadrant or quadrant§or- "))
else:
scanner.chew()
iprompt = True
key = scanner.next()
- if key != IHREAL:
+ if key != "IHREAL":
huh()
return False
xi = int(round(scanner.real))-1
key = scanner.next()
- if key != IHREAL:
+ if key != "IHREAL":
huh()
return False
xj = int(round(scanner.real))-1
key = scanner.next()
- if key == IHREAL:
+ if key == "IHREAL":
# both quadrant and sector specified
xk = int(round(scanner.real))-1
key = scanner.next()
- if key != IHREAL:
+ if key != "IHREAL":
huh()
return False
xl = int(round(scanner.real))-1
delta.i = dquad.j-game.quadrant.j + 0.1*(dsect.j-game.sector.j)
delta.j = game.quadrant.i-dquad.i + 0.1*(game.sector.i-dsect.i)
else: # manual
- while key == IHEOL:
+ while key == "IHEOL":
proutn(_("X and Y displacements- "))
scanner.chew()
iprompt = True
key = scanner.next()
itemp = "verbose"
- if key != IHREAL:
+ if key != "IHREAL":
huh()
return False
delta.j = scanner.real
key = scanner.next()
- if key != IHREAL:
+ if key != "IHREAL":
huh()
return False
delta.i = scanner.real
"Change the warp factor."
while True:
key=scanner.next()
- if key != IHEOL:
+ if key != "IHEOL":
break
scanner.chew()
proutn(_("Warp factor- "))
scanner.chew()
- if key != IHREAL:
+ if key != "IHREAL":
huh()
return
if game.damage[DWARPEN] > 10.0:
prout(_("Uhura- \"The previous probe is still reporting data, Sir.\""))
return
key = scanner.next()
- if key == IHEOL:
+ if key == "IHEOL":
# slow mode, so let Kirk know how many probes there are left
if game.nprobes == 1:
prout(_("1 probe left."))
if ja() == False:
return
game.isarmed = False
- if key == IHALPHA and scanner.token == "armed":
+ if key == "IHALPHA" and scanner.token == "armed":
game.isarmed = True
key = scanner.next()
- elif key == IHEOL:
+ elif key == "IHEOL":
proutn(_("Arm NOVAMAX warhead? "))
game.isarmed = ja()
if not getcourse(isprobe=True, akey=key):
def request():
"Request specified status data, a historical relic from slow TTYs."
requests = ("da","co","po","ls","wa","en","to","sh","kl","sy", "ti")
- while scanner.next() == IHEOL:
+ while scanner.next() == "IHEOL":
proutn(_("Information desired? "))
scanner.chew()
if scanner.token in requests:
prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR."))
skip(1)
return
- if scanner.next() != IHREAL:
+ if scanner.next() != "IHREAL":
prompt = True
scanner.chew()
proutn(_("Destination quadrant and/or sector? "))
- if scanner.next()!=IHREAL:
+ if scanner.next()!="IHREAL":
huh()
return
w1.j = int(scanner.real-0.5)
- if scanner.next() != IHREAL:
+ if scanner.next() != "IHREAL":
huh()
return
w1.i = int(scanner.real-0.5)
- if scanner.next() == IHREAL:
+ if scanner.next() == "IHREAL":
w2.j = int(scanner.real-0.5)
- if scanner.next() != IHREAL:
+ if scanner.next() != "IHREAL":
huh()
return
w2.i = int(scanner.real-0.5)
while True:
scanner.chew()
proutn(_("Time or arrival date? "))
- if scanner.next()==IHREAL:
+ if scanner.next()=="IHREAL":
ttime = scanner.real
if ttime > game.state.date:
ttime -= game.state.date # Actually a star date
break
scanner.chew()
proutn(_("Warp factor? "))
- if scanner.next()== IHREAL:
+ if scanner.next()== "IHREAL":
wfl = True
twarp = scanner.real
if twarp<1.0 or twarp > 10.0:
if not wfl:
return
proutn(_("New warp factor to try? "))
- if scanner.next() == IHREAL:
+ if scanner.next() == "IHREAL":
wfl = True
twarp = scanner.real
if twarp<1.0 or twarp > 10.0:
(scheduled(FCDBAS)<ttime+game.state.date and game.battle == w1):
prout(_("The starbase there will be destroyed by then."))
proutn(_("New warp factor to try? "))
- if scanner.next() == IHREAL:
+ if scanner.next() == "IHREAL":
wfl = True
twarp = scanner.real
if twarp<1.0 or twarp > 10.0:
scanner.token = "emsave.trk"
else:
key = scanner.next()
- if key == IHEOL:
+ if key == "IHEOL":
proutn(_("File name: "))
key = scanner.next()
- if key != IHALPHA:
+ if key != "IHALPHA":
huh()
return
scanner.chew()
"Retrieve saved game."
game.passwd[0] = '\0'
key = scanner.next()
- if key == IHEOL:
+ if key == "IHEOL":
proutn(_("File name: "))
key = scanner.next()
- if key != IHALPHA:
+ if key != "IHALPHA":
huh()
return True
scanner.chew()
if len(scanner.token)==0: # Try again
continue
if scanner.sees("tournament"):
- while scanner.next() == IHEOL:
+ while scanner.next() == "IHEOL":
proutn(_("Type in tournament number-"))
if scanner.real == 0:
scanner.chew()
proutn(_("What is \"%s\"?") % scanner.token)
scanner.chew()
while game.length==0 or game.skill==SKILL_NONE:
- if scanner.next() == IHALPHA:
+ if scanner.next() == "IHALPHA":
if scanner.sees("short"):
game.length = 1
elif scanner.sees("medium"):
elif game.skill == SKILL_NONE:
proutn(_("Are you a Novice, Fair, Good, Expert, or Emeritus player? "))
# Choose game options -- added by ESR for SST2K
- if scanner.next() != IHALPHA:
+ if scanner.next() != "IHALPHA":
scanner.chew()
proutn(_("Choose your game style (or just press enter): "))
scanner.next()
"Browse on-line help."
key = scanner.next()
while True:
- if key == IHEOL:
+ if key == "IHEOL":
setwnd(prompt_window)
proutn(_("Help on what command? "))
key = scanner.next()
setwnd(message_window)
- if key == IHEOL:
+ if key == "IHEOL":
return
if scanner.token in commands or scanner.token == "ABBREV":
break
skip(1)
listCommands()
- key = IHEOL
+ key = "IHEOL"
scanner.chew()
skip(1)
cmd = scanner.token.upper()
setwnd(prompt_window)
clrscr()
proutn("COMMAND> ")
- if scanner.next() == IHEOL:
+ if scanner.next() == "IHEOL":
if game.options & OPTION_CURSES:
makechart()
continue
if not line:
continue
else:
- self.inqueue = line.lstrip().split() + [IHEOL]
+ self.inqueue = line.lstrip().split() + ["IHEOL"]
# From here on in it's all looking at the queue
self.token = self.inqueue.pop(0)
- if self.token == IHEOL:
- self.type = IHEOL
- return IHEOL
+ if self.token == "IHEOL":
+ self.type = "IHEOL"
+ return "IHEOL"
try:
self.real = float(self.token)
- self.type = IHREAL
- return IHREAL
+ self.type = "IHREAL"
+ return "IHREAL"
except ValueError:
pass
# Treat as alpha
self.token = self.token.lower()
- self.type = IHALPHA
+ self.type = "IHALPHA"
self.real = None
- return IHALPHA
+ return "IHALPHA"
def push(self, tok):
self.inqueue.append(tok)
def waiting(self):
self.inqueue = []
self.real = self.token = None
def chew2(self):
- # return IHEOL next time
- self.inqueue = [IHEOL]
+ # return "IHEOL" next time
+ self.inqueue = ["IHEOL"]
self.real = self.token = None
def sees(self, s):
# compares s to item and returns true if it matches to the length of s
def getcoord(self):
s = coord()
scanner.next()
- if scanner.type != IHREAL:
+ if scanner.type != "IHREAL":
huh()
return None
s.i = scanner.int()-1
scanner.next()
- if scanner.type != IHREAL:
+ if scanner.type != "IHREAL":
huh()
return None
s.j = scanner.int()-1
return s
+ def __repr__(str):
+ return "<sstcanner: token=%s, type=%s, queue=%s>" % (scanner.token, scanner.type, scanner.inqueue)
def ja():
"Yes-or-no confirmation."
proutn("Kill %s?" % device[i])
scanner.chew()
key = scanner.next()
- if key == IHALPHA and scanner.sees("y"):
+ if key == "IHALPHA" and scanner.sees("y"):
game.damage[i] = 10.0
proutn("Examine/change events? ")
if ja() == True:
if key == 'n':
unschedule(i)
scanner.chew()
- elif key == IHREAL:
+ elif key == "IHREAL":
ev = schedule(i, scanner.real)
if i == FENSLV or i == FREPRO:
scanner.chew()
proutn("In quadrant- ")
key = scanner.next()
- # IHEOL says to leave coordinates as they are
- if key != IHEOL:
- if key != IHREAL:
+ # "IHEOL" says to leave coordinates as they are
+ if key != "IHEOL":
+ if key != "IHREAL":
prout("Event %d canceled, no x coordinate." % (i))
unschedule(i)
continue
w.i = int(round(scanner.real))
key = scanner.next()
- if key != IHREAL:
+ if key != "IHREAL":
prout("Event %d canceled, no y coordinate." % (i))
unschedule(i)
continue